#include "GameObjectData.h"
◆ GameObjectData()
GameObjectData::GameObjectData |
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explicitdefault |
◆ animprogress
uint32 GameObjectData::animprogress { 0 } |
◆ artKit
uint8 GameObjectData::artKit { 0 } |
◆ dbData
bool GameObjectData::dbData { true } |
◆ go_state
◆ id
uint32 GameObjectData::id { 0 } |
Referenced by OPvPCapturePoint::AddGO(), ObjectMgr::AddGOData(), MotionTransport::CreateGOPassenger(), gobject_commandscript::HandleGameObjectInfoCommand(), GameObject::LoadGameObjectFromDB(), StaticTransport::LoadGameObjectFromDB(), ObjectMgr::LoadGameobjects(), GridObjectLoader::LoadGameObjects(), ObjectMgr::LoadLinkedRespawn(), ObjectMgr::LoadScripts(), and GameObject::SaveToDB().
◆ mapid
uint16 GameObjectData::mapid { 0 } |
◆ orientation
float GameObjectData::orientation { 0.0f } |
◆ phaseMask
uint32 GameObjectData::phaseMask { 0 } |
◆ posX
float GameObjectData::posX { 0.0f } |
Referenced by ObjectMgr::AddGameobjectToGrid(), ObjectMgr::AddGOData(), MotionTransport::CreateGOPassenger(), go_commandscript::HandleGoGameObjectGOIdCommand(), go_commandscript::HandleGoGameObjectSpawnIdCommand(), go_commandscript::HandleGoQuestCommand(), GameObject::LoadGameObjectFromDB(), StaticTransport::LoadGameObjectFromDB(), ObjectMgr::LoadGameobjects(), ObjectMgr::RemoveGameobjectFromGrid(), and GameObject::SaveToDB().
◆ posY
float GameObjectData::posY { 0.0f } |
Referenced by ObjectMgr::AddGameobjectToGrid(), ObjectMgr::AddGOData(), MotionTransport::CreateGOPassenger(), go_commandscript::HandleGoGameObjectGOIdCommand(), go_commandscript::HandleGoGameObjectSpawnIdCommand(), go_commandscript::HandleGoQuestCommand(), GameObject::LoadGameObjectFromDB(), StaticTransport::LoadGameObjectFromDB(), ObjectMgr::LoadGameobjects(), ObjectMgr::RemoveGameobjectFromGrid(), and GameObject::SaveToDB().
◆ posZ
float GameObjectData::posZ { 0.0f } |
◆ rotation
G3D::Quat GameObjectData::rotation |
◆ ScriptId
uint32 GameObjectData::ScriptId |
◆ spawnMask
uint8 GameObjectData::spawnMask { 0 } |
◆ spawntimesecs
int32 GameObjectData::spawntimesecs { 0 } |
The documentation for this struct was generated from the following file: