#include "GameObjectData.h"
◆ GameObjectData()
| GameObjectData::GameObjectData |
( |
| ) |
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inline |
@ SPAWN_TYPE_GAMEOBJECT
Definition SpawnData.h:27
Definition SpawnData.h:62
◆ animprogress
| uint32 GameObjectData::animprogress {0} |
◆ artKit
| uint8 GameObjectData::artKit {0} |
◆ go_state
◆ id
Referenced by OPvPCapturePoint::AddGO(), ObjectMgr::AddGOData(), MotionTransport::CreateGOPassenger(), gobject_commandscript::HandleGameObjectInfoCommand(), gobject_commandscript::HandleGameObjectLoadCommand(), ObjectMgr::LoadGameObjectDataFromDB(), GameObject::LoadGameObjectFromDB(), StaticTransport::LoadGameObjectFromDB(), ObjectMgr::LoadGameobjects(), GridObjectLoader::LoadGameObjects(), ObjectMgr::LoadLinkedRespawn(), ObjectMgr::LoadScripts(), and GameObject::SaveToDB().
◆ rotation
| G3D::Quat GameObjectData::rotation |
◆ spawntimesecs
| int32 GameObjectData::spawntimesecs {0} |
The documentation for this struct was generated from the following file: