AzerothCore 3.3.5a
OpenSource WoW Emulator
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GameObjectData Struct Reference

#include "GameObjectData.h"

Inheritance diagram for GameObjectData:
SpawnData

Public Member Functions

 GameObjectData ()
 

Public Attributes

uint32 id {0}
 
G3D::Quat rotation
 
int32 spawntimesecs {0}
 
uint32 animprogress {0}
 
GOState go_state {GO_STATE_ACTIVE}
 
uint8 artKit {0}
 
- Public Attributes inherited from SpawnData
SpawnObjectType const type
 
uint16 mapid {0}
 
uint32 phaseMask {0}
 
float posX {0.0f}
 
float posY {0.0f}
 
float posZ {0.0f}
 
float orientation {0.0f}
 
uint8 spawnMask {0}
 
uint32 ScriptId {0}
 
bool dbData {true}
 
uint32 spawnGroupId {0}
 

Additional Inherited Members

- Protected Member Functions inherited from SpawnData
 SpawnData (SpawnObjectType t)
 

Detailed Description

Constructor & Destructor Documentation

◆ GameObjectData()

GameObjectData::GameObjectData ( )
inline
@ SPAWN_TYPE_GAMEOBJECT
Definition SpawnData.h:27
Definition SpawnData.h:62

Member Data Documentation

◆ animprogress

◆ artKit

◆ go_state

◆ id

◆ rotation

◆ spawntimesecs


The documentation for this struct was generated from the following file: