#include "GridNotifiers.h"
◆ GameObjectInRangeCheck()
| Acore::GameObjectInRangeCheck::GameObjectInRangeCheck |
( |
float |
_x, |
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float |
_y, |
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float |
_z, |
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float |
_range, |
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uint32 |
_entry = 0 |
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) |
| |
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inline |
1602 :
float z
Definition GridNotifiers.h:1611
uint32 entry
Definition GridNotifiers.h:1612
float y
Definition GridNotifiers.h:1611
float range
Definition GridNotifiers.h:1611
float x
Definition GridNotifiers.h:1611
◆ operator()()
| bool Acore::GameObjectInRangeCheck::operator() |
( |
GameObject * |
go | ) |
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inline |
1605 {
1608 else return false;
1609 }
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
bool IsInRange(float x, float y, float z, float radius) const
Definition GameObject.cpp:2150
uint32 entry
Definition GameObjectData.h:32
References GameObjectTemplate::entry, entry, GameObject::GetGOInfo(), GameObject::IsInRange(), range, x, y, and z.
◆ entry
| uint32 Acore::GameObjectInRangeCheck::entry |
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private |
◆ range
| float Acore::GameObjectInRangeCheck::range |
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private |
| float Acore::GameObjectInRangeCheck::x |
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private |
| float Acore::GameObjectInRangeCheck::y |
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private |
| float Acore::GameObjectInRangeCheck::z |
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private |
The documentation for this class was generated from the following file: