#include "GameObjectModel.h"
◆ ~GameObjectModelOwnerBase()
| virtual GameObjectModelOwnerBase::~GameObjectModelOwnerBase |
( |
| ) |
|
|
virtualdefault |
◆ DebugVisualizeCorner()
| virtual void GameObjectModelOwnerBase::DebugVisualizeCorner |
( |
G3D::Vector3 const & |
| ) |
const |
|
pure virtual |
◆ GetDisplayId()
| virtual uint32 GameObjectModelOwnerBase::GetDisplayId |
( |
| ) |
const |
|
pure virtual |
◆ GetOrientation()
| virtual float GameObjectModelOwnerBase::GetOrientation |
( |
| ) |
const |
|
pure virtual |
◆ GetPhaseMask()
| virtual uint32 GameObjectModelOwnerBase::GetPhaseMask |
( |
| ) |
const |
|
pure virtual |
◆ GetPosition()
| virtual G3D::Vector3 GameObjectModelOwnerBase::GetPosition |
( |
| ) |
const |
|
pure virtual |
◆ GetScale()
| virtual float GameObjectModelOwnerBase::GetScale |
( |
| ) |
const |
|
pure virtual |
◆ IsSpawned()
| virtual bool GameObjectModelOwnerBase::IsSpawned |
( |
| ) |
const |
|
pure virtual |
The documentation for this class was generated from the following file: