#include "OutdoorPvPHP.h"
#include "Language.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "OutdoorPvP.h"
#include "OutdoorPvPScript.h"
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSessionMgr.h"
Go to the source code of this file.
◆ AddSC_outdoorpvp_hp()
| void AddSC_outdoorpvp_hp |
( |
| ) |
|
◆ HP_LANG_CAPTURE_A
@ LANG_OPVP_HP_CAPTURE_OVERLOOK_A
Definition Language.h:1281
@ LANG_OPVP_HP_CAPTURE_STADIUM_A
Definition Language.h:1283
@ LANG_OPVP_HP_CAPTURE_BROKENHILL_A
Definition Language.h:1285
Referenced by OPvPCapturePointHP::ChangeState().
◆ HP_LANG_CAPTURE_H
@ LANG_OPVP_HP_CAPTURE_OVERLOOK_H
Definition Language.h:1280
@ LANG_OPVP_HP_CAPTURE_BROKENHILL_H
Definition Language.h:1284
@ LANG_OPVP_HP_CAPTURE_STADIUM_H
Definition Language.h:1282
Referenced by OPvPCapturePointHP::ChangeState().
◆ HP_LANG_LOSE_A
@ LANG_OPVP_HP_LOSE_STADIUM_A
Definition Language.h:1289
@ LANG_OPVP_HP_LOSE_BROKENHILL_A
Definition Language.h:1291
@ LANG_OPVP_HP_LOSE_OVERLOOK_A
Definition Language.h:1287
Referenced by OPvPCapturePointHP::ChangeState().
◆ HP_LANG_LOSE_H
@ LANG_OPVP_HP_LOSE_STADIUM_H
Definition Language.h:1288
@ LANG_OPVP_HP_LOSE_BROKENHILL_H
Definition Language.h:1290
@ LANG_OPVP_HP_LOSE_OVERLOOK_H
Definition Language.h:1286
Referenced by OPvPCapturePointHP::ChangeState().