◆ MapRayCallback()
ModelInstance * prims
Definition MapTree.cpp:50
bool hit
Definition MapTree.cpp:52
ModelIgnoreFlags flags
Definition MapTree.cpp:51
◆ didHit()
| bool VMAP::MapRayCallback::didHit |
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| ) |
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inline |
◆ operator()()
| bool VMAP::MapRayCallback::operator() |
( |
const G3D::Ray & |
ray, |
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uint32 |
entry, |
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float & |
distance, |
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bool |
StopAtFirstHit |
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) |
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inline |
40 {
42 if (result)
43 {
45 }
46 return result;
47 }
bool intersectRay(const G3D::Ray &pRay, float &pMaxDist, bool StopAtFirstHit, ModelIgnoreFlags ignoreFlags) const
Definition ModelInstance.cpp:33
References flags, hit, VMAP::ModelInstance::intersectRay(), and prims.
◆ flags
◆ hit
| bool VMAP::MapRayCallback::hit |
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protected |
◆ prims
The documentation for this class was generated from the following file:
- azerothcore-wotlk/src/common/Collision/Maps/MapTree.cpp