◆ SetUp()
| void GameObjectSummonGroupTest::SetUp |
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28 {
30 auto* worldMock =
31 new ::testing::NiceMock<WorldMock>();
32 ON_CALL(*worldMock, getIntConfig(::testing::_))
33 .WillByDefault(::testing::Return(0));
35 }
std::unique_ptr< IWorld > _previousWorld
Definition GameObjectSummonGroupTest.cpp:42
#define sWorld
Definition World.h:316
References _previousWorld, and sWorld.
◆ TearDown()
| void GameObjectSummonGroupTest::TearDown |
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◆ _previousWorld
| std::unique_ptr<IWorld> GameObjectSummonGroupTest::_previousWorld |
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The documentation for this class was generated from the following file: