| _angle | FormationMovementGenerator | private |
| _hasPredictedDestination | FormationMovementGenerator | private |
| _isMoving | FormationMovementGenerator | private |
| _lastLeaderPosition | FormationMovementGenerator | private |
| _lastLeaderSplineID | FormationMovementGenerator | private |
| _nextMoveTimer | FormationMovementGenerator | private |
| _point1 | FormationMovementGenerator | private |
| _point2 | FormationMovementGenerator | private |
| _range | FormationMovementGenerator | private |
| _target | AbstractFollower | private |
| AbstractFollower(Unit *target=nullptr) | AbstractFollower | inlineexplicit |
| DoFinalize(Creature *) | FormationMovementGenerator | |
| DoInitialize(Creature *) | FormationMovementGenerator | |
| DoReset(Creature *) | FormationMovementGenerator | |
| DoUpdate(Creature *, uint32) | FormationMovementGenerator | |
| Finalize(Unit *u) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
| FORMATION_MOVEMENT_INTERVAL | FormationMovementGenerator | privatestatic |
| FormationMovementGenerator(Unit *leader, float range, float angle, uint32 point1, uint32 point2) | FormationMovementGenerator | explicit |
| GetMovementGeneratorType() | FormationMovementGenerator | inlinevirtual |
| GetResetPosition(float &, float &, float &) | MovementGenerator | inlinevirtual |
| GetSplineId() const | MovementGenerator | inlinevirtual |
| GetTarget() const | AbstractFollower | inline |
| Initialize(Unit *u) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
| LaunchMovement(Creature *owner, Unit *target) | FormationMovementGenerator | private |
| MovementInform(Creature *owner) | FormationMovementGenerator | private |
| Pause(uint32) | MovementGenerator | inlinevirtual |
| Reset(Unit *u) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
| Resume(uint32) | MovementGenerator | inlinevirtual |
| SetTarget(Unit *unit) | AbstractFollower | |
| unitSpeedChanged() | MovementGenerator | inlinevirtual |
| Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
| ~AbstractFollower() | AbstractFollower | inlinevirtual |
| ~MovementGenerator() | MovementGenerator | virtual |