AzerothCore 3.3.5a
OpenSource WoW Emulator
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MMAP::TileBuilder Class Reference

#include "MapBuilder.h"

Public Member Functions

 TileBuilder (MapBuilder *mapBuilder, bool skipLiquid, bool debugOutput)
 
 TileBuilder (TileBuilder &&)=default
 
 ~TileBuilder ()
 
void WorkerThread ()
 
void WaitCompletion ()
 
void buildTile (uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh *navMesh)
 
void buildMoveMapTile (uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, float bmin[3], float bmax[3], dtNavMesh *navMesh)
 
bool shouldSkipTile (uint32 mapID, uint32 tileX, uint32 tileY) const
 

Private Attributes

bool m_debugOutput
 
MapBuilderm_mapBuilder
 
TerrainBuilderm_terrainBuilder
 
std::thread m_workerThread
 
rcContext * m_rcContext
 

Detailed Description

Constructor & Destructor Documentation

◆ TileBuilder() [1/2]

MMAP::TileBuilder::TileBuilder ( MapBuilder mapBuilder,
bool  skipLiquid,
bool  debugOutput 
)
33 :
34 m_debugOutput(debugOutput),
35 m_mapBuilder(mapBuilder),
36 m_terrainBuilder(nullptr),
38 m_rcContext(nullptr)
39 {
40 m_terrainBuilder = new TerrainBuilder(m_mapBuilder->getConfig().DataDirPath(), skipLiquid);
41 m_rcContext = new rcContext(false);
42 }
std::string DataDirPath() const
Definition Config.h:77
const Config & getConfig() const
Definition MapBuilder.h:141
rcContext * m_rcContext
Definition MapBuilder.h:119
void WorkerThread()
Definition MapBuilder.cpp:393
bool m_debugOutput
Definition MapBuilder.h:113
std::thread m_workerThread
Definition MapBuilder.h:117
MapBuilder * m_mapBuilder
Definition MapBuilder.h:115
TerrainBuilder * m_terrainBuilder
Definition MapBuilder.h:116

References MMAP::Config::DataDirPath(), MMAP::MapBuilder::getConfig(), m_mapBuilder, m_rcContext, and m_terrainBuilder.

◆ TileBuilder() [2/2]

MMAP::TileBuilder::TileBuilder ( TileBuilder &&  )
default

◆ ~TileBuilder()

MMAP::TileBuilder::~TileBuilder ( )
45 {
47
48 delete m_terrainBuilder;
49 delete m_rcContext;
50 }
void WaitCompletion()
Definition MapBuilder.cpp:52

References m_rcContext, m_terrainBuilder, and WaitCompletion().

Member Function Documentation

◆ buildMoveMapTile()

void MMAP::TileBuilder::buildMoveMapTile ( uint32  mapID,
uint32  tileX,
uint32  tileY,
MeshData meshData,
float  bmin[3],
float  bmax[3],
dtNavMesh *  navMesh 
)
Todo:
: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
591 {
592 // console output
593 char tileString[20];
594 sprintf(tileString, "[Map %03i] [%02i,%02i]: ", mapID, tileX, tileY);
595 printf("%s Building movemap tiles...\n", tileString);
596
597 IntermediateValues iv;
598
599 float* tVerts = meshData.solidVerts.getCArray();
600 int tVertCount = meshData.solidVerts.size() / 3;
601 int* tTris = meshData.solidTris.getCArray();
602 int tTriCount = meshData.solidTris.size() / 3;
603
604 float* lVerts = meshData.liquidVerts.getCArray();
605 int lVertCount = meshData.liquidVerts.size() / 3;
606 int* lTris = meshData.liquidTris.getCArray();
607 int lTriCount = meshData.liquidTris.size() / 3;
608 uint8* lTriFlags = meshData.liquidType.getCArray();
609
610 ResolvedMeshConfig cfg = m_mapBuilder->getConfig().GetConfigForTile(mapID, tileX, tileY);
611 int tilesPerMap = cfg.tilesPerMapEdge;
612 float baseUnitDim = cfg.baseUnitDim;
613
614 rcConfig config = m_mapBuilder->getRecastConfig(cfg, bmin, bmax);
615
616 // this sets the dimensions of the heightfield - should maybe happen before border padding
617 rcCalcGridSize(config.bmin, config.bmax, config.cs, &config.width, &config.height);
618
619 // allocate subregions : tiles
620 Tile* tiles = new Tile[tilesPerMap * tilesPerMap];
621
622 // Initialize per tile config.
623 rcConfig tileCfg = config;
624 tileCfg.width = config.tileSize + config.borderSize * 2;
625 tileCfg.height = config.tileSize + config.borderSize * 2;
626
627 // merge per tile poly and detail meshes
628 rcPolyMesh** pmmerge = new rcPolyMesh*[tilesPerMap * tilesPerMap];
629 rcPolyMeshDetail** dmmerge = new rcPolyMeshDetail*[tilesPerMap * tilesPerMap];
630 int nmerge = 0;
631
632 // build all tiles
633 for (int y = 0; y < tilesPerMap; ++y)
634 {
635 for (int x = 0; x < tilesPerMap; ++x)
636 {
637 Tile& tile = tiles[x + y * tilesPerMap];
638
639 // Calculate the per tile bounding box.
640 tileCfg.bmin[0] = config.bmin[0] + x * float(config.tileSize * config.cs);
641 tileCfg.bmin[2] = config.bmin[2] + y * float(config.tileSize * config.cs);
642 tileCfg.bmax[0] = config.bmin[0] + (x + 1) * float(config.tileSize * config.cs);
643 tileCfg.bmax[2] = config.bmin[2] + (y + 1) * float(config.tileSize * config.cs);
644
645 tileCfg.bmin[0] -= tileCfg.borderSize * tileCfg.cs;
646 tileCfg.bmin[2] -= tileCfg.borderSize * tileCfg.cs;
647 tileCfg.bmax[0] += tileCfg.borderSize * tileCfg.cs;
648 tileCfg.bmax[2] += tileCfg.borderSize * tileCfg.cs;
649
650 // build heightfield
651 tile.solid = rcAllocHeightfield();
652 if (!tile.solid || !rcCreateHeightfield(m_rcContext, *tile.solid, tileCfg.width, tileCfg.height, tileCfg.bmin, tileCfg.bmax, tileCfg.cs, tileCfg.ch))
653 {
654 printf("%s Failed building heightfield! \n", tileString);
655 continue;
656 }
657
658 // mark all walkable tiles, both liquids and solids
659
660 unsigned char* triFlags = new unsigned char[tTriCount];
661 memset(triFlags, NAV_GROUND, tTriCount * sizeof(unsigned char));
662 rcClearUnwalkableTriangles(m_rcContext, tileCfg.walkableSlopeAngle, tVerts, tVertCount, tTris, tTriCount, triFlags);
663 rcRasterizeTriangles(m_rcContext, tVerts, tVertCount, tTris, triFlags, tTriCount, *tile.solid, config.walkableClimb);
664 delete[] triFlags;
665
666 rcFilterLowHangingWalkableObstacles(m_rcContext, config.walkableClimb, *tile.solid);
667 rcFilterLedgeSpans(m_rcContext, tileCfg.walkableHeight, tileCfg.walkableClimb, *tile.solid);
668 rcFilterWalkableLowHeightSpans(m_rcContext, tileCfg.walkableHeight, *tile.solid);
669
670 // add liquid triangles
671 rcRasterizeTriangles(m_rcContext, lVerts, lVertCount, lTris, lTriFlags, lTriCount, *tile.solid, config.walkableClimb);
672
673 // compact heightfield spans
674 tile.chf = rcAllocCompactHeightfield();
675 if (!tile.chf || !rcBuildCompactHeightfield(m_rcContext, tileCfg.walkableHeight, tileCfg.walkableClimb, *tile.solid, *tile.chf))
676 {
677 printf("%s Failed compacting heightfield! \n", tileString);
678 continue;
679 }
680
681 // build polymesh intermediates
682 if (!rcErodeWalkableArea(m_rcContext, config.walkableRadius, *tile.chf))
683 {
684 printf("%s Failed eroding area! \n", tileString);
685 continue;
686 }
687
688 if (!rcBuildDistanceField(m_rcContext, *tile.chf))
689 {
690 printf("%s Failed building distance field! \n", tileString);
691 continue;
692 }
693
694 if (!rcBuildRegions(m_rcContext, *tile.chf, tileCfg.borderSize, tileCfg.minRegionArea, tileCfg.mergeRegionArea))
695 {
696 printf("%s Failed building regions! \n", tileString);
697 continue;
698 }
699
700 tile.cset = rcAllocContourSet();
701 if (!tile.cset || !rcBuildContours(m_rcContext, *tile.chf, tileCfg.maxSimplificationError, tileCfg.maxEdgeLen, *tile.cset))
702 {
703 printf("%s Failed building contours! \n", tileString);
704 continue;
705 }
706
707 // build polymesh
708 tile.pmesh = rcAllocPolyMesh();
709 if (!tile.pmesh || !rcBuildPolyMesh(m_rcContext, *tile.cset, tileCfg.maxVertsPerPoly, *tile.pmesh))
710 {
711 printf("%s Failed building polymesh! \n", tileString);
712 continue;
713 }
714
715 tile.dmesh = rcAllocPolyMeshDetail();
716 if (!tile.dmesh || !rcBuildPolyMeshDetail(m_rcContext, *tile.pmesh, *tile.chf, tileCfg.detailSampleDist, tileCfg.detailSampleMaxError, *tile.dmesh))
717 {
718 printf("%s Failed building polymesh detail! \n", tileString);
719 continue;
720 }
721
722 // free those up
723 // we may want to keep them in the future for debug
724 // but right now, we don't have the code to merge them
725 rcFreeHeightField(tile.solid);
726 tile.solid = nullptr;
727 rcFreeCompactHeightfield(tile.chf);
728 tile.chf = nullptr;
729 rcFreeContourSet(tile.cset);
730 tile.cset = nullptr;
731
732 pmmerge[nmerge] = tile.pmesh;
733 dmmerge[nmerge] = tile.dmesh;
734 nmerge++;
735 }
736 }
737
738 iv.polyMesh = rcAllocPolyMesh();
739 if (!iv.polyMesh)
740 {
741 printf("%s alloc iv.polyMesh FAILED!\n", tileString);
742 delete[] pmmerge;
743 delete[] dmmerge;
744 delete[] tiles;
745 return;
746 }
747 rcMergePolyMeshes(m_rcContext, pmmerge, nmerge, *iv.polyMesh);
748
749 iv.polyMeshDetail = rcAllocPolyMeshDetail();
750 if (!iv.polyMeshDetail)
751 {
752 printf("%s alloc m_dmesh FAILED!\n", tileString);
753 delete[] pmmerge;
754 delete[] dmmerge;
755 delete[] tiles;
756 return;
757 }
758 rcMergePolyMeshDetails(m_rcContext, dmmerge, nmerge, *iv.polyMeshDetail);
759
760 // free things up
761 delete[] pmmerge;
762 delete[] dmmerge;
763 delete[] tiles;
764
765 // set polygons as walkable
767 for (int i = 0; i < iv.polyMesh->npolys; ++i)
768 if (iv.polyMesh->areas[i] & RC_WALKABLE_AREA)
769 iv.polyMesh->flags[i] = iv.polyMesh->areas[i];
770
771 // setup mesh parameters
772 dtNavMeshCreateParams params;
773 memset(&params, 0, sizeof(params));
774 params.verts = iv.polyMesh->verts;
775 params.vertCount = iv.polyMesh->nverts;
776 params.polys = iv.polyMesh->polys;
777 params.polyAreas = iv.polyMesh->areas;
778 params.polyFlags = iv.polyMesh->flags;
779 params.polyCount = iv.polyMesh->npolys;
780 params.nvp = iv.polyMesh->nvp;
781 params.detailMeshes = iv.polyMeshDetail->meshes;
782 params.detailVerts = iv.polyMeshDetail->verts;
783 params.detailVertsCount = iv.polyMeshDetail->nverts;
784 params.detailTris = iv.polyMeshDetail->tris;
785 params.detailTriCount = iv.polyMeshDetail->ntris;
786
787 params.offMeshConVerts = meshData.offMeshConnections.getCArray();
788 params.offMeshConCount = meshData.offMeshConnections.size() / 6;
789 params.offMeshConRad = meshData.offMeshConnectionRads.getCArray();
790 params.offMeshConDir = meshData.offMeshConnectionDirs.getCArray();
791 params.offMeshConAreas = meshData.offMeshConnectionsAreas.getCArray();
792 params.offMeshConFlags = meshData.offMeshConnectionsFlags.getCArray();
793
794 params.walkableHeight = baseUnitDim * config.walkableHeight; // agent height
795 params.walkableRadius = baseUnitDim * config.walkableRadius; // agent radius
796 params.walkableClimb = baseUnitDim * config.walkableClimb; // keep less that walkableHeight (aka agent height)!
797 params.tileX = (((bmin[0] + bmax[0]) / 2) - navMesh->getParams()->orig[0]) / GRID_SIZE;
798 params.tileY = (((bmin[2] + bmax[2]) / 2) - navMesh->getParams()->orig[2]) / GRID_SIZE;
799 rcVcopy(params.bmin, bmin);
800 rcVcopy(params.bmax, bmax);
801 params.cs = config.cs;
802 params.ch = config.ch;
803 params.tileLayer = 0;
804 params.buildBvTree = true;
805
806 // will hold final navmesh
807 unsigned char* navData = nullptr;
808 int navDataSize = 0;
809
810 do
811 {
812 // these values are checked within dtCreateNavMeshData - handle them here
813 // so we have a clear error message
814 if (params.nvp > DT_VERTS_PER_POLYGON)
815 {
816 printf("%s Invalid verts-per-polygon value! \n", tileString);
817 break;
818 }
819 if (params.vertCount >= 0xffff)
820 {
821 printf("%s Too many vertices! \n", tileString);
822 break;
823 }
824 if (!params.vertCount || !params.verts)
825 {
826 // occurs mostly when adjacent tiles have models
827 // loaded but those models don't span into this tile
828
829 // message is an annoyance
830 printf("%sNo vertices to build tile! \n", tileString);
831 break;
832 }
833 if (!params.polyCount || !params.polys)
834 {
835 // we have flat tiles with no actual geometry - don't build those, its useless
836 // keep in mind that we do output those into debug info
837 printf("%s No polygons to build on tile! \n", tileString);
838 break;
839 }
840 if (!params.detailMeshes || !params.detailVerts || !params.detailTris)
841 {
842 printf("%s No detail mesh to build tile! \n", tileString);
843 break;
844 }
845
846 printf("%s Building navmesh tile...\n", tileString);
847 if (!dtCreateNavMeshData(&params, &navData, &navDataSize))
848 {
849 printf("%s Failed building navmesh tile! \n", tileString);
850 break;
851 }
852
853 dtTileRef tileRef = 0;
854 printf("%s Adding tile to navmesh...\n", tileString);
855 // DT_TILE_FREE_DATA tells detour to unallocate memory when the tile
856 // is removed via removeTile()
857 dtStatus dtResult = navMesh->addTile(navData, navDataSize, DT_TILE_FREE_DATA, 0, &tileRef);
858 if (!tileRef || dtResult != DT_SUCCESS)
859 {
860 printf("%s Failed adding tile to navmesh! \n", tileString);
861 break;
862 }
863
864 // file output
865 const std::string fileName = Acore::StringFormat(
868 mapID, tileY, tileX
869 );
870
871 FILE* file = fopen(fileName.c_str(), "wb");
872 if (!file)
873 {
874 char message[1024];
875 sprintf(message, "[Map %03i] Failed to open %s for writing!\n", mapID, fileName.c_str());
876 perror(message);
877 navMesh->removeTile(tileRef, nullptr, nullptr);
878 break;
879 }
880
881 printf("%s Writing to file...\n", tileString);
882
883 // write header
884 MmapTileHeader header;
886 header.size = uint32(navDataSize);
887 header.recastConfig = cfg.toMMAPTileRecastConfig();
888 fwrite(&header, sizeof(MmapTileHeader), 1, file);
889
890 // write data
891 fwrite(navData, sizeof(unsigned char), navDataSize, file);
892 fclose(file);
893
894 // now that tile is written to disk, we can unload it
895 navMesh->removeTile(tileRef, nullptr, nullptr);
896 } while (false);
897
898 if (m_debugOutput)
899 {
900 // restore padding so that the debug visualization is correct
901 for (int i = 0; i < iv.polyMesh->nverts; ++i)
902 {
903 unsigned short* v = &iv.polyMesh->verts[i * 3];
904 v[0] += (unsigned short)config.borderSize;
905 v[2] += (unsigned short)config.borderSize;
906 }
907
908 iv.generateObjFile(m_mapBuilder->getConfig().DataDirPath(), mapID, tileX, tileY, meshData);
909 iv.writeIV(m_mapBuilder->getConfig().DataDirPath(), mapID, tileX, tileY);
910 }
911 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ NAV_GROUND
Definition MapDefines.h:91
ResolvedMeshConfig GetConfigForTile(uint32 mapID, uint32 tileX, uint32 tileY) const
Definition Config.cpp:75
rcConfig getRecastConfig(const ResolvedMeshConfig &cfg, float bmin[3], float bmax[3]) const
Definition MapBuilder.cpp:1063
bool usesLiquids() const
Definition TerrainBuilder.h:88
std::string StringFormat(FormatString< Args... > fmt, Args &&... args)
Default AC string format function.
Definition StringFormat.h:34
static const float GRID_SIZE
Definition TerrainBuilder.h:48
static char const *const TILE_FILE_NAME_FORMAT
Definition MMapMgr.h:43
int tilesPerMapEdge
Definition Config.h:51
Definition MapDefines.h:65
MmapTileRecastConfig recastConfig
Definition MapDefines.h:73
uint32 size
Definition MapDefines.h:69
char usesLiquids
Definition MapDefines.h:70

References MMAP::ResolvedMeshConfig::baseUnitDim, MMAP::Tile::chf, MMAP::Tile::cset, MMAP::Config::DataDirPath(), MMAP::Tile::dmesh, MMAP::IntermediateValues::generateObjFile(), MMAP::MapBuilder::getConfig(), MMAP::Config::GetConfigForTile(), MMAP::MapBuilder::getRecastConfig(), MMAP::GRID_SIZE, MMAP::MeshData::liquidTris, MMAP::MeshData::liquidType, MMAP::MeshData::liquidVerts, m_debugOutput, m_mapBuilder, m_rcContext, m_terrainBuilder, NAV_GROUND, MMAP::MeshData::offMeshConnectionDirs, MMAP::MeshData::offMeshConnectionRads, MMAP::MeshData::offMeshConnections, MMAP::MeshData::offMeshConnectionsAreas, MMAP::MeshData::offMeshConnectionsFlags, MMAP::Tile::pmesh, MMAP::IntermediateValues::polyMesh, MMAP::IntermediateValues::polyMeshDetail, MmapTileHeader::recastConfig, MmapTileHeader::size, MMAP::Tile::solid, MMAP::MeshData::solidTris, MMAP::MeshData::solidVerts, Acore::StringFormat(), MMAP::TILE_FILE_NAME_FORMAT, MMAP::ResolvedMeshConfig::tilesPerMapEdge, MMAP::ResolvedMeshConfig::toMMAPTileRecastConfig(), MmapTileHeader::usesLiquids, MMAP::TerrainBuilder::usesLiquids(), and MMAP::IntermediateValues::writeIV().

Referenced by MMAP::MapBuilder::buildMeshFromFile(), and buildTile().

◆ buildTile()

void MMAP::TileBuilder::buildTile ( uint32  mapID,
uint32  tileX,
uint32  tileY,
dtNavMesh *  navMesh 
)
458 {
459 if (shouldSkipTile(mapID, tileX, tileY))
460 {
462 return;
463 }
464
465 printf("%u%% [Map %04i] Building tile [%02u,%02u]\n", m_mapBuilder->currentPercentageDone(), mapID, tileX, tileY);
466
467 MeshData meshData;
468
469 // get heightmap data
470 m_terrainBuilder->loadMap(mapID, tileX, tileY, meshData);
471
472 // get model data
473 m_terrainBuilder->loadVMap(mapID, tileY, tileX, meshData);
474
475 // if there is no data, give up now
476 if (!meshData.solidVerts.size() && !meshData.liquidVerts.size())
477 {
479 return;
480 }
481
482 // remove unused vertices
483 TerrainBuilder::cleanVertices(meshData.solidVerts, meshData.solidTris);
484 TerrainBuilder::cleanVertices(meshData.liquidVerts, meshData.liquidTris);
485
486 // gather all mesh data for final data check, and bounds calculation
487 G3D::Array<float> allVerts;
488 allVerts.append(meshData.liquidVerts);
489 allVerts.append(meshData.solidVerts);
490
491 if (!allVerts.size())
492 {
494 return;
495 }
496
497 // get bounds of current tile
498 float bmin[3], bmax[3];
499 m_mapBuilder->getTileBounds(tileX, tileY, allVerts.getCArray(), allVerts.size() / 3, bmin, bmax);
500
502
503 // build navmesh tile
504 buildMoveMapTile(mapID, tileX, tileY, meshData, bmin, bmax, navMesh);
505
507 }
const char * m_offMeshFilePath
Definition MapBuilder.h:170
uint32 currentPercentageDone() const
Definition MapBuilder.cpp:1098
void getTileBounds(uint32 tileX, uint32 tileY, float *verts, int vertCount, float *bmin, float *bmax) const
Definition MapBuilder.cpp:914
std::atomic< uint32 > m_totalTilesProcessed
Definition MapBuilder.h:182
static void cleanVertices(G3D::Array< float > &verts, G3D::Array< int > &tris)
Definition TerrainBuilder.cpp:894
void loadOffMeshConnections(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, const char *offMeshFilePath)
Definition TerrainBuilder.cpp:937
void loadMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData)
Definition TerrainBuilder.cpp:132
bool loadVMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData)
Definition TerrainBuilder.cpp:677
bool shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY) const
Definition MapBuilder.cpp:1035
void buildMoveMapTile(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, float bmin[3], float bmax[3], dtNavMesh *navMesh)
Definition MapBuilder.cpp:588

References buildMoveMapTile(), MMAP::TerrainBuilder::cleanVertices(), MMAP::MapBuilder::currentPercentageDone(), MMAP::MapBuilder::getTileBounds(), MMAP::MeshData::liquidTris, MMAP::MeshData::liquidVerts, MMAP::TerrainBuilder::loadMap(), MMAP::TerrainBuilder::loadOffMeshConnections(), MMAP::TerrainBuilder::loadVMap(), m_mapBuilder, MMAP::MapBuilder::m_offMeshFilePath, m_terrainBuilder, MMAP::MapBuilder::m_totalTilesProcessed, shouldSkipTile(), MMAP::MeshData::solidTris, and MMAP::MeshData::solidVerts.

Referenced by MMAP::MapBuilder::buildSingleTile(), and WorkerThread().

◆ shouldSkipTile()

bool MMAP::TileBuilder::shouldSkipTile ( uint32  mapID,
uint32  tileX,
uint32  tileY 
) const
1036 {
1037 const std::string fileName = Acore::StringFormat(
1040 mapID, tileY, tileX
1041 );
1042
1043 FILE* file = fopen(fileName.c_str(), "rb");
1044 if (!file)
1045 return false;
1046
1047 MmapTileHeader header;
1048 int count = fread(&header, sizeof(MmapTileHeader), 1, file);
1049 fclose(file);
1050 if (count != 1)
1051 return false;
1052
1053 if (header.mmapMagic != MMAP_MAGIC || header.dtVersion != uint32(DT_NAVMESH_VERSION))
1054 return false;
1055
1056 if (header.mmapVersion != MMAP_VERSION)
1057 return false;
1058
1059 const auto desiredRecastConfig = m_mapBuilder->getConfig().GetConfigForTile(mapID, tileX, tileY).toMMAPTileRecastConfig();
1060 return header.recastConfig == desiredRecastConfig;
1061 }
#define MMAP_VERSION
Definition MapDefines.h:29
#define MMAP_MAGIC
Definition MapDefines.h:28
MmapTileRecastConfig toMMAPTileRecastConfig() const
Definition Config.cpp:47
uint32 dtVersion
Definition MapDefines.h:67
uint32 mmapVersion
Definition MapDefines.h:68
uint32 mmapMagic
Definition MapDefines.h:66

References MMAP::Config::DataDirPath(), MmapTileHeader::dtVersion, MMAP::MapBuilder::getConfig(), MMAP::Config::GetConfigForTile(), m_mapBuilder, MMAP_MAGIC, MMAP_VERSION, MmapTileHeader::mmapMagic, MmapTileHeader::mmapVersion, MmapTileHeader::recastConfig, Acore::StringFormat(), MMAP::TILE_FILE_NAME_FORMAT, and MMAP::ResolvedMeshConfig::toMMAPTileRecastConfig().

Referenced by buildTile().

◆ WaitCompletion()

void MMAP::TileBuilder::WaitCompletion ( )
53 {
54 if (m_workerThread.joinable())
55 m_workerThread.join();
56 }

References m_workerThread.

Referenced by ~TileBuilder().

◆ WorkerThread()

void MMAP::TileBuilder::WorkerThread ( )
394 {
395 while (true)
396 {
397 TileInfo tileInfo;
398
399 m_mapBuilder->_queue.WaitAndPop(tileInfo);
400
402 return;
403
404 dtNavMesh* navMesh = dtAllocNavMesh();
405 if (!navMesh->init(&tileInfo.m_navMeshParams))
406 {
407 printf("[Map %04i] Failed creating navmesh for tile %i,%i !\n", tileInfo.m_mapId, tileInfo.m_tileX, tileInfo.m_tileY);
408 dtFreeNavMesh(navMesh);
409 return;
410 }
411
412 buildTile(tileInfo.m_mapId, tileInfo.m_tileX, tileInfo.m_tileY, navMesh);
413
414 dtFreeNavMesh(navMesh);
415 }
416 }
ProducerConsumerQueue< TileInfo > _queue
Definition MapBuilder.h:188
std::atomic< bool > _cancelationToken
Definition MapBuilder.h:189
void buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh *navMesh)
Definition MapBuilder.cpp:457

References MMAP::MapBuilder::_cancelationToken, MMAP::MapBuilder::_queue, buildTile(), m_mapBuilder, MMAP::TileInfo::m_mapId, MMAP::TileInfo::m_navMeshParams, MMAP::TileInfo::m_tileX, and MMAP::TileInfo::m_tileY.

Member Data Documentation

◆ m_debugOutput

bool MMAP::TileBuilder::m_debugOutput
private

Referenced by buildMoveMapTile().

◆ m_mapBuilder

MapBuilder* MMAP::TileBuilder::m_mapBuilder
private

◆ m_rcContext

rcContext* MMAP::TileBuilder::m_rcContext
private

◆ m_terrainBuilder

TerrainBuilder* MMAP::TileBuilder::m_terrainBuilder
private

◆ m_workerThread

std::thread MMAP::TileBuilder::m_workerThread
private

Referenced by WaitCompletion().


The documentation for this class was generated from the following files: