#include "GameObjectData.h"
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| float | x |
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| float | y |
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| float | z |
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| float | w |
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◆ QuaternionData() [1/2]
| QuaternionData::QuaternionData |
( |
| ) |
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inline |
688:
x(0.0f),
y(0.0f),
z(0.0f),
w(1.0f) { }
float w
Definition GameObjectData.h:686
float z
Definition GameObjectData.h:685
float y
Definition GameObjectData.h:684
float x
Definition GameObjectData.h:683
◆ QuaternionData() [2/2]
| QuaternionData::QuaternionData |
( |
float |
X, |
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float |
Y, |
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float |
Z, |
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float |
W |
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) |
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inline |
689:
x(X),
y(Y),
z(Z),
w(W) { }
◆ IsUnit()
| bool QuaternionData::IsUnit |
( |
| ) |
const |
The documentation for this struct was generated from the following files: