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AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for ServerMailReward, including all inherited members.
| _name | ScriptObject | private |
| _totalAvailableHooks | ScriptObject | private |
| AnticheatCheckMovementInfo(Player *, MovementInfo const &, Unit *, bool) | PlayerScript | inlinevirtual |
| AnticheatHandleDoubleJump(Player *, Unit *) | PlayerScript | inlinevirtual |
| AnticheatSetCanFlybyServer(Player *, bool) | PlayerScript | inlinevirtual |
| AnticheatSetJumpingbyOpcode(Player *, bool) | PlayerScript | inlinevirtual |
| AnticheatSetRootACKUpd(Player *) | PlayerScript | inlinevirtual |
| AnticheatSetUnderACKmount(Player *) | PlayerScript | inlinevirtual |
| AnticheatUpdateMovementInfo(Player *, MovementInfo const &) | PlayerScript | inlinevirtual |
| checkValidity() | ScriptObject | inlinevirtual |
| GetName() const | ScriptObject | inline |
| GetTotalAvailableHooks() | ScriptObject | inline |
| isAfterLoadScript() const | ScriptObject | inlinevirtual |
| IsDatabaseBound() const | ScriptObject | inlinevirtual |
| OnPlayerAchievementComplete(Player *, AchievementEntry const *) | PlayerScript | inlinevirtual |
| OnPlayerAchievementSave(CharacterDatabaseTransaction, Player *, uint16, CompletedAchievementData) | PlayerScript | inlinevirtual |
| OnPlayerAddToBattleground(Player *, Battleground *) | PlayerScript | inlinevirtual |
| OnPlayerAfterCreatureLoot(Player *) | PlayerScript | inlinevirtual |
| OnPlayerAfterCreatureLootMoney(Player *) | PlayerScript | inlinevirtual |
| OnPlayerAfterGuardianInitStatsForLevel(Player *, Guardian *) | PlayerScript | inlinevirtual |
| OnPlayerAfterMoveItemFromInventory(Player *, Item *, uint8, uint8, bool) | PlayerScript | inlinevirtual |
| OnPlayerAfterSetVisibleItemSlot(Player *, uint8, Item *) | PlayerScript | inlinevirtual |
| OnPlayerAfterSpecSlotChanged(Player *, uint8) | PlayerScript | inlinevirtual |
| OnPlayerAfterStoreOrEquipNewItem(Player *, uint32, Item *, uint8, uint8, uint8, ItemTemplate const *, Creature *, VendorItem const *, bool) | PlayerScript | inlinevirtual |
| OnPlayerAfterUpdateAttackPowerAndDamage(Player *, float &, float &, float &, float &, bool) | PlayerScript | inlinevirtual |
| OnPlayerAfterUpdateMaxHealth(Player *, float &) | PlayerScript | inlinevirtual |
| OnPlayerAfterUpdateMaxPower(Player *, Powers &, float &) | PlayerScript | inlinevirtual |
| OnPlayerApplyAmmoBonuses(Player *, ItemTemplate const *, float &) | PlayerScript | inlinevirtual |
| OnPlayerApplyEnchantmentItemModsBefore(Player *, Item *, EnchantmentSlot, bool, uint32, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerApplyItemModsBefore(Player *, uint8, bool, uint8, uint32, int32 &) | PlayerScript | inlinevirtual |
| OnPlayerApplyWeaponDamage(Player *, uint8, ItemTemplate const *, float &, float &, uint8) | PlayerScript | inlinevirtual |
| OnPlayerBattlegroundDesertion(Player *, BattlegroundDesertionType const) | PlayerScript | inlinevirtual |
| OnPlayerBeforeAchievementComplete(Player *, AchievementEntry const *) | PlayerScript | inlinevirtual |
| OnPlayerBeforeBuyItemFromVendor(Player *, ObjectGuid, uint32, uint32 &, uint8, uint8, uint8) | PlayerScript | inlinevirtual |
| OnPlayerBeforeChooseGraveyard(Player *, TeamId, bool, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerBeforeCriteriaProgress(Player *, AchievementCriteriaEntry const *) | PlayerScript | inlinevirtual |
| OnPlayerBeforeDurabilityRepair(Player *, ObjectGuid, ObjectGuid, float &, uint8) | PlayerScript | inlinevirtual |
| OnPlayerBeforeFillQuestLootItem(Player *, LootItem &) | PlayerScript | inlinevirtual |
| OnPlayerBeforeGuardianInitStatsForLevel(Player *, Guardian *, CreatureTemplate const *, PetType &) | PlayerScript | inlinevirtual |
| OnPlayerBeforeInitTalentForLevel(Player *, uint8 &, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerBeforeLoadPetFromDB(Player *, uint32 &, uint32 &, bool &, bool &) | PlayerScript | inlinevirtual |
| OnPlayerBeforeLogout(Player *) | PlayerScript | inlinevirtual |
| OnPlayerBeforeLootMoney(Player *, Loot *) | PlayerScript | inlinevirtual |
| OnPlayerBeforeOpenItem(Player *, Item *) | PlayerScript | inlinevirtual |
| OnPlayerBeforeQuestComplete(Player *, uint32) | PlayerScript | inlinevirtual |
| OnPlayerBeforeSendChatMessage(Player *, uint32 &, uint32 &, std::string &) | PlayerScript | inlinevirtual |
| OnPlayerBeforeStoreOrEquipNewItem(Player *, uint32, uint32 &, uint8, uint8, uint8, ItemTemplate const *, Creature *, VendorItem const *, bool) | PlayerScript | inlinevirtual |
| OnPlayerBeforeTeleport(Player *, uint32, float, float, float, float, uint32, Unit *) | PlayerScript | inlinevirtual |
| OnPlayerBeforeTempSummonInitStats(Player *, TempSummon *, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerBeforeUpdate(Player *, uint32) | PlayerScript | inlinevirtual |
| OnPlayerBeforeUpdateAttackPowerAndDamage(Player *, float &, float &, bool) | PlayerScript | inlinevirtual |
| OnPlayerBeforeUpdateSkill(Player *, uint32, uint32 &, uint32, uint32) | PlayerScript | inlinevirtual |
| OnPlayerBeingCharmed(Player *, Unit *, uint32, uint32) | PlayerScript | inlinevirtual |
| OnPlayerBindToInstance(Player *, Difficulty, uint32, bool) | PlayerScript | inlinevirtual |
| OnPlayerCalculateTalentsPoints(Player const *, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerCanApplyEnchantment(Player *, Item *, EnchantmentSlot, bool, bool, bool) | PlayerScript | inlinevirtual |
| OnPlayerCanApplyEquipSpell(Player *, SpellInfo const *, Item *, bool, bool) | PlayerScript | inlinevirtual |
| OnPlayerCanApplyEquipSpellsItemSet(Player *, ItemSetEffect *) | PlayerScript | inlinevirtual |
| OnPlayerCanApplyWeaponDependentAuraDamageMod(Player *, Item *, WeaponAttackType, AuraEffect const *, bool) | PlayerScript | inlinevirtual |
| OnPlayerCanAreaExploreAndOutdoor(Player *) | PlayerScript | inlinevirtual |
| OnPlayerCanArmorDamageModifier(Player *) | PlayerScript | inlinevirtual |
| OnPlayerCanBattleFieldPort(Player *, uint8, BattlegroundTypeId, uint8) | PlayerScript | inlinevirtual |
| OnPlayerCanCastItemCombatSpell(Player *, Unit *, WeaponAttackType, uint32, uint32, Item *, ItemTemplate const *) | PlayerScript | inlinevirtual |
| OnPlayerCanCastItemUseSpell(Player *, Item *, SpellCastTargets const &, uint8, uint32) | PlayerScript | inlinevirtual |
| OnPlayerCanEnterMap(Player *, MapEntry const *, InstanceTemplate const *, MapDifficulty const *, bool) | PlayerScript | inlinevirtual |
| OnPlayerCanEquipItem(Player *, uint8, uint16 &, Item *, bool, bool) | PlayerScript | inlinevirtual |
| OnPlayerCanFlyInZone(Player *, uint32, uint32, SpellInfo const *) | PlayerScript | inlinevirtual |
| OnPlayerCanGiveLevel(Player *, uint8) | PlayerScript | inlinevirtual |
| OnPlayerCanGiveMailRewardAtGiveLevel(Player *, uint8) | PlayerScript | inlinevirtual |
| OnPlayerCanGroupAccept(Player *, Group *) | PlayerScript | inlinevirtual |
| OnPlayerCanGroupInvite(Player *, std::string &) | PlayerScript | inlinevirtual |
| OnPlayerCanInitTrade(Player *, Player *) | PlayerScript | inlinevirtual |
| OnPlayerCanJoinInArenaQueue(Player *, ObjectGuid, uint8, BattlegroundTypeId, uint8, uint8, GroupJoinBattlegroundResult &) | PlayerScript | inlinevirtual |
| OnPlayerCanJoinInBattlegroundQueue(Player *, ObjectGuid, BattlegroundTypeId, uint8, GroupJoinBattlegroundResult &) | PlayerScript | inlinevirtual |
| OnPlayerCanJoinLfg(Player *, uint8, std::set< uint32 > &, const std::string &) | PlayerScript | inlinevirtual |
| OnPlayerCanPlaceAuctionBid(Player *, AuctionEntry *) | PlayerScript | inlinevirtual |
| OnPlayerCanRepopAtGraveyard(Player *) | PlayerScript | inlinevirtual |
| OnPlayerCanResurrect(Player *) | PlayerScript | inlinevirtual |
| OnPlayerCanSaveEquipNewItem(Player *, Item *, uint16, bool) | PlayerScript | inlinevirtual |
| OnPlayerCanSellItem(Player *, Item *, Creature *) | PlayerScript | inlinevirtual |
| OnPlayerCanSendErrorAlreadyLooted(Player *) | PlayerScript | inlinevirtual |
| OnPlayerCanSendMail(Player *, ObjectGuid, ObjectGuid, std::string &, std::string &, uint32, uint32, Item *) | PlayerScript | inlinevirtual |
| OnPlayerCanSetTradeItem(Player *, Item *, uint8) | PlayerScript | inlinevirtual |
| OnPlayerCanUnequipItem(Player *, uint16, bool) | PlayerScript | inlinevirtual |
| OnPlayerCanUpdateSkill(Player *, uint32) | PlayerScript | inlinevirtual |
| OnPlayerCanUseChat(Player *, uint32, uint32, std::string &) | PlayerScript | inlinevirtual |
| OnPlayerCanUseChat(Player *, uint32, uint32, std::string &, Player *) | PlayerScript | inlinevirtual |
| OnPlayerCanUseChat(Player *, uint32, uint32, std::string &, Group *) | PlayerScript | inlinevirtual |
| OnPlayerCanUseChat(Player *, uint32, uint32, std::string &, Guild *) | PlayerScript | inlinevirtual |
| OnPlayerCanUseChat(Player *, uint32, uint32, std::string &, Channel *) | PlayerScript | inlinevirtual |
| OnPlayerCanUseItem(Player *, ItemTemplate const *, InventoryResult &) | PlayerScript | inlinevirtual |
| OnPlayerCheckItemInSlotAtLoadInventory(Player *, Item *, uint8, uint8 &, uint16 &) | PlayerScript | inlinevirtual |
| OnPlayerCompleteQuest(Player *, Quest const *) | PlayerScript | inlinevirtual |
| OnPlayerCreate(Player *) | PlayerScript | inlinevirtual |
| OnPlayerCreateItem(Player *, Item *, uint32) | PlayerScript | inlinevirtual |
| OnPlayerCreatureKill(Player *, Creature *) | PlayerScript | inlinevirtual |
| OnPlayerCreatureKilledByPet(Player *, Creature *) | PlayerScript | inlinevirtual |
| OnPlayerCriteriaProgress(Player *, AchievementCriteriaEntry const *) | PlayerScript | inlinevirtual |
| OnPlayerCriteriaSave(CharacterDatabaseTransaction, Player *, uint16, CriteriaProgress) | PlayerScript | inlinevirtual |
| OnPlayerCustomScalingStatValue(Player *, ItemTemplate const *, uint32 &, int32 &, uint8, uint32, ScalingStatValuesEntry const *) | PlayerScript | inlinevirtual |
| OnPlayerCustomScalingStatValueBefore(Player *, ItemTemplate const *, uint8, bool, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerDelete(ObjectGuid, uint32) | PlayerScript | inlinevirtual |
| OnPlayerDeleteFromDB(CharacterDatabaseTransaction, uint32) | PlayerScript | inlinevirtual |
| OnPlayerDuelEnd(Player *, Player *, DuelCompleteType) | PlayerScript | inlinevirtual |
| OnPlayerDuelRequest(Player *, Player *) | PlayerScript | inlinevirtual |
| OnPlayerDuelStart(Player *, Player *) | PlayerScript | inlinevirtual |
| OnPlayerEmote(Player *, uint32) | PlayerScript | inlinevirtual |
| OnPlayerEnterCombat(Player *, Unit *) | PlayerScript | inlinevirtual |
| OnPlayerEquip(Player *, Item *, uint8, uint8, bool) | PlayerScript | inlinevirtual |
| OnPlayerFailedDelete(ObjectGuid, uint32) | PlayerScript | inlinevirtual |
| OnPlayerFfaPvpStateUpdate(Player *, bool) | PlayerScript | inlinevirtual |
| OnPlayerFirstLogin(Player *) | PlayerScript | inlinevirtual |
| OnPlayerForgotSpell(Player *, uint32) | PlayerScript | inlinevirtual |
| OnPlayerFreeTalentPointsChanged(Player *, uint32) | PlayerScript | inlinevirtual |
| OnPlayerGetArenaPersonalRating(Player *, uint8, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerGetArenaTeamId(Player *, uint8, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerGetFeralApBonus(Player *, int32 &, int32, ItemTemplate const *, ScalingStatValuesEntry const *) | PlayerScript | inlinevirtual |
| OnPlayerGetMaxPersonalArenaRatingRequirement(Player const *, uint32, uint32 &) const | PlayerScript | inlinevirtual |
| OnPlayerGetMaxSkillValue(Player *, uint32, int32 &, bool) | PlayerScript | inlinevirtual |
| OnPlayerGetMaxSkillValueForLevel(Player *, uint16 &) | PlayerScript | inlinevirtual |
| OnPlayerGetQuestRate(Player *, float &) | PlayerScript | inlinevirtual |
| OnPlayerGiveReputation(Player *, int32, float &, ReputationSource) | PlayerScript | inlinevirtual |
| OnPlayerGiveXP(Player *, uint32 &, Unit *, uint8) | PlayerScript | inlinevirtual |
| OnPlayerGossipSelect(Player *, uint32, uint32, uint32) | PlayerScript | inlinevirtual |
| OnPlayerGossipSelectCode(Player *, uint32, uint32, uint32, const char *) | PlayerScript | inlinevirtual |
| OnPlayerGroupRollRewardItem(Player *, Item *, uint32, RollVote, Roll *) | PlayerScript | inlinevirtual |
| OnPlayerHasActivePowerType(Player const *, Powers) | PlayerScript | inlinevirtual |
| OnPlayerIsClass(Player const *, Classes, ClassContext) | PlayerScript | inlinevirtual |
| OnPlayerIsFFAPvP(Player *, bool &) | PlayerScript | inlinevirtual |
| OnPlayerIsPvP(Player *, bool &) | PlayerScript | inlinevirtual |
| OnPlayerJoinArena(Player *) | PlayerScript | inlinevirtual |
| OnPlayerJoinBG(Player *) | PlayerScript | inlinevirtual |
| OnPlayerJustDied(Player *) | PlayerScript | inlinevirtual |
| OnPlayerKilledByCreature(Creature *, Player *) | PlayerScript | inlinevirtual |
| OnPlayerLearnSpell(Player *, uint32) | PlayerScript | inlinevirtual |
| OnPlayerLearnTalents(Player *, uint32, uint32, uint32) | PlayerScript | inlinevirtual |
| OnPlayerLeaveCombat(Player *) | PlayerScript | inlinevirtual |
| OnPlayerLevelChanged(Player *, uint8) | PlayerScript | inlinevirtual |
| OnPlayerLoadFromDB(Player *) | PlayerScript | inlinevirtual |
| OnPlayerLogin(Player *player) override | ServerMailReward | inlinevirtual |
| OnPlayerLogout(Player *) | PlayerScript | inlinevirtual |
| OnPlayerLootItem(Player *, Item *, uint32, ObjectGuid) | PlayerScript | inlinevirtual |
| OnPlayerMapChanged(Player *) | PlayerScript | inlinevirtual |
| OnPlayerMoneyChanged(Player *, int32 &) | PlayerScript | inlinevirtual |
| OnPlayerNotAvoidSatisfy(Player *, DungeonProgressionRequirements const *, uint32, bool) | PlayerScript | inlinevirtual |
| OnPlayerNotSetArenaTeamInfoField(Player *, uint8, ArenaTeamInfoType, uint32) | PlayerScript | inlinevirtual |
| OnPlayerNotVisibleGloballyFor(Player *, Player const *) | PlayerScript | inlinevirtual |
| OnPlayerPassedQuestKilledMonsterCredit(Player *, Quest const *, uint32, uint32, ObjectGuid) | PlayerScript | inlinevirtual |
| OnPlayerPetitionBuy(Player *, Creature *, uint32 &, uint32 &, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerPetitionShowList(Player *, Creature *, uint32 &, uint32 &, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerPVPFlagChange(Player *, bool) | PlayerScript | inlinevirtual |
| OnPlayerPVPKill(Player *, Player *) | PlayerScript | inlinevirtual |
| OnPlayerQuestAbandon(Player *, uint32) | PlayerScript | inlinevirtual |
| OnPlayerQuestComputeXP(Player *, Quest const *, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerQuestRewardItem(Player *, Item *, uint32) | PlayerScript | inlinevirtual |
| OnPlayerQueueRandomDungeon(Player *, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerReleasedGhost(Player *) | PlayerScript | inlinevirtual |
| OnPlayerRemoveFromBattleground(Player *, Battleground *) | PlayerScript | inlinevirtual |
| OnPlayerReputationChange(Player *, uint32, int32 &, bool) | PlayerScript | inlinevirtual |
| OnPlayerReputationRankChange(Player *, uint32, ReputationRank, ReputationRank, bool) | PlayerScript | inlinevirtual |
| OnPlayerResurrect(Player *, float, bool) | PlayerScript | inlinevirtual |
| OnPlayerRewardKillRewarder(Player *, KillRewarder *, bool, float &) | PlayerScript | inlinevirtual |
| OnPlayerSave(Player *) | PlayerScript | inlinevirtual |
| OnPlayerSendInitialPacketsBeforeAddToMap(Player *, WorldPacket &) | PlayerScript | inlinevirtual |
| OnPlayerSendListInventory(Player *, ObjectGuid, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerSetMaxLevel(Player *, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerSetServerSideVisibility(Player *, ServerSideVisibilityType &, AccountTypes &) | PlayerScript | inlinevirtual |
| OnPlayerSetServerSideVisibilityDetect(Player *, ServerSideVisibilityType &, AccountTypes &) | PlayerScript | inlinevirtual |
| OnPlayerShouldBeRewardedWithMoneyInsteadOfExp(Player *) | PlayerScript | inlinevirtual |
| OnPlayerSpellCast(Player *, Spell *, bool) | PlayerScript | inlinevirtual |
| OnPlayerStoreNewItem(Player *, Item *, uint32) | PlayerScript | inlinevirtual |
| OnPlayerTalentsReset(Player *, bool) | PlayerScript | inlinevirtual |
| OnPlayerTextEmote(Player *, uint32, uint32, ObjectGuid) | PlayerScript | inlinevirtual |
| OnPlayerUpdate(Player *, uint32) | PlayerScript | inlinevirtual |
| OnPlayerUpdateArea(Player *, uint32, uint32) | PlayerScript | inlinevirtual |
| OnPlayerUpdateCraftingSkill(Player *, SkillLineAbilityEntry const *, uint32, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerUpdateFaction(Player *) | PlayerScript | inlinevirtual |
| OnPlayerUpdateFishingSkill(Player *, int32, int32, int32, int32) | PlayerScript | inlinevirtual |
| OnPlayerUpdateGatheringSkill(Player *, uint32, uint32, uint32, uint32, uint32, uint32 &) | PlayerScript | inlinevirtual |
| OnPlayerUpdateSkill(Player *, uint32, uint32, uint32, uint32, uint32) | PlayerScript | inlinevirtual |
| OnPlayerUpdateZone(Player *, uint32, uint32) | PlayerScript | inlinevirtual |
| OnPlayerVictimRewardAfter(Player *, Player *, uint32 &, uint32 &, float &) | PlayerScript | inlinevirtual |
| OnPlayerVictimRewardBefore(Player *, Player *, uint32 &, uint32 &) | PlayerScript | inlinevirtual |
| PlayerScript(const char *name, std::vector< uint16 > enabledHooks=std::vector< uint16 >()) | PlayerScript | protected |
| ScriptObject(const char *name, uint16 totalAvailableHooks=0) | ScriptObject | inlineprotected |
| ServerMailReward() | ServerMailReward | inline |
| ~ScriptObject()=default | ScriptObject | protectedvirtual |