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#include "SpawnData.h"
◆ flags
Referenced by gobject_commandscript::HandleGameObjectDespawnGroupCommand(), gobject_commandscript::HandleGameObjectSpawnGroupCommand(), npc_commandscript::HandleNpcDespawnGroupCommand(), npc_commandscript::HandleNpcSpawnGroupCommand(), Map::IsSpawnGroupActive(), Creature::LoadCreatureFromDB(), GameObject::LoadGameObjectFromDB(), ObjectMgr::LoadSpawnGroups(), ObjectMgr::LoadSpawnGroupTemplates(), Map::ProcessCreatureRespawn(), Map::ProcessGameObjectRespawn(), Map::SpawnGroupDespawn(), and Map::SpawnGroupSpawn().
◆ groupId
| uint32 SpawnGroupTemplateData::groupId |
◆ mapId
| uint32 SpawnGroupTemplateData::mapId |
◆ name
| std::string SpawnGroupTemplateData::name |
The documentation for this struct was generated from the following file: