#include "WorldState.h"
◆ map
uint32 ScourgeInvasionData::InvasionZone::map |
◆ mouth
std::vector<Position> ScourgeInvasionData::InvasionZone::mouth |
◆ mouthGuid
ObjectGuid ScourgeInvasionData::InvasionZone::mouthGuid {} |
◆ necropolisCount
uint32 ScourgeInvasionData::InvasionZone::necropolisCount |
◆ remainingNecropoli
uint32 ScourgeInvasionData::InvasionZone::remainingNecropoli |
◆ zoneId
uint32 ScourgeInvasionData::InvasionZone::zoneId |
The documentation for this struct was generated from the following file: