#include "WorldState.h"
◆ map
| uint32 ScourgeInvasionData::InvasionZone::map |
◆ mouth
| std::vector<Position> ScourgeInvasionData::InvasionZone::mouth |
◆ mouthGuid
| ObjectGuid ScourgeInvasionData::InvasionZone::mouthGuid {} |
◆ necropolisCount
| uint32 ScourgeInvasionData::InvasionZone::necropolisCount |
◆ remainingNecropoli
| uint32 ScourgeInvasionData::InvasionZone::remainingNecropoli |
◆ zoneId
| uint32 ScourgeInvasionData::InvasionZone::zoneId |
The documentation for this struct was generated from the following file: