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AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for AllBattlegroundScript, including all inherited members.
| _name | ScriptObject | private |
| _totalAvailableHooks | ScriptObject | private |
| AllBattlegroundScript(const char *name, std::vector< uint16 > enabledHooks=std::vector< uint16 >()) | AllBattlegroundScript | protected |
| CanFillPlayersToBG(BattlegroundQueue *, Battleground *, BattlegroundBracketId) | AllBattlegroundScript | inlinevirtual |
| CanSendMessageBGQueue(BattlegroundQueue *, Player *, Battleground *, PvPDifficultyEntry const *) | AllBattlegroundScript | inlinevirtual |
| checkValidity() | ScriptObject | inlinevirtual |
| GetName() const | ScriptObject | inline |
| GetTotalAvailableHooks() | ScriptObject | inline |
| isAfterLoadScript() const | ScriptObject | inlinevirtual |
| IsCheckNormalMatch(BattlegroundQueue *, Battleground *, BattlegroundBracketId, uint32, uint32) | AllBattlegroundScript | inlinevirtual |
| IsDatabaseBound() const override | AllBattlegroundScript | inlinevirtual |
| OnAddGroup(BattlegroundQueue *, GroupQueueInfo *, uint32 &, Player *, Group *, BattlegroundTypeId, PvPDifficultyEntry const *, uint8, bool, bool, uint32, uint32, uint32, uint32) | AllBattlegroundScript | inlinevirtual |
| OnBattlegroundAddPlayer(Battleground *, Player *) | AllBattlegroundScript | inlinevirtual |
| OnBattlegroundBeforeAddPlayer(Battleground *, Player *) | AllBattlegroundScript | inlinevirtual |
| OnBattlegroundCreate(Battleground *) | AllBattlegroundScript | inlinevirtual |
| OnBattlegroundDestroy(Battleground *) | AllBattlegroundScript | inlinevirtual |
| OnBattlegroundEnd(Battleground *, TeamId) | AllBattlegroundScript | inlinevirtual |
| OnBattlegroundEndReward(Battleground *, Player *, TeamId) | AllBattlegroundScript | inlinevirtual |
| OnBattlegroundRemovePlayerAtLeave(Battleground *, Player *) | AllBattlegroundScript | inlinevirtual |
| OnBattlegroundStart(Battleground *) | AllBattlegroundScript | inlinevirtual |
| OnBattlegroundUpdate(Battleground *, uint32) | AllBattlegroundScript | inlinevirtual |
| OnBeforeSendExitMessageArenaQueue(BattlegroundQueue *, GroupQueueInfo *) | AllBattlegroundScript | inlinevirtual |
| OnBeforeSendJoinMessageArenaQueue(BattlegroundQueue *, Player *, GroupQueueInfo *, PvPDifficultyEntry const *, bool) | AllBattlegroundScript | inlinevirtual |
| OnQueueUpdate(BattlegroundQueue *, uint32, BattlegroundTypeId, BattlegroundBracketId, uint8, bool, uint32) | AllBattlegroundScript | inlinevirtual |
| OnQueueUpdateValidity(BattlegroundQueue *, uint32, BattlegroundTypeId, BattlegroundBracketId, uint8, bool, uint32) | AllBattlegroundScript | inlinevirtual |
| ScriptObject(const char *name, uint16 totalAvailableHooks=0) | ScriptObject | inlineprotected |
| ~ScriptObject()=default | ScriptObject | protectedvirtual |