#include "NPCPackets.h"
◆ TrainerBuySucceeded()
| WorldPackets::NPC::TrainerBuySucceeded::TrainerBuySucceeded |
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ServerPacket(OpcodeServer opcode, std::size_t initialSize=200)
Definition Packet.cpp:25
@ SMSG_TRAINER_BUY_SUCCEEDED
Definition Opcodes.h:465
◆ Write()
| WorldPacket const * WorldPackets::NPC::TrainerBuySucceeded::Write |
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◆ SpellID
| int32 WorldPackets::NPC::TrainerBuySucceeded::SpellID = 0 |
◆ TrainerGUID
| ObjectGuid WorldPackets::NPC::TrainerBuySucceeded::TrainerGUID |
The documentation for this class was generated from the following files: