#include "BattlegroundAB.h"
◆ NodeId
◆ TextAllianceAssaulted
| uint32 ABNodeInfo::TextAllianceAssaulted |
◆ TextAllianceClaims
| uint32 ABNodeInfo::TextAllianceClaims |
◆ TextAllianceDefended
| uint32 ABNodeInfo::TextAllianceDefended |
◆ TextAllianceTaken
| uint32 ABNodeInfo::TextAllianceTaken |
◆ TextHordeAssaulted
| uint32 ABNodeInfo::TextHordeAssaulted |
◆ TextHordeClaims
| uint32 ABNodeInfo::TextHordeClaims |
◆ TextHordeDefended
| uint32 ABNodeInfo::TextHordeDefended |
◆ TextHordeTaken
| uint32 ABNodeInfo::TextHordeTaken |
The documentation for this struct was generated from the following file: