◆ DynamicTreeIntersectionCallback()
149 :
bool _didHit
Definition DynamicTree.cpp:168
uint32 _phaseMask
Definition DynamicTree.cpp:169
VMAP::ModelIgnoreFlags _ignoreFlags
Definition DynamicTree.cpp:170
◆ didHit()
| bool DynamicTreeIntersectionCallback::didHit |
( |
| ) |
const |
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inline |
◆ operator()()
| bool DynamicTreeIntersectionCallback::operator() |
( |
G3D::Ray const & |
r, |
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|
GameObjectModel const & |
obj, |
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|
float & |
distance, |
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bool |
stopAtFirstHit |
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) |
| |
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inline |
◆ _didHit
| bool DynamicTreeIntersectionCallback::_didHit |
|
private |
◆ _ignoreFlags
◆ _phaseMask
| uint32 DynamicTreeIntersectionCallback::_phaseMask |
|
private |
The documentation for this struct was generated from the following file: