#include "WaypointDefines.h"
◆ WaypointNode() [1/2]
| WaypointNode::WaypointNode |
( |
| ) |
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inline |
@ WAYPOINT_MOVE_TYPE_RUN
Definition WaypointDefines.h:29
uint32 Delay
Definition WaypointDefines.h:51
uint32 EventId
Definition WaypointDefines.h:52
uint8 EventChance
Definition WaypointDefines.h:54
bool SmoothTransition
Definition WaypointDefines.h:55
float X
Definition WaypointDefines.h:48
float Z
Definition WaypointDefines.h:48
float Velocity
Definition WaypointDefines.h:50
float Y
Definition WaypointDefines.h:48
uint32 Id
Definition WaypointDefines.h:47
uint32 MoveType
Definition WaypointDefines.h:53
◆ WaypointNode() [2/2]
| WaypointNode::WaypointNode |
( |
uint32 |
id, |
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float |
x, |
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float |
y, |
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float |
z, |
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std::optional< float > |
orientation = { }, |
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float |
velocity = 0.f, |
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uint32 |
delay = 0, |
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bool |
smoothTransition = false |
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) |
| |
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inline |
39 { },
float velocity = 0.f,
uint32 delay = 0,
bool smoothTransition =
false) :
41 {
45 }
std::uint32_t uint32
Definition Define.h:107
EventId
Definition SharedDefines.h:3561
@ WAYPOINT_MOVE_TYPE_WALK
Definition WaypointDefines.h:28
std::optional< float > Orientation
Definition WaypointDefines.h:49
◆ Delay
◆ EventChance
| uint8 WaypointNode::EventChance |
◆ EventId
◆ Id
◆ MoveType
◆ Orientation
| std::optional<float> WaypointNode::Orientation |
◆ SmoothTransition
| bool WaypointNode::SmoothTransition |
◆ SplinePoints
| std::vector<G3D::Vector3> WaypointNode::SplinePoints |
◆ Velocity
| float WaypointNode::Velocity |
The documentation for this struct was generated from the following file: