#include "BoundingIntervalHierarchy.h"
◆ BuildStats()
| BIH::BuildStats::BuildStats |
( |
| ) |
|
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inline |
415 {
417 }
int numLeavesN[6]
Definition BoundingIntervalHierarchy.h:410
References numLeavesN.
◆ printStats()
| void BIH::BuildStats::printStats |
( |
| ) |
|
318{
319 printf("Tree stats:\n");
326 printf(
" * Depth: min %d\n",
minDepth);
336}
int minObjects
Definition BoundingIntervalHierarchy.h:405
int sumDepth
Definition BoundingIntervalHierarchy.h:407
int numBVH2
Definition BoundingIntervalHierarchy.h:411
int numLeaves
Definition BoundingIntervalHierarchy.h:403
int sumObjects
Definition BoundingIntervalHierarchy.h:404
int maxDepth
Definition BoundingIntervalHierarchy.h:409
int minDepth
Definition BoundingIntervalHierarchy.h:408
int maxObjects
Definition BoundingIntervalHierarchy.h:406
int numNodes
Definition BoundingIntervalHierarchy.h:402
Referenced by BIH::build().
◆ updateBVH2()
| void BIH::BuildStats::updateBVH2 |
( |
| ) |
|
|
inline |
◆ updateInner()
| void BIH::BuildStats::updateInner |
( |
| ) |
|
|
inline |
◆ updateLeaf()
| void BIH::BuildStats::updateLeaf |
( |
int |
depth, |
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|
int |
n |
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) |
| |
◆ maxDepth
| int BIH::BuildStats::maxDepth {-1} |
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private |
◆ maxObjects
| int BIH::BuildStats::maxObjects {-1} |
|
private |
◆ minDepth
| int BIH::BuildStats::minDepth {0x0FFFFFFF} |
|
private |
◆ minObjects
| int BIH::BuildStats::minObjects {0x0FFFFFFF} |
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private |
◆ numBVH2
| int BIH::BuildStats::numBVH2 {0} |
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private |
◆ numLeaves
| int BIH::BuildStats::numLeaves {0} |
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private |
◆ numLeavesN
| int BIH::BuildStats::numLeavesN[6] |
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private |
◆ numNodes
| int BIH::BuildStats::numNodes {0} |
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private |
◆ sumDepth
| int BIH::BuildStats::sumDepth {0} |
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private |
◆ sumObjects
| int BIH::BuildStats::sumObjects {0} |
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private |
The documentation for this class was generated from the following files: