◆ DynamicTreeLocationInfoCallback()
| DynamicTreeLocationInfoCallback::DynamicTreeLocationInfoCallback |
( |
uint32 |
phaseMask | ) |
|
|
inline |
GameObjectModel const * _hitModel
Definition DynamicTree.cpp:196
uint32 _phaseMask
Definition DynamicTree.cpp:194
◆ GetHitModel()
| GameObjectModel const * DynamicTreeLocationInfoCallback::GetHitModel |
( |
| ) |
const |
|
inline |
◆ GetLocationInfo()
◆ operator()()
| void DynamicTreeLocationInfoCallback::operator() |
( |
G3D::Vector3 const & |
p, |
|
|
GameObjectModel const & |
obj |
|
) |
| |
|
inline |
◆ _hitModel
◆ _locationInfo
◆ _phaseMask
| uint32 DynamicTreeLocationInfoCallback::_phaseMask |
|
private |
The documentation for this struct was generated from the following file: