AzerothCore 3.3.5a
OpenSource WoW Emulator
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MapObject Namespace Reference

Functions

void Extract (ADT::MODF const &mapObjDef, char const *WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE *pDirfile)
 

Function Documentation

◆ Extract()

void MapObject::Extract ( ADT::MODF const &  mapObjDef,
char const *  WmoInstName,
uint32  mapID,
uint32  tileX,
uint32  tileY,
FILE *  pDirfile 
)
512{
513 // destructible wmo, do not dump. we can handle the vmap for these
514 // in dynamic tree (gameobject vmaps)
515 if ((mapObjDef.Flags & 0x1) != 0)
516 return;
517
518 //-----------add_in _dir_file----------------
519
520 char tempname[1036];
521 sprintf(tempname, "%s/%s", szWorkDirWmo, WmoInstName);
522 FILE* input;
523 input = fopen(tempname, "r+b");
524
525 if (!input)
526 {
527 printf("WMOInstance::WMOInstance: couldn't open %s\n", tempname);
528 return;
529 }
530
531 fseek(input, 8, SEEK_SET); // get the correct no of vertices
532 int nVertices;
533 int count = fread(&nVertices, sizeof (int), 1, input);
534 fclose(input);
535
536 if (count != 1 || nVertices == 0)
537 return;
538
539 Vec3D position = mapObjDef.Position;
540
541 float x, z;
542 x = position.x;
543 z = position.z;
544 if (x == 0 && z == 0)
545 {
546 position.x = 533.33333f * 32;
547 position.z = 533.33333f * 32;
548 }
549 position = fixCoords(position);
550 AaBox3D bounds;
551 bounds.min = fixCoords(mapObjDef.Bounds.min);
552 bounds.max = fixCoords(mapObjDef.Bounds.max);
553
554 float scale = 1.0f;
555 uint32 uniqueId = GenerateUniqueObjectId(mapObjDef.UniqueId, 0);
556 uint32 flags = MOD_HAS_BOUND;
557 if (tileX == 65 && tileY == 65) flags |= MOD_WORLDSPAWN;
558 //write mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
559 fwrite(&mapID, sizeof(uint32), 1, pDirfile);
560 fwrite(&tileX, sizeof(uint32), 1, pDirfile);
561 fwrite(&tileY, sizeof(uint32), 1, pDirfile);
562 fwrite(&flags, sizeof(uint32), 1, pDirfile);
563 fwrite(&mapObjDef.NameSet, sizeof(uint16), 1, pDirfile);
564 fwrite(&uniqueId, sizeof(uint32), 1, pDirfile);
565 fwrite(&position, sizeof(Vec3D), 1, pDirfile);
566 fwrite(&mapObjDef.Rotation, sizeof(Vec3D), 1, pDirfile);
567 fwrite(&scale, sizeof(float), 1, pDirfile);
568 fwrite(&bounds, sizeof(AaBox3D), 1, pDirfile);
569 uint32 nlen = strlen(WmoInstName);
570 fwrite(&nlen, sizeof(uint32), 1, pDirfile);
571 fwrite(WmoInstName, sizeof(char), nlen, pDirfile);
572}
std::uint32_t uint32
Definition Define.h:107
std::uint16_t uint16
Definition Define.h:108
Definition vec3d.h:141
Vec3D max
Definition vec3d.h:144
Vec3D min
Definition vec3d.h:143
Definition vec3d.h:25
float x
Definition vec3d.h:27
float z
Definition vec3d.h:27
uint32 GenerateUniqueObjectId(uint32 clientId, uint16 clientDoodadId)
Definition vmapexport.cpp:72
char const * szWorkDirWmo
Definition vmapexport.cpp:68
@ MOD_WORLDSPAWN
Definition vmapexport.h:34
@ MOD_HAS_BOUND
Definition vmapexport.h:35
static Vec3D fixCoords(const Vec3D &v)
Definition wmo.h:68

References ADT::MODF::Bounds, fixCoords(), ADT::MODF::Flags, GenerateUniqueObjectId(), AaBox3D::max, AaBox3D::min, MOD_HAS_BOUND, MOD_WORLDSPAWN, ADT::MODF::NameSet, ADT::MODF::Position, ADT::MODF::Rotation, szWorkDirWmo, ADT::MODF::UniqueId, Vec3D::x, and Vec3D::z.

Referenced by ADTFile::init(), and WDTFile::init().