AzerothCore 3.3.5a
OpenSource WoW Emulator
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MapObject Namespace Reference

Functions

void Extract (ADT::MODF const &mapObjDef, char const *WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE *pDirfile)
 

Function Documentation

◆ Extract()

void MapObject::Extract ( ADT::MODF const &  mapObjDef,
char const *  WmoInstName,
uint32  mapID,
uint32  tileX,
uint32  tileY,
FILE *  pDirfile 
)
533{
534 // destructible wmo, do not dump. we can handle the vmap for these
535 // in dynamic tree (gameobject vmaps)
536 if ((mapObjDef.Flags & 0x1) != 0)
537 return;
538
539 //-----------add_in _dir_file----------------
540
541 char tempname[1036];
542 sprintf(tempname, "%s/%s", szWorkDirWmo, WmoInstName);
543 FILE* input;
544 input = fopen(tempname, "r+b");
545
546 if (!input)
547 {
548 printf("WMOInstance::WMOInstance: couldn't open %s\n", tempname);
549 return;
550 }
551
552 fseek(input, 8, SEEK_SET); // get the correct no of vertices
553 int nVertices;
554 int count = fread(&nVertices, sizeof (int), 1, input);
555 fclose(input);
556
557 if (count != 1 || nVertices == 0)
558 return;
559
560 Vec3D position = mapObjDef.Position;
561
562 float x, z;
563 x = position.x;
564 z = position.z;
565 if (x == 0 && z == 0)
566 {
567 position.x = 533.33333f * 32;
568 position.z = 533.33333f * 32;
569 }
570 position = fixCoords(position);
571 AaBox3D bounds;
572 bounds.min = fixCoords(mapObjDef.Bounds.min);
573 bounds.max = fixCoords(mapObjDef.Bounds.max);
574
575 float scale = 1.0f;
576 uint32 uniqueId = GenerateUniqueObjectId(mapObjDef.UniqueId, 0);
577 uint32 flags = MOD_HAS_BOUND;
578 if (tileX == 65 && tileY == 65) flags |= MOD_WORLDSPAWN;
579 //write mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
580 fwrite(&mapID, sizeof(uint32), 1, pDirfile);
581 fwrite(&tileX, sizeof(uint32), 1, pDirfile);
582 fwrite(&tileY, sizeof(uint32), 1, pDirfile);
583 fwrite(&flags, sizeof(uint32), 1, pDirfile);
584 fwrite(&mapObjDef.NameSet, sizeof(uint16), 1, pDirfile);
585 fwrite(&uniqueId, sizeof(uint32), 1, pDirfile);
586 fwrite(&position, sizeof(Vec3D), 1, pDirfile);
587 fwrite(&mapObjDef.Rotation, sizeof(Vec3D), 1, pDirfile);
588 fwrite(&scale, sizeof(float), 1, pDirfile);
589 fwrite(&bounds, sizeof(AaBox3D), 1, pDirfile);
590 uint32 nlen = strlen(WmoInstName);
591 fwrite(&nlen, sizeof(uint32), 1, pDirfile);
592 fwrite(WmoInstName, sizeof(char), nlen, pDirfile);
593}
std::uint32_t uint32
Definition Define.h:107
std::uint16_t uint16
Definition Define.h:108
Definition vec3d.h:141
Vec3D max
Definition vec3d.h:144
Vec3D min
Definition vec3d.h:143
Definition vec3d.h:25
float x
Definition vec3d.h:27
float z
Definition vec3d.h:27
uint32 GenerateUniqueObjectId(uint32 clientId, uint16 clientDoodadId)
Definition vmapexport.cpp:72
char const * szWorkDirWmo
Definition vmapexport.cpp:68
@ MOD_WORLDSPAWN
Definition vmapexport.h:34
@ MOD_HAS_BOUND
Definition vmapexport.h:35
static Vec3D fixCoords(const Vec3D &v)
Definition wmo.h:68

References ADT::MODF::Bounds, fixCoords(), ADT::MODF::Flags, GenerateUniqueObjectId(), AaBox3D::max, AaBox3D::min, MOD_HAS_BOUND, MOD_WORLDSPAWN, ADT::MODF::NameSet, ADT::MODF::Position, ADT::MODF::Rotation, szWorkDirWmo, ADT::MODF::UniqueId, Vec3D::x, and Vec3D::z.

Referenced by ADTFile::init(), and WDTFile::init().