#include "BattlefieldWG.h"
◆ damageText
| uint32 WintergraspBuildingSpawnData::damageText |
◆ destroyText
| uint32 WintergraspBuildingSpawnData::destroyText |
◆ entry
| uint32 WintergraspBuildingSpawnData::entry |
| float WintergraspBuildingSpawnData::o |
◆ type
| uint32 WintergraspBuildingSpawnData::type |
◆ WorldState
| uint32 WintergraspBuildingSpawnData::WorldState |
| float WintergraspBuildingSpawnData::x |
| float WintergraspBuildingSpawnData::y |
| float WintergraspBuildingSpawnData::z |
The documentation for this struct was generated from the following file: