AzerothCore 3.3.5a
OpenSource WoW Emulator
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instance_eye_of_eternity.cpp File Reference
#include "InstanceMapScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "Vehicle.h"
#include "eye_of_eternity.h"

Go to the source code of this file.

Classes

struct  instance_eye_of_eternity
 

Functions

void AddSC_instance_eye_of_eternity ()
 

Variables

ObjectData const creatureData []
 
ObjectData const gameobjectData []
 

Function Documentation

◆ AddSC_instance_eye_of_eternity()

void AddSC_instance_eye_of_eternity ( )
219{
221}
@ MAP_THE_EYE_OF_ETERNITY
Definition AreaDefines.h:261
#define RegisterInstanceScript(script_name, mapId)
Definition InstanceMapScript.h:45
Definition instance_eye_of_eternity.cpp:40

References MAP_THE_EYE_OF_ETERNITY, and RegisterInstanceScript.

Referenced by AddNorthrendScripts().

Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0 }
}
@ NPC_MALYGOS
Definition eye_of_eternity.h:40
@ DATA_MALYGOS
Definition eye_of_eternity.h:57
25{
27 { 0, 0 }
28};

Referenced by instance_eye_of_eternity::instance_eye_of_eternity().

◆ gameobjectData

ObjectData const gameobjectData[]
Initial value:
=
{
{ 0, 0 }
}
@ GO_IRIS_N
Definition eye_of_eternity.h:31
@ GO_IRIS_H
Definition eye_of_eternity.h:32
@ GO_EXIT_PORTAL
Definition eye_of_eternity.h:33
@ GO_NEXUS_PLATFORM
Definition eye_of_eternity.h:30
@ DATA_IRIS
Definition eye_of_eternity.h:58
@ DATA_NEXUS_PLATFORM
Definition eye_of_eternity.h:60
@ DATA_EXIT_PORTAL
Definition eye_of_eternity.h:59

Referenced by instance_eye_of_eternity::instance_eye_of_eternity().