◆ GameobjectModelData()
| GameobjectModelData::GameobjectModelData |
( |
char const * |
name_, |
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uint32 |
nameLength, |
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Vector3 const & |
lowBound, |
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Vector3 const & |
highBound, |
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bool |
isWmo_ |
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) |
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inline |
34 :
35 bound(lowBound, highBound),
name(name_, nameLength),
isWmo(isWmo_) { }
AABox bound
Definition GameObjectModel.cpp:37
bool isWmo
Definition GameObjectModel.cpp:39
std::string name
Definition GameObjectModel.cpp:38
◆ bound
| AABox GameobjectModelData::bound |
◆ isWmo
| bool GameobjectModelData::isWmo |
◆ name
| std::string GameobjectModelData::name |
The documentation for this struct was generated from the following file: