64{
382};
void HandleAuraModDecreaseSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3785
void HandleAuraModBlockPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4876
void HandlePreventFleeing(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3548
void HandleAuraModShapeshift(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1877
void HandleAuraModStun(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3528
void HandleModHealingDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4577
void HandleAuraRetainComboPoints(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5392
void HandleModRatingFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5122
void HandleAuraModDispelImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4315
void HandleAuraTrackResources(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3142
void HandleModDamagePercentDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5258
void HandleAuraModEffectImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4210
void HandleModThreat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3447
void HandleModPowerCostPCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5329
void HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5202
void HandleAuraEmpathy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5965
void HandleAuraCloneCaster(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2794
void HandleAuraFeatherFall(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3365
void HandleNULL(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:151
void HandleModCombatSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5026
void HandleModFear(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3518
void HandleAuraModFaction(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5983
void HandleAuraModRangedAttackPowerPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5182
void HandleAuraSetVehicle(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6153
void HandleAuraModIncreaseHealthPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4803
void HandleAuraModResistanceExclusive(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4333
void HandleDetectAmore(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1722
void HandleAuraModRangedAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5152
void HandleModPossessPet(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3588
void HandleForceReaction(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5942
void HandleAuraModDodgePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4863
void HandleAuraModDmgImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4305
void HandleAuraModPetTalentsPoints(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3220
void HandleModDamageDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5233
void HandleAuraModAttackPowerPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5165
void HandleSpiritOfRedemption(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1755
void HandleModTaunt(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3481
void HandleAuraModIncreaseMountedSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3725
void HandleAuraModIncreaseHealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4709
void HandleArenaPreparation(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5354
void HandleAuraModSchoolImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4246
void HandleModMeleeSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5061
void HandleUnused(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:155
void HandleModPowerRegen(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4670
void HandleModInvisibilityDetect(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1539
void HandleAuraModResistenceOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4631
void HandleFarSight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5916
void HandleNoImmediateEffect(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:159
void HandleAuraModWeaponCritPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4894
void HandleAuraModTotalThreat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3466
void HandleModRating(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5107
void HandleAuraIncreaseBaseHealthPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4827
void HandleAuraMounted(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3256
void HandleAuraModRangedHaste(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5080
void HandleAuraControlVehicle(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3675
void HandleModBaseResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4417
void HandlePreventResurrection(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6185
void HandleAuraAllowFlight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3323
void HandleModPowerCost(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5342
void HandleAuraModSkill(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3235
void HandleAuraModFakeInebriation(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6110
void HandleModStateImmunityMask(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3827
void HandleAuraGhost(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1790
void HandleAuraAllowOnlyAbility(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3101
void HandleModPercentStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4485
void HandleAuraModStateImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4233
void HandleAuraModExpertise(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4653
void HandleAuraTransform(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2176
void HandleAuraModDisarm(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2965
void HandleModOffhandDamagePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5284
void HandleAuraTrackStealthed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3158
void HandleModUnattackable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2943
void HandleModMeleeRangedSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5014
void HandleModSpellCritChanceShool(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4952
void HandleNoReagentUseAura(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5372
void HandleComprehendLanguage(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6004
void HandleRangedAmmoHaste(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5090
void HandleCharmConvert(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3656
void HandleAuraModIncreaseSwimSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3770
void HandleModCastingSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4990
void HandleAuraModIncreaseMaxHealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4731
void HandleModStealthLevel(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1705
void HandleModTargetResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4432
void HandleModConfuse(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3508
void HandleModTotalPercentStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4591
void HandleModStealthDetect(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1631
void HandleModSpellCritChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4939
void HandleAuraModAttackPowerOfArmor(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5219
void HandleAuraModScale(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2786
void HandleAuraModIncreaseSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3710
void HandleAuraConvertRune(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6022
void HandleChannelDeathItem(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5856
void HandleAuraModIncreaseEnergy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4754
void HandleAuraModRoot(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3538
void HandleAuraModStalked(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3177
void HandleAuraDummy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5412
void HandleFeignDeath(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2822
void HandleAuraModParryPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4847
void HandleModSpellDamagePercentFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4517
void HandleShieldBlockValue(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5295
void HandleModCharm(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3641
void HandleAuraModAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5142
void HandleAuraModSilence(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3034
void HandleModManaRegen(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4695
void HandleAuraModBaseResistancePCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4374
void HandleShieldBlockValuePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5307
void HandleModSpellHealingPercentFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4533
void HandleModSpellHitChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4926
void HandleModSpellDamagePercentFromAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4547
void HandleAuraModAttackPowerOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5214
void HandleAuraModStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4454
void HandleForceMoveForward(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3425
void HandleModSpellHealingPercentFromAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4563
void HandleAuraModRegenInterrupt(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4889
void HandleAuraUntrackable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3198
void HandleAuraModResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4356
void HandleWaterBreathing(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3413
void HandleAuraModUseNormalSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3806
void HandleModResistancePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4395
void HandleAuraModPacifyAndSilence(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3084
void HandlePhase(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1817
void HandleModMechanicImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4141
void HandleAuraOpenStable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6094
void HandleModStealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1656
void HandleAuraHover(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3391
void HandleBindSight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5901
void HandleAuraModIncreaseFlightSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3730
void HandleModPowerRegenPCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4690
void HandleModAttackSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5050
void HandleAuraModPacify(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3063
void HandleAuraOverrideSpells(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6123
void HandleAuraWaterWalk(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3343
void HandleAuraTrackCreatures(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3126
void HandleAuraModCritPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4967
void HandleAuraLinked(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6056
void HandleModHitChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4907
void HandleAuraModIncreaseEnergyPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4774
void HandleModInvisibility(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1564
void HandleModPossess(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3566