64{
382};
void HandleAuraModDecreaseSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3766
void HandleAuraModBlockPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4842
void HandlePreventFleeing(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3529
void HandleAuraModShapeshift(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1869
void HandleAuraModStun(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3509
void HandleModHealingDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4538
void HandleAuraRetainComboPoints(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5391
void HandleModRatingFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5081
void HandleAuraModDispelImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4296
void HandleAuraTrackResources(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3131
void HandleModDamagePercentDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5265
void HandleAuraModEffectImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4191
void HandleModThreat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3436
void HandleModPowerCostPCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5328
void HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5149
void HandleAuraEmpathy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5964
void HandleAuraCloneCaster(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2786
void HandleAuraFeatherFall(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3354
void HandleNULL(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:155
void HandleModCombatSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5004
void HandleModFear(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3499
void HandleAuraModFaction(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5982
void HandleAuraModRangedAttackPowerPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5135
void HandleAuraSetVehicle(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6152
void HandleAuraModIncreaseHealthPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4782
void HandleAuraModResistanceExclusive(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4314
void HandleDetectAmore(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1714
void HandleAuraModRangedAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5111
void HandleModPossessPet(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3569
void HandleForceReaction(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5941
void HandleAuraModDodgePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4829
void HandleAuraModDmgImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4286
void HandleAuraModPetTalentsPoints(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3209
void HandleModDamageDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5180
void HandleAuraModAttackPowerPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5124
void HandleSpiritOfRedemption(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1747
void HandleModTaunt(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3462
void HandleAuraModIncreaseMountedSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3706
void HandleAuraModIncreaseHealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4687
void HandleArenaPreparation(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5353
void HandleAuraModSchoolImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4227
void HandleModMeleeSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5028
void HandleUnused(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:159
void HandleModPowerRegen(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4648
void HandleModInvisibilityDetect(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1531
void HandleAuraModResistenceOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4609
void HandleFarSight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5915
void HandleNoImmediateEffect(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:163
void HandleAuraModWeaponCritPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4860
void HandleAuraModTotalThreat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3447
void HandleModRating(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5066
void HandleAuraIncreaseBaseHealthPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4799
void HandleAuraMounted(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3245
void HandleAuraModRangedHaste(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5039
void HandleAuraControlVehicle(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3656
void HandleModBaseResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4391
void HandlePreventResurrection(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6184
void HandleAuraAllowFlight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3312
void HandleModPowerCost(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5341
void HandleAuraModSkill(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3224
void HandleAuraModFakeInebriation(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6109
void HandleModStateImmunityMask(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3808
void HandleAuraGhost(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1782
void HandleAuraAllowOnlyAbility(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3090
void HandleModPercentStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4454
void HandleAuraModStateImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4214
void HandleAuraModExpertise(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4631
void HandleAuraTransform(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2168
void HandleAuraModDisarm(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2957
void HandleModOffhandDamagePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5299
void HandleAuraTrackStealthed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3147
void HandleModUnattackable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2935
void HandleModMeleeRangedSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4992
void HandleModSpellCritChanceShool(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4935
void HandleNoReagentUseAura(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5371
void HandleComprehendLanguage(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6003
void HandleRangedAmmoHaste(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5049
void HandleCharmConvert(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3637
void HandleAuraModIncreaseSwimSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3751
void HandleModCastingSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4975
void HandleAuraModIncreaseMaxHealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4709
void HandleModStealthLevel(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1697
void HandleModTargetResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4406
void HandleModConfuse(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3489
void HandleModTotalPercentStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4552
void HandleModStealthDetect(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1623
void HandleModSpellCritChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4922
void HandleAuraModAttackPowerOfArmor(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5166
void HandleAuraModScale(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2778
void HandleAuraModIncreaseSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3691
void HandleAuraConvertRune(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6021
void HandleChannelDeathItem(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5855
void HandleAuraModIncreaseEnergy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4732
void HandleAuraModRoot(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3519
void HandleAuraModStalked(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3166
void HandleAuraDummy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5411
void HandleFeignDeath(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2814
void HandleAuraModParryPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4813
void HandleModSpellDamagePercentFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4478
void HandleShieldBlockValue(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5309
void HandleModCharm(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3622
void HandleAuraModAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5101
void HandleAuraModSilence(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3023
void HandleModManaRegen(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4673
void HandleAuraModBaseResistancePCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4355
void HandleModSpellHealingPercentFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4494
void HandleModSpellHitChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4909
void HandleModSpellDamagePercentFromAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4508
void HandleAuraModAttackPowerOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5161
void HandleAuraModStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4428
void HandleForceMoveForward(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3414
void HandleModSpellHealingPercentFromAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4524
void HandleAuraModRegenInterrupt(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4855
void HandleAuraUntrackable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3187
void HandleAuraModResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4337
void HandleWaterBreathing(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3402
void HandleAuraModUseNormalSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3787
void HandleModResistancePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4370
void HandleAuraModPacifyAndSilence(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3073
void HandlePhase(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1809
void HandleModMechanicImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4122
void HandleAuraOpenStable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6093
void HandleModStealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1648
void HandleAuraHover(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3380
void HandleBindSight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5900
void HandleAuraModIncreaseFlightSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3711
void HandleModPowerRegenPCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4668
void HandleModAttackSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5017
void HandleAuraModPacify(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3052
void HandleAuraOverrideSpells(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6122
void HandleAuraWaterWalk(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3332
void HandleAuraTrackCreatures(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3115
void HandleAuraModCritPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4950
void HandleAuraLinked(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6055
void HandleModHitChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4890
void HandleAuraModIncreaseEnergyPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4752
void HandleModInvisibility(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1556
void HandleModPossess(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3547