63{
381};
void HandleAuraModDecreaseSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3772
void HandleAuraModBlockPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4848
void HandlePreventFleeing(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3528
void HandleAuraModShapeshift(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1868
void HandleAuraModStun(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3508
void HandleModHealingDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4544
void HandleAuraRetainComboPoints(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5397
void HandleModRatingFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5087
void HandleAuraModDispelImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4302
void HandleAuraTrackResources(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3130
void HandleModDamagePercentDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5271
void HandleAuraModEffectImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4197
void HandleModThreat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3435
void HandleModPowerCostPCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5334
void HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5155
void HandleAuraEmpathy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5970
void HandleAuraCloneCaster(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2785
void HandleAuraFeatherFall(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3353
void HandleNULL(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:154
void HandleModCombatSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5010
void HandleModFear(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3498
void HandleAuraModFaction(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5988
void HandleAuraModRangedAttackPowerPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5141
void HandleAuraSetVehicle(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6158
void HandleAuraModIncreaseHealthPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4788
void HandleAuraModResistanceExclusive(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4320
void HandleDetectAmore(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1713
void HandleAuraModRangedAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5117
void HandleModPossessPet(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3568
void HandleForceReaction(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5947
void HandleAuraModDodgePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4835
void HandleAuraModDmgImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4292
void HandleAuraModPetTalentsPoints(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3208
void HandleModDamageDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5186
void HandleAuraModAttackPowerPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5130
void HandleSpiritOfRedemption(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1746
void HandleModTaunt(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3461
void HandleAuraModIncreaseMountedSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3712
void HandleAuraModIncreaseHealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4693
void HandleArenaPreparation(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5359
void HandleAuraModSchoolImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4233
void HandleModMeleeSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5034
void HandleUnused(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:158
void HandleModPowerRegen(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4654
void HandleModInvisibilityDetect(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1530
void HandleAuraModResistenceOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4615
void HandleFarSight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5921
void HandleNoImmediateEffect(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:162
void HandleAuraModWeaponCritPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4866
void HandleAuraModTotalThreat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3446
void HandleModRating(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5072
void HandleAuraIncreaseBaseHealthPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4805
void HandleAuraMounted(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3244
void HandleAuraModRangedHaste(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5045
void HandleAuraControlVehicle(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3655
void HandleModBaseResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4397
void HandlePreventResurrection(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6190
void HandleAuraAllowFlight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3311
void HandleModPowerCost(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5347
void HandleAuraModSkill(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3223
void HandleAuraModFakeInebriation(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6115
void HandleModStateImmunityMask(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3814
void HandleAuraGhost(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1781
void HandleAuraAllowOnlyAbility(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3089
void HandleModPercentStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4460
void HandleAuraModStateImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4220
void HandleAuraModExpertise(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4637
void HandleAuraTransform(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2167
void HandleAuraModDisarm(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2956
void HandleModOffhandDamagePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5305
void HandleAuraTrackStealthed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3146
void HandleModUnattackable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2934
void HandleModMeleeRangedSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4998
void HandleModSpellCritChanceShool(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4941
void HandleNoReagentUseAura(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5377
void HandleComprehendLanguage(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6009
void HandleRangedAmmoHaste(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5055
void HandleCharmConvert(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3636
void HandleAuraModIncreaseSwimSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3757
void HandleModCastingSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4981
void HandleAuraModIncreaseMaxHealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4715
void HandleModStealthLevel(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1696
void HandleModTargetResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4412
void HandleModConfuse(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3488
void HandleModTotalPercentStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4558
void HandleModStealthDetect(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1622
void HandleModSpellCritChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4928
void HandleAuraModAttackPowerOfArmor(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5172
void HandleAuraModScale(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2777
void HandleAuraModIncreaseSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3697
void HandleAuraConvertRune(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6027
void HandleChannelDeathItem(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5861
void HandleAuraModIncreaseEnergy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4738
void HandleAuraModRoot(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3518
void HandleAuraModStalked(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3165
void HandleAuraDummy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5417
void HandleFeignDeath(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2813
void HandleAuraModParryPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4819
void HandleModSpellDamagePercentFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4484
void HandleShieldBlockValue(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5315
void HandleModCharm(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3621
void HandleAuraModAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5107
void HandleAuraModSilence(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3022
void HandleModManaRegen(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4679
void HandleAuraModBaseResistancePCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4361
void HandleModSpellHealingPercentFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4500
void HandleModSpellHitChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4915
void HandleModSpellDamagePercentFromAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4514
void HandleAuraModAttackPowerOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5167
void HandleAuraModStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4434
void HandleForceMoveForward(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3413
void HandleModSpellHealingPercentFromAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4530
void HandleAuraModRegenInterrupt(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4861
void HandleAuraUntrackable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3186
void HandleAuraModResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4343
void HandleWaterBreathing(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3401
void HandleAuraModUseNormalSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3793
void HandleModResistancePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4376
void HandleAuraModPacifyAndSilence(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3072
void HandlePhase(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1808
void HandleModMechanicImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4128
void HandleAuraOpenStable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6099
void HandleModStealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1647
void HandleAuraHover(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3379
void HandleBindSight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5906
void HandleAuraModIncreaseFlightSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3717
void HandleModPowerRegenPCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4674
void HandleModAttackSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5023
void HandleAuraModPacify(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3051
void HandleAuraOverrideSpells(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6128
void HandleAuraWaterWalk(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3331
void HandleAuraTrackCreatures(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3114
void HandleAuraModCritPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4956
void HandleAuraLinked(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:6061
void HandleModHitChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4896
void HandleAuraModIncreaseEnergyPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4758
void HandleModInvisibility(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1555
void HandleModPossess(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3546