64{
382};
void HandleAuraModDecreaseSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3888
void HandleAuraModBlockPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4619
void HandlePreventFleeing(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3651
void HandleAuraModShapeshift(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1984
void HandleAuraModStun(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3629
void HandleModHealingDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4320
void HandleAuraRetainComboPoints(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5134
void HandleModRatingFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4865
void HandleAuraModDispelImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4059
void HandleAuraTrackResources(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3247
void HandleModDamagePercentDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5000
void HandleAuraModEffectImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3948
void HandleModThreat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3552
void HandleModPowerCostPCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5071
void HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4945
void HandleAuraEmpathy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5707
void HandleAuraCloneCaster(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2901
void HandleAuraFeatherFall(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3470
void HandleNULL(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:153
void HandleModCombatSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4769
void HandleModFear(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3619
void HandleAuraModFaction(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5725
void HandleAuraModRangedAttackPowerPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4925
void HandleAuraSetVehicle(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5895
void HandleAuraModIncreaseHealthPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4546
void HandleAuraModResistanceExclusive(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4076
void HandleDetectAmore(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1829
void HandleAuraModRangedAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4895
void HandleModPossessPet(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3691
void HandleForceReaction(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5684
void HandleAuraModDodgePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4606
void HandleAuraModDmgImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4046
void HandleAuraModPetTalentsPoints(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3325
void HandleModDamageDone(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4976
void HandleAuraModAttackPowerPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4908
void HandleSpiritOfRedemption(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1862
void HandleModTaunt(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3576
void HandleAuraModIncreaseMountedSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3828
void HandleAuraModIncreaseHealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4452
void HandleArenaPreparation(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5096
void HandleAuraModSchoolImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3984
void HandleModMeleeSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4804
void HandleUnused(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:157
void HandleModPowerRegen(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4413
void HandleModInvisibilityDetect(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1646
void HandleAuraModResistenceOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4374
void HandleFarSight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5658
void HandleNoImmediateEffect(AuraApplication const *, uint8, bool) const
Definition SpellAuraEffects.h:161
void HandleAuraModWeaponCritPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4637
void HandleAuraModTotalThreat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3561
void HandleModRating(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4850
void HandleAuraIncreaseBaseHealthPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4570
void HandleAuraMounted(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3361
void HandleAuraModRangedHaste(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4823
void HandleAuraControlVehicle(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3778
void HandleModBaseResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4160
void HandlePreventResurrection(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5927
void HandleAuraAllowFlight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3428
void HandleModPowerCost(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5084
void HandleAuraModSkill(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3340
void HandleAuraModFakeInebriation(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5852
void HandleModStateImmunityMask(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3930
void HandleAuraGhost(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1897
void HandleAuraAllowOnlyAbility(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3206
void HandleModPercentStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4228
void HandleAuraModStateImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3971
void HandleAuraModExpertise(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4396
void HandleAuraTransform(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2283
void HandleAuraModDisarm(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3070
void HandleModOffhandDamagePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5026
void HandleAuraTrackStealthed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3263
void HandleModUnattackable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3048
void HandleModMeleeRangedSpeedPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4757
void HandleModSpellCritChanceShool(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4695
void HandleNoReagentUseAura(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5114
void HandleComprehendLanguage(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5746
void HandleRangedAmmoHaste(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4833
void HandleCharmConvert(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3759
void HandleAuraModIncreaseSwimSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3873
void HandleModCastingSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4733
void HandleAuraModIncreaseMaxHealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4474
void HandleModStealthLevel(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1812
void HandleModTargetResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4175
void HandleModConfuse(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3607
void HandleModTotalPercentStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4334
void HandleModStealthDetect(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1738
void HandleModSpellCritChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4682
void HandleAuraModAttackPowerOfArmor(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4962
void HandleAuraModScale(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2893
void HandleAuraModIncreaseSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3813
void HandleAuraConvertRune(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5764
void HandleChannelDeathItem(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5598
void HandleAuraModIncreaseEnergy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4497
void HandleAuraModRoot(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3641
void HandleAuraModStalked(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3282
void HandleAuraDummy(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5154
void HandleFeignDeath(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:2929
void HandleAuraModParryPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4590
void HandleModSpellDamagePercentFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4260
void HandleShieldBlockValue(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5037
void HandleModCharm(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3744
void HandleAuraModAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4885
void HandleAuraModSilence(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3139
void HandleModManaRegen(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4438
void HandleAuraModBaseResistancePCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4117
void HandleShieldBlockValuePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5049
void HandleModSpellHealingPercentFromStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4276
void HandleModSpellHitChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4669
void HandleModSpellDamagePercentFromAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4290
void HandleAuraModAttackPowerOfStatPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4957
void HandleAuraModStat(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4197
void HandleForceMoveForward(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3530
void HandleModSpellHealingPercentFromAttackPower(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4306
void HandleAuraModRegenInterrupt(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4632
void HandleAuraUntrackable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3303
void HandleAuraModResistance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4099
void HandleWaterBreathing(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3518
void HandleAuraModUseNormalSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3909
void HandleModResistancePercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4138
void HandleAuraModPacifyAndSilence(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3189
void HandlePhase(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1924
void HandleModMechanicImmunity(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3939
void HandleAuraOpenStable(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5836
void HandleModStealth(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1763
void HandleAuraHover(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3496
void HandleBindSight(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5643
void HandleAuraModIncreaseFlightSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3833
void HandleModPowerRegenPCT(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4433
void HandleModAttackSpeed(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4793
void HandleAuraModPacify(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3168
void HandleAuraOverrideSpells(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5865
void HandleAuraWaterWalk(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3448
void HandleAuraTrackCreatures(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3231
void HandleAuraModCritPct(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4710
void HandleAuraLinked(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:5798
void HandleModHitChance(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4650
void HandleAuraModIncreaseEnergyPercent(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:4517
void HandleModDetaunt(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3589
void HandleModInvisibility(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:1671
void HandleModPossess(AuraApplication const *aurApp, uint8 mode, bool apply) const
Definition SpellAuraEffects.cpp:3669