1429 {
1430 switch (team)
1431 {
1433 {
1434
1435
1437
1438
1441
1442
1446
1448 break;
1449 }
1452 {
1453
1456
1457
1458 if (!init)
1460
1461
1465
1467 break;
1468 }
1469 }
1470
1471 if (!init)
1472 {
1475
1476
1477
1480 }
1481 }
WGWorkshopData const WorkshopsData[WG_MAX_WORKSHOP]
Definition BattlefieldWG.h:1037
@ BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT
Definition BattlefieldWG.h:483
@ BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT
Definition BattlefieldWG.h:489
@ BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT
Definition BattlefieldWG.h:486
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ TEAM_HORDE
Definition SharedDefines.h:749
void UpdateCounterVehicle(bool init)
Vehicle world states update.
Definition BattlefieldWG.cpp:321
uint32 GetAreaByGraveyardId(uint8 gId) const
Definition BattlefieldWG.cpp:567
void RelocateDeadPlayers(uint8 graveyardId, TeamId newOwner)
Definition BattlefieldWG.cpp:584
void CapturePointTaken(uint32 areaId)
Definition BattlefieldWG.cpp:359
void SendWarning(uint8 id, WorldObject const *target=nullptr)
Definition Battlefield.cpp:543
BfGraveyard * GetGraveyardById(uint32 id) const
Definition Battlefield.cpp:671
void SendUpdateWorldState(uint32 field, uint32 value)
Update data of a worldstate to all players present in zone.
Definition Battlefield.cpp:549
void GiveControlTo(TeamId team)
Definition Battlefield.cpp:773
bool IsCapturable() const
Definition BattlefieldWG.h:1426