1422 {
1423 switch (team)
1424 {
1426 {
1427
1428
1430
1431
1434
1435
1439
1441 break;
1442 }
1445 {
1446
1449
1450
1451 if (!init)
1453
1454
1458
1460 break;
1461 }
1462 }
1463
1464 if (!init)
1465 {
1468 }
1469 }
WGWorkshopData const WorkshopsData[WG_MAX_WORKSHOP]
Definition BattlefieldWG.h:1028
@ BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT
Definition BattlefieldWG.h:476
@ BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT
Definition BattlefieldWG.h:482
@ BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT
Definition BattlefieldWG.h:479
@ BATTLEFIELD_WG_WORKSHOP_KEEP_WEST
Definition BattlefieldWG.h:493
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ TEAM_HORDE
Definition SharedDefines.h:749
void UpdateCounterVehicle(bool init)
Vehicle world states update.
Definition BattlefieldWG.cpp:301
uint32 GetAreaByGraveyardId(uint8 gId) const
Definition BattlefieldWG.cpp:539
void CapturePointTaken(uint32 areaId)
Definition BattlefieldWG.cpp:339
void SendWarning(uint8 id, WorldObject const *target=nullptr)
Definition Battlefield.cpp:456
BfGraveyard * GetGraveyardById(uint32 id) const
Definition Battlefield.cpp:549
void SendUpdateWorldState(uint32 field, uint32 value)
Update data of a worldstate to all players present in zone.
Definition Battlefield.cpp:462
void GiveControlTo(TeamId team)
Definition Battlefield.cpp:712