1426 {
1427 switch (team)
1428 {
1430 {
1431
1432
1434
1435
1438
1439
1443
1445 break;
1446 }
1449 {
1450
1453
1454
1455 if (!init)
1457
1458
1462
1464 break;
1465 }
1466 }
1467
1468 if (!init)
1469 {
1472 }
1473 }
WGWorkshopData const WorkshopsData[WG_MAX_WORKSHOP]
Definition BattlefieldWG.h:1034
@ BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT
Definition BattlefieldWG.h:480
@ BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT
Definition BattlefieldWG.h:486
@ BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT
Definition BattlefieldWG.h:483
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ TEAM_HORDE
Definition SharedDefines.h:749
void UpdateCounterVehicle(bool init)
Vehicle world states update.
Definition BattlefieldWG.cpp:320
uint32 GetAreaByGraveyardId(uint8 gId) const
Definition BattlefieldWG.cpp:566
void CapturePointTaken(uint32 areaId)
Definition BattlefieldWG.cpp:358
void SendWarning(uint8 id, WorldObject const *target=nullptr)
Definition Battlefield.cpp:543
BfGraveyard * GetGraveyardById(uint32 id) const
Definition Battlefield.cpp:671
void SendUpdateWorldState(uint32 field, uint32 value)
Update data of a worldstate to all players present in zone.
Definition Battlefield.cpp:549
void GiveControlTo(TeamId team)
Definition Battlefield.cpp:773
bool IsCapturable() const
Definition BattlefieldWG.h:1423