AzerothCore 3.3.5a
OpenSource WoW Emulator
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WGWorkshop Struct Reference

#include "BattlefieldWG.h"

Public Member Functions

 WGWorkshop (BattlefieldWG *_bf, uint8 _workshopId)
 
bool IsCapturable () const
 
void GiveControlTo (TeamId team, bool init)
 
void UpdateGraveyardAndWorkshop ()
 
void Save ()
 

Public Attributes

BattlefieldWGbf
 
uint8 workshopId
 
TeamId teamControl
 
uint32 state
 

Detailed Description

Constructor & Destructor Documentation

◆ WGWorkshop()

WGWorkshop::WGWorkshop ( BattlefieldWG _bf,
uint8  _workshopId 
)
inline
1413 {
1414 ASSERT(_bf && _workshopId < WG_MAX_WORKSHOP);
1415
1416 bf = _bf;
1417 workshopId = _workshopId;
1420 }
uint8 const WG_MAX_WORKSHOP
Definition BattlefieldWG.h:1022
@ BATTLEFIELD_WG_OBJECTSTATE_NONE
Definition BattlefieldWG.h:479
#define ASSERT
Definition Errors.h:68
@ TEAM_NEUTRAL
Definition SharedDefines.h:750
TeamId teamControl
Definition BattlefieldWG.h:1408
uint32 state
Definition BattlefieldWG.h:1410
uint8 workshopId
Definition BattlefieldWG.h:1406
BattlefieldWG * bf
Definition BattlefieldWG.h:1404

References ASSERT, BATTLEFIELD_WG_OBJECTSTATE_NONE, bf, state, TEAM_NEUTRAL, teamControl, WG_MAX_WORKSHOP, and workshopId.

Member Function Documentation

◆ GiveControlTo()

void WGWorkshop::GiveControlTo ( TeamId  team,
bool  init 
)
inline
1426 {
1427 switch (team)
1428 {
1429 case TEAM_NEUTRAL:
1430 {
1431 // Send warning message to all player to inform a faction attack to a workshop
1432 // alliance / horde attacking a workshop
1433 bf->SendWarning(teamControl ? WorkshopsData[workshopId].attackText : (WorkshopsData[workshopId].attackText + 2));
1434
1435 // Updating worldstate, update icon to neutral
1438
1439 // Found associate graveyard and update it
1440 if (IsCapturable())
1443
1444 teamControl = team;
1445 break;
1446 }
1447 case TEAM_ALLIANCE:
1448 case TEAM_HORDE:
1449 {
1450 // Updating worldstate
1453
1454 // Warning message
1455 if (!init) // workshop taken - alliance
1456 bf->SendWarning(team == TEAM_ALLIANCE ? WorkshopsData[workshopId].takenText : (WorkshopsData[workshopId].takenText + 2));
1457
1458 // Found associate graveyard and update it
1459 if (IsCapturable())
1462
1463 teamControl = team;
1464 break;
1465 }
1466 }
1467
1468 if (!init)
1469 {
1470 bf->UpdateCounterVehicle(false);
1472 }
1473 }
WGWorkshopData const WorkshopsData[WG_MAX_WORKSHOP]
Definition BattlefieldWG.h:1034
@ BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT
Definition BattlefieldWG.h:480
@ BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT
Definition BattlefieldWG.h:486
@ BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT
Definition BattlefieldWG.h:483
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ TEAM_HORDE
Definition SharedDefines.h:749
void UpdateCounterVehicle(bool init)
Vehicle world states update.
Definition BattlefieldWG.cpp:320
uint32 GetAreaByGraveyardId(uint8 gId) const
Definition BattlefieldWG.cpp:566
void CapturePointTaken(uint32 areaId)
Definition BattlefieldWG.cpp:358
void SendWarning(uint8 id, WorldObject const *target=nullptr)
Definition Battlefield.cpp:543
BfGraveyard * GetGraveyardById(uint32 id) const
Definition Battlefield.cpp:671
void SendUpdateWorldState(uint32 field, uint32 value)
Update data of a worldstate to all players present in zone.
Definition Battlefield.cpp:549
void GiveControlTo(TeamId team)
Definition Battlefield.cpp:773
bool IsCapturable() const
Definition BattlefieldWG.h:1423

References WGWorkshopData::attackText, BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT, BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT, BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT, bf, BattlefieldWG::CapturePointTaken(), BattlefieldWG::GetAreaByGraveyardId(), Battlefield::GetGraveyardById(), BfGraveyard::GiveControlTo(), IsCapturable(), Battlefield::SendUpdateWorldState(), Battlefield::SendWarning(), state, WGWorkshopData::takenText, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, teamControl, BattlefieldWG::UpdateCounterVehicle(), workshopId, and WorkshopsData.

Referenced by WintergraspCapturePoint::ChangeTeam(), BattlefieldWG::SetupBattlefield(), and UpdateGraveyardAndWorkshop().

◆ IsCapturable()

bool WGWorkshop::IsCapturable ( ) const
inline
uint8 const WG_CAPTURE_WORKSHOP_COUNT
Definition BattlefieldWG.h:1025

References WG_CAPTURE_WORKSHOP_COUNT, and workshopId.

Referenced by GiveControlTo(), and UpdateGraveyardAndWorkshop().

◆ Save()

void WGWorkshop::Save ( )
inline
1484 {
1485 sWorldState->setWorldState(WorkshopsData[workshopId].worldstate, state);
1486 }
#define sWorldState
Definition WorldState.h:377

References state, sWorldState, workshopId, and WorkshopsData.

◆ UpdateGraveyardAndWorkshop()

void WGWorkshop::UpdateGraveyardAndWorkshop ( )
inline
1476 {
1477 if (IsCapturable())
1479 else
1481 }
TeamId
Definition SharedDefines.h:747
TeamId GetDefenderTeam() const
Definition Battlefield.h:267
void GiveControlTo(TeamId team, bool init)
Definition BattlefieldWG.h:1425

References bf, Battlefield::GetDefenderTeam(), Battlefield::GetGraveyardById(), BfGraveyard::GiveControlTo(), GiveControlTo(), IsCapturable(), teamControl, and workshopId.

Member Data Documentation

◆ bf

◆ state

uint32 WGWorkshop::state

Referenced by GiveControlTo(), Save(), and WGWorkshop().

◆ teamControl

TeamId WGWorkshop::teamControl

◆ workshopId


The documentation for this struct was generated from the following file: