1429 {
1431
1432 switch (team)
1433 {
1435 {
1436
1437
1439
1440
1443
1444
1448
1450 break;
1451 }
1454 {
1455
1458
1459
1460 if (!init)
1462
1463
1467
1469 break;
1470 }
1471 }
1472
1473 if (!init)
1474 {
1477
1478
1479
1482 }
1483 }
WGWorkshopData const WorkshopsData[WG_MAX_WORKSHOP]
Definition BattlefieldWG.h:1037
@ BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT
Definition BattlefieldWG.h:483
@ BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT
Definition BattlefieldWG.h:489
@ BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT
Definition BattlefieldWG.h:486
TeamId
Definition SharedDefines.h:747
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ TEAM_HORDE
Definition SharedDefines.h:749
void UpdateCounterVehicle(bool init)
Vehicle world states update.
Definition BattlefieldWG.cpp:321
uint32 GetAreaByGraveyardId(uint8 gId) const
Definition BattlefieldWG.cpp:567
void CapturePointTaken(uint32 areaId)
Definition BattlefieldWG.cpp:359
void RelocateDeadPlayers(uint8 graveyardId, TeamId losingTeam)
Definition BattlefieldWG.cpp:584
void SendWarning(uint8 id, WorldObject const *target=nullptr)
Definition Battlefield.cpp:543
BfGraveyard * GetGraveyardById(uint32 id) const
Definition Battlefield.cpp:671
void SendUpdateWorldState(uint32 field, uint32 value)
Update data of a worldstate to all players present in zone.
Definition Battlefield.cpp:549
void GiveControlTo(TeamId team)
Definition Battlefield.cpp:773
bool IsCapturable() const
Definition BattlefieldWG.h:1426