# Method WorldObject:IsInRange3d [-] [+]

Returns true if the point is within given range

Notice that the distance is measured from the edge of the WorldObject.

## Synopsis

`isInDistance = WorldObject:IsInRange3d( x, y, z, minrange, maxrange )`

## Arguments

**number**x*Valid numbers*: all decimal numbers.

**number**y*Valid numbers*: all decimal numbers.

**number**z*Valid numbers*: all decimal numbers.

**number**minrange*Valid numbers*: all decimal numbers.

**number**maxrange*Valid numbers*: all decimal numbers.

## Returns

**boolean**isInDistance*See method description.*