Method WorldObject:IsInFront [-] [+]

Returns true if the target is in the given arc in front of the WorldObject

Synopsis

isInFront = WorldObject:IsInFront( target )

isInFront = WorldObject:IsInFront( target, arc )

Arguments

WorldObject target
See method description.
number arc (pi)

Valid numbers: all decimal numbers.

Returns

boolean isInFront
See method description.

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