# Method WorldObject:GetRelativePoint [-] [+]

Returns the x, y and z of a point dist away from the WorldObject.

## Synopsis

`x, y, z = WorldObject:GetRelativePoint( distance, angle )`

## Arguments

**number**distanceSpecifies the distance of the point from the WorldObject in yards.

*Valid numbers*: all decimal numbers.

**number**angleSpecifies the angle of the point relative to the orientation / facing of the WorldObject in radians.

*Valid numbers*: all decimal numbers.

## Returns

**number**x*Valid numbers*: all decimal numbers.

**number**y*Valid numbers*: all decimal numbers.

**number**z*Valid numbers*: all decimal numbers.