# Method WorldObject:GetLocation [-] [+]

Returns the coordinates and orientation of the WorldObject

## Synopsis

`x, y, z, o = WorldObject:GetLocation()`

## Arguments

None.

## Returns

**number**xX coordinate of the WorldObject.

*Valid numbers*: all decimal numbers.

**number**yY coordinate of the WorldObject.

*Valid numbers*: all decimal numbers.

**number**zZ coordinate (height) of the WorldObject.

*Valid numbers*: all decimal numbers.

**number**oFacing / orientation of the WorldObject.

*Valid numbers*: all decimal numbers.