# Method WorldObject:GetAngle [-] [+]

Returns the angle between this WorldObject and another WorldObject or a point.

The angle is the angle between two points and orientation will be ignored.

## Synopsis

`dist = WorldObject:GetAngle( obj )`

`dist = WorldObject:GetAngle( x, y )`

## Arguments

**WorldObject**object*See method description.*

**number**x*Valid numbers*: all decimal numbers.

**number**y*Valid numbers*: all decimal numbers.

## Returns

**number**angleAngle in radians in range 0..2*pi.

*Valid numbers*: all decimal numbers.