# Method Player:SetBindPoint [-] [+]

Sets the Players home location to the location specified

## Synopsis

`Player:SetBindPoint( x, y, z, mapId, areaId )`

## Arguments

**number**xX Coordinate.

*Valid numbers*: all decimal numbers.

**number**yY Coordinate.

*Valid numbers*: all decimal numbers.

**number**zZ Coordinate.

*Valid numbers*: all decimal numbers.

**number**mapIdMap ID.

*Valid numbers*: integers from 0 to 4,294,967,295.

**number**areaIdArea ID.

*Valid numbers*: integers from 0 to 4,294,967,295.

## Returns

Nothing.