Class Aura [-] [+]

The persistent effect of a Spell that remains on a Unit after the Spell has been cast.

As an example, if you cast a damage-over-time spell on a target, an Aura is put on the target that deals damage continuously.

Auras on your player are displayed in-game as a series of icons to the left of the mini-map.

Inherits all methods from: none

Methods

GetAuraId

Returns the ID of the Spell that caused this Aura to be applied.

GetCaster

Returns the Unit that casted the Spell that caused this Aura to be applied.

GetCasterGUID

Returns the GUID of the Unit that casted the Spell that caused this Aura to be applied.

GetCasterLevel

Returns the level of the Unit that casted the Spell that caused this Aura to be applied.

GetDuration

Returns the amount of time left until the Aura expires.

GetMaxDuration

Returns the amount of time this Aura lasts when applied.

GetOwner

Returns the Unit that the Aura has been applied to.

GetStackAmount

Returns the number of times the Aura has "stacked".

Remove

Remove this Aura from the Unit it is applied to.

SetDuration

Change the amount of time before the Aura expires.

SetMaxDuration

Change the maximum amount of time before the Aura expires.

SetStackAmount

Change the amount of times the Aura has "stacked" on the Unit.

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