1255{
1257
1258
1259 if (!player)
1260 return true;
1261
1263
1264
1265 if (!bg)
1266 return true;
1267
1268
1272 {
1273
1276 {
1277
1281 }
1282 }
1283
1284 return true;
1285}
std::uint32_t uint32
Definition: Define.h:108
@ INVITE_ACCEPT_WAIT_TIME
Definition: Battleground.h:160
@ INVITATION_REMIND_TIME
Definition: Battleground.h:159
@ STATUS_WAIT_JOIN
Definition: Battleground.h:196
#define sBattlegroundMgr
Definition: BattlegroundMgr.h:188
@ TEAM_NEUTRAL
Definition: SharedDefines.h:734
BattlegroundQueueTypeId
Definition: SharedDefines.h:3591
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition: SharedDefines.h:148
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:262
Definition: Battleground.h:293
bool isRated() const
Definition: Battleground.h:390
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
Definition: BattlegroundMgr.cpp:671
Definition: BattlegroundQueue.h:64
bool IsPlayerInvited(ObjectGuid pl_guid, uint32 bgInstanceGuid, uint32 removeTime)
Definition: BattlegroundQueue.cpp:377
Definition: Player.h:1046
WorldSession * GetSession() const
Definition: Player.h:1948
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition: Player.cpp:12122
Definition: WorldPacket.h:27
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition: WorldSession.cpp:207