AzerothCore 3.3.5a
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boss_varos::boss_varosAI Struct Reference
Inheritance diagram for boss_varos::boss_varosAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_varosAI (Creature *c)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void MoveInLineOfSight (Unit *) override
 
void JustSummoned (Creature *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
float ZapAngle
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_varosAI()

boss_varos::boss_varosAI::boss_varosAI ( Creature c)
inline
89 : ScriptedAI(c)
90 {
92 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_varos.cpp:94

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ EnterEvadeMode()

void boss_varos::boss_varosAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

149 {
151 me->DisableRotate(false);
153 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Creature * me
Definition: ScriptedCreature.h:282
void DisableRotate(bool apply)
Definition: Unit.cpp:18433
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192

References Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

◆ JustDied()

void boss_varos::boss_varosAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

138 {
140
141 if (pInstance)
142 {
145 }
146 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_varos.cpp:75
@ NPC_IMAGE_OF_BELGARISTRASZ
Definition: oculus.h:67
@ DATA_VAROS
Definition: oculus.h:37
Talk
Definition: boss_fathomlord_karathress.cpp:23
Map * instance
Definition: InstanceScript.h:146
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition: Object.cpp:2129
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_VAROS, DONE, InstanceScript::instance, ScriptedAI::me, NPC_IMAGE_OF_BELGARISTRASZ, pInstance, SAY_DEATH, ZoneScript::SetData(), and Map::SummonCreature().

◆ JustEngagedWith()

void boss_varos::boss_varosAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

124 {
126
127 if (pInstance)
129
131
132 events.RescheduleEvent(EVENT_AMPLIFY_MAGIC, 5s, 10s);
133 events.RescheduleEvent(EVENT_CALL_AZURE_RING_CAPTAIN_1, 5s);
134 events.RescheduleEvent(EVENT_ENERGIZE_CORES_THIN, 0ms);
135 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_varos.cpp:72
@ EVENT_CALL_AZURE_RING_CAPTAIN_1
Definition: boss_varos.cpp:58
@ EVENT_ENERGIZE_CORES_THIN
Definition: boss_varos.cpp:62
@ EVENT_AMPLIFY_MAGIC
Definition: boss_varos.cpp:57
void SetInCombatWithZone()
Definition: Creature.cpp:2723

References DATA_VAROS, EVENT_AMPLIFY_MAGIC, EVENT_CALL_AZURE_RING_CAPTAIN_1, EVENT_ENERGIZE_CORES_THIN, IN_PROGRESS, ScriptedAI::me, pInstance, SAY_AGGRO, ZoneScript::SetData(), and Creature::SetInCombatWithZone().

◆ JustSummoned()

void boss_varos::boss_varosAI::JustSummoned ( Creature )
inlineoverridevirtual

Reimplemented from ScriptedAI.

156{}

◆ MoveInLineOfSight()

void boss_varos::boss_varosAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

155{}

◆ Reset()

void boss_varos::boss_varosAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

99 {
100 if (pInstance)
101 {
103 if( pInstance->GetData(DATA_CC_COUNT) < 10 )
104 {
106 me->CastSpell(me, 50053, true);
107 }
108 else
109 {
112 me->RemoveAura(50053);
113 }
114 }
115
116 events.Reset();
117 ZapAngle = 6.20f;
118 me->ApplySpellImmune(0, IMMUNITY_ID, 49838, true);
120 me->DisableRotate(false);
121 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ NOT_STARTED
Definition: InstanceScript.h:56
@ DATA_CC_COUNT
Definition: oculus.h:41
@ IMMUNITY_ID
Definition: SharedDefines.h:1372
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13300
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
float ZapAngle
Definition: boss_varos.cpp:96

References Unit::ApplySpellImmune(), Unit::CastSpell(), DATA_CC_COUNT, DATA_VAROS, Unit::DisableRotate(), ZoneScript::GetData(), IMMUNITY_ID, Unit::InterruptNonMeleeSpells(), ScriptedAI::me, NOT_STARTED, pInstance, Unit::RemoveAura(), Unit::RemoveUnitFlag(), Unit::SetControlled(), ZoneScript::SetData(), Unit::SetUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_ROOT, and ZapAngle.

◆ UpdateAI()

void boss_varos::boss_varosAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

159 {
160 if( !UpdateVictim() )
161 return;
162
163 events.Update(diff);
164
166 return;
167
169
170 switch( events.ExecuteEvent() )
171 {
172 case 0:
173 break;
175 {
176 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true) )
177 me->CastSpell(target, SPELL_AMPLIFY_MAGIC, false);
178 events.Repeat(17s + 500ms, 22s + 500ms);
179 }
180 break;
185 {
188 switch( events.ExecuteEvent() )
189 {
192 events.ScheduleEvent(EVENT_CALL_AZURE_RING_CAPTAIN_2, 16s);
193 break;
196 events.ScheduleEvent(EVENT_CALL_AZURE_RING_CAPTAIN_3, 16s);
197 break;
200 events.ScheduleEvent(EVENT_CALL_AZURE_RING_CAPTAIN_4, 16s);
201 break;
204 events.ScheduleEvent(EVENT_CALL_AZURE_RING_CAPTAIN_1, 16s);
205 break;
206 }
207 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true) )
208 {
209 if( Creature* trigger = me->SummonCreature(NPC_ARCANE_BEAM, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 13000) )
210 {
211 if( Creature* c = me->FindNearestCreature(NPC_AZURE_RING_CAPTAIN, 500.0f, true) )
212 c->CastSpell(trigger, SPELL_ARCANE_BEAM_VISUAL, true);
213 trigger->GetMotionMaster()->MoveChase(target, 0.1f);
214 trigger->CastSpell(me, SPELL_ARCANE_BEAM_PERIODIC_DAMAGE, true);
215 }
216 }
217 }
218 break;
220 {
222 me->DisableRotate(false);
225 events.ScheduleEvent(EVENT_ENERGIZE_CORES_DAMAGE, 4500ms);
226 }
227 break;
229 {
231 me->DisableRotate(true);
232 me->DisableSpline();
235 me->CastSpell((Unit*)nullptr, SPELL_ENERGIZE_CORES, false);
236 ZapAngle += M_PI / 2;
237 if( ZapAngle >= 2 * M_PI )
238 ZapAngle -= 2 * M_PI;
239 events.ScheduleEvent(EVENT_ENERGIZE_CORES_THIN, 2s);
240 }
241 break;
242 }
243 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
#define SPELL_AMPLIFY_MAGIC
Definition: boss_varos.cpp:66
#define SPELL_ENERGIZE_CORES
Definition: boss_varos.cpp:67
@ SAY_AZURE
Definition: boss_varos.cpp:73
@ SAY_AZURE_EMOTE
Definition: boss_varos.cpp:74
@ SPELL_CALL_AZURE_RING_CAPTAIN_1
Definition: boss_varos.cpp:36
@ SPELL_CALL_AZURE_RING_CAPTAIN_3
Definition: boss_varos.cpp:38
@ SPELL_ARCANE_BEAM_VISUAL
Definition: boss_varos.cpp:44
@ SPELL_ARCANE_BEAM_PERIODIC_DAMAGE
Definition: boss_varos.cpp:45
@ SPELL_CALL_AZURE_RING_CAPTAIN_4
Definition: boss_varos.cpp:39
@ SPELL_CALL_AZURE_RING_CAPTAIN_2
Definition: boss_varos.cpp:37
#define SPELL_ENERGIZE_CORES_THIN
Definition: boss_varos.cpp:68
@ EVENT_CALL_AZURE_RING_CAPTAIN_3
Definition: boss_varos.cpp:60
@ EVENT_ENERGIZE_CORES_DAMAGE
Definition: boss_varos.cpp:63
@ EVENT_CALL_AZURE_RING_CAPTAIN_4
Definition: boss_varos.cpp:61
@ EVENT_CALL_AZURE_RING_CAPTAIN_2
Definition: boss_varos.cpp:59
@ NPC_AZURE_RING_CAPTAIN
Definition: boss_varos.cpp:51
@ NPC_ARCANE_BEAM
Definition: boss_varos.cpp:52
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
void SetOrientation(float orientation)
Definition: Position.h:112
Definition: Unit.h:1290
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
void DisableSpline()
Definition: Unit.cpp:655
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), Unit::DisableRotate(), Unit::DisableSpline(), UnitAI::DoMeleeAttackIfReady(), EVENT_AMPLIFY_MAGIC, EVENT_CALL_AZURE_RING_CAPTAIN_1, EVENT_CALL_AZURE_RING_CAPTAIN_2, EVENT_CALL_AZURE_RING_CAPTAIN_3, EVENT_CALL_AZURE_RING_CAPTAIN_4, EVENT_ENERGIZE_CORES_DAMAGE, EVENT_ENERGIZE_CORES_THIN, WorldObject::FindNearestCreature(), Unit::HasUnitState(), ScriptedAI::me, NPC_ARCANE_BEAM, NPC_AZURE_RING_CAPTAIN, SAY_AZURE, SAY_AZURE_EMOTE, UnitAI::SelectTarget(), Unit::SetControlled(), Unit::SetFacingTo(), Position::SetOrientation(), SPELL_AMPLIFY_MAGIC, SPELL_ARCANE_BEAM_PERIODIC_DAMAGE, SPELL_ARCANE_BEAM_VISUAL, SPELL_CALL_AZURE_RING_CAPTAIN_1, SPELL_CALL_AZURE_RING_CAPTAIN_2, SPELL_CALL_AZURE_RING_CAPTAIN_3, SPELL_CALL_AZURE_RING_CAPTAIN_4, SPELL_ENERGIZE_CORES, SPELL_ENERGIZE_CORES_THIN, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, UNIT_STATE_ROOT, CreatureAI::UpdateVictim(), and ZapAngle.

Member Data Documentation

◆ events

EventMap boss_varos::boss_varosAI::events

◆ pInstance

InstanceScript* boss_varos::boss_varosAI::pInstance

◆ ZapAngle

float boss_varos::boss_varosAI::ZapAngle

Referenced by Reset(), and UpdateAI().