#include "GridNotifiers.h"
◆ NearestHostileUnitCheck() [1/2]
Acore::NearestHostileUnitCheck::NearestHostileUnitCheck |
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Creature const * |
creature, |
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float |
dist = 0 , |
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bool |
playerOnly = false |
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) |
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inlineexplicit |
1191 {
1192 m_range = (dist == 0 ? 9999 : dist);
1193 }
bool i_playerOnly
Definition: GridNotifiers.h:1212
Creature const * me
Definition: GridNotifiers.h:1210
float m_range
Definition: GridNotifiers.h:1211
References m_range.
◆ NearestHostileUnitCheck() [2/2]
◆ operator()()
bool Acore::NearestHostileUnitCheck::operator() |
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Unit * |
u | ) |
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inline |
1195 {
1197 return false;
1198
1200 return false;
1201
1203 return false;
1204
1206 return true;
1207 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
TypeID GetTypeId() const
Definition: Object.h:121
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13776
References WorldObject::GetDistance(), Object::GetTypeId(), i_playerOnly, Unit::IsValidAttackTarget(), WorldObject::IsWithinDistInMap(), m_range, me, and TYPEID_PLAYER.
◆ i_playerOnly
bool Acore::NearestHostileUnitCheck::i_playerOnly |
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private |
◆ m_range
float Acore::NearestHostileUnitCheck::m_range |
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private |
◆ me
Creature const* Acore::NearestHostileUnitCheck::me |
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private |