2067 {
2068 bool failed =
RAND(0, 1);
2071 {
2072 if (failed)
2073 {
2075 creature->
AI()->
Talk(0, player);
2076 }
2077 else
2079 }
2080 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ SPELL_BEAR_FLANK_FAIL
Definition: spell_quest.cpp:2049
@ SPELL_CREATE_BEAR_FLANK
Definition: spell_quest.cpp:2048
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:135
Creature * ToCreature()
Definition: Object.h:197
Definition: Player.h:1046
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Player * GetHitPlayer()
Definition: SpellScript.cpp:471
Unit * GetCaster()
Definition: SpellScript.cpp:401