1235 {
1238 {
1239 return;
1240 }
1241
1243 if (!target)
1244 {
1245 return;
1246 }
1247
1249 {
1250 float distTarget = target->
GetDistance2d(itr.second.m_positionX, itr.second.m_positionY);
1251 if (distTarget <= 30.f)
1252 {
1253 caster->
CastSpell(caster, itr.first,
true);
1254 return;
1255 }
1256 }
1257
1258
1260 caster->
CastSpell(caster, spellId.first,
true);
1261 }
std::unordered_map< uint32, const Position > const spellPos
Definition: boss_nefarian.cpp:1213
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:135
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
CreatureAI * AI() const
Definition: Creature.h:136
Creature * ToCreature()
Definition: Object.h:197
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetCaster()
Definition: SpellScript.cpp:401