AzerothCore 3.3.5a
OpenSource WoW Emulator
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BattlegroundAV Member List

This is the complete list of members for BattlegroundAV, including all inherited members.

_arenaTeamScoresBattlegroundprotected
_CheckSafePositions(uint32 diff)Battlegroundinlineprotected
_InBGFreeSlotQueueBattlegroundprivate
_ProcessJoin(uint32 diff)Battlegroundinlineprotected
_ProcessLeave(uint32 diff)Battlegroundinlineprotected
_ProcessProgress(uint32 diff)Battlegroundinlineprotected
_ProcessResurrect(uint32 diff)Battlegroundinlineprotected
_reviveEventsBattlegroundprotected
_startPositionBattlegroundprivate
AddAVCreature(uint16 cinfoid, uint16 type)BattlegroundAVprivate
AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)Battleground
AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)Battleground
AddOrSetPlayerToCorrectBgGroup(Player *player, TeamId teamId)Battleground
AddPlayer(Player *player) overrideBattlegroundAVvirtual
AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid)Battleground
AddSpectator(Player *p)Battlegroundinline
AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId)Battleground
AddToBeTeleported(ObjectGuid spectator, ObjectGuid participant)Battlegroundinline
AddToBGFreeSlotQueue()Battleground
AllNodesConrolledByTeam(TeamId) constBattlegroundinlinevirtual
ArenaLogEntriesBattleground
ArenaLogEntryDataMap typedefBattleground
AssaultNode(BG_AV_Nodes node, TeamId teamId)BattlegroundAVprivate
Battleground()Battleground
BattlegroundAV()BattlegroundAV
BattlegroundPlayerMap typedefBattleground
BattlegroundScoreMap typedefBattleground
BgCreaturesBattleground
BGCreatures typedefBattleground
BgObjectsBattleground
BGObjects typedefBattleground
BlockMovement(Player *player)Battleground
BroadcastWorker(Do &_do)Battleground
BuildPvPLogDataPacket(WorldPacket &data)Battleground
CastSpellOnTeam(uint32 spellId, TeamId teamId)Battleground
ChangeMineOwner(uint8 mine, TeamId teamId, bool initial=false)BattlegroundAVprivate
CheckWinConditions()Battlegroundinlinevirtual
DecreaseInvitedCount(TeamId teamId)Battlegroundinline
DefendNode(BG_AV_Nodes node, TeamId teamId)BattlegroundAVprivate
DelCreature(uint32 type)Battleground
DelObject(uint32 type)Battleground
DePopulateNode(BG_AV_Nodes node, bool ignoreSpiritGuid=false)BattlegroundAVprivate
DestroyGate(Player *, GameObject *)Battlegroundinlinevirtual
DestroyNode(BG_AV_Nodes node)BattlegroundAVprivate
DoAction(uint32, ObjectGuid)Battlegroundinlinevirtual
DoorClose(uint32 type)Battleground
DoorOpen(uint32 type)Battleground
EndBattleground(TeamId winnerTeamId) overrideBattlegroundAVvirtual
Battleground::EndBattleground(PvPTeamId winnerTeamId)Battleground
EndNow()Battlegroundprotected
EventPlayerAssaultsPoint(Player *player, uint32 object)BattlegroundAVprivate
EventPlayerClickedOnFlag(Player *source, GameObject *gameObject) overrideBattlegroundAVvirtual
EventPlayerDamagedGO(Player *, GameObject *, uint32)Battlegroundinlinevirtual
EventPlayerDefendsPoint(Player *player, uint32 object)BattlegroundAVprivate
EventPlayerDestroyedPoint(BG_AV_Nodes node)BattlegroundAVprivate
EventPlayerDroppedFlag(Player *)Battlegroundinlinevirtual
EventPlayerUsedGO(Player *, GameObject *)Battlegroundinlinevirtual
FillInitialWorldStates(WorldPacket &data) overrideBattlegroundAVprivatevirtual
FindBgMap() constBattlegroundinline
GetAcoreString(int32 entry)Battleground
GetAlivePlayersCountByTeam(TeamId teamId) constBattleground
GetArenaMatchmakerRating(TeamId teamId) constBattlegroundinline
GetArenaTeamIdForTeam(TeamId teamId) constBattlegroundinline
GetArenaType() constBattlegroundinline
GetBGCreature(uint32 type)Battleground
GetBgMap() constBattlegroundinline
GetBGObject(uint32 type)Battleground
GetBgRaid(TeamId teamId) constBattlegroundinline
GetBgTypeID(bool GetRandom=false) constBattlegroundinline
GetBonusHonorFromKill(uint32 kills) constBattleground
GetBracketId() constBattlegroundinline
GetClientInstanceID() constBattlegroundinline
GetClosestGraveyard(Player *player) overrideBattlegroundAVvirtual
GetEndTime() constBattlegroundinline
GetFlagPickerGUID(TeamId=TEAM_NEUTRAL) constBattlegroundinlinevirtual
GetFreeSlotsForTeam(TeamId teamId) constBattleground
GetInstanceID() constBattlegroundinline
GetInvitedCount(TeamId teamId) constBattlegroundinline
GetLastResurrectTime() constBattlegroundinline
GetMapId() constBattlegroundinline
GetMaxFreeSlots() constBattleground
GetMaxLevel() constBattlegroundinline
GetMaxPlayersPerTeam() constBattlegroundinline
GetMinLevel() constBattlegroundinline
GetMinPlayersPerTeam() constBattlegroundinline
GetName() constBattlegroundinline
GetNodeName(BG_AV_Nodes node)BattlegroundAVprivate
GetNodeThroughObject(uint32 object)BattlegroundAVprivate
GetObjectThroughNode(BG_AV_Nodes node)BattlegroundAVprivate
GetObjectType(ObjectGuid guid)Battleground
GetOtherTeamId(TeamId teamId)Battlegroundstatic
GetPlayers() constBattlegroundinline
GetPlayerScores() constBattlegroundinline
GetPlayerScoresSize() constBattlegroundinline
GetPlayersCountByTeam(TeamId teamId) constBattlegroundinline
GetPlayersSize() constBattlegroundinline
GetPrematureWinner() overrideBattlegroundAVvirtual
GetRealRepFactionForPlayer(uint32 factionId, Player *player)Battleground
GetReviveQueueSize() constBattlegroundinline
GetScriptId() constBattlegroundinline
GetSpectators() constBattlegroundinline
GetStartDelayTime() constBattlegroundinline
GetStartMaxDist() constBattlegroundinline
GetStartTime() constBattlegroundinline
GetStatus() constBattlegroundinline
GetTeamScore(TeamId teamId) constBattleground
GetTeamStartPosition(TeamId teamId) constBattleground
GetUniqueBracketId() constBattleground
GetWinner() constBattlegroundinline
GetWorldStateType(uint8 state, TeamId teamId)BattlegroundAVprivate
HandleAreaTrigger(Player *player, uint32 trigger) overrideBattlegroundAVvirtual
HandleKillPlayer(Player *player, Player *killer) overrideBattlegroundAVvirtual
HandleKillUnit(Creature *unit, Player *killer) overrideBattlegroundAVvirtual
HandlePlayerResurrect(Player *)Battlegroundinlinevirtual
HandlePlayerUnderMap(Player *)Battlegroundinlinevirtual
HandleQuestComplete(uint32 questid, Player *player)BattlegroundAV
HandleTriggerBuff(GameObject *gameObject)Battleground
HasFreeSlots() constBattleground
HaveSpectators()Battlegroundinline
IncreaseInvitedCount(TeamId teamId)Battlegroundinline
Init()Battlegroundvirtual
InitNode(BG_AV_Nodes node, TeamId teamId, bool tower)BattlegroundAVprivate
IsAllTowersControlledAndCaptainAlive(TeamId teamId) constBattlegroundAV
isArena() constBattlegroundinline
isBattleground() constBattlegroundinline
IsBothMinesControlledByTeam(TeamId teamId) constBattlegroundAV
IsPlayerInBattleground(ObjectGuid guid) constBattleground
IsRandom()Battlegroundinline
isRated() constBattlegroundinline
IsTower(BG_AV_Nodes node)BattlegroundAVinlineprivate
m_ArenaTeamIdsBattlegroundprivate
m_ArenaTeamMMRBattlegroundprivate
m_ArenaTypeBattlegroundprivate
m_BgInvitedPlayersBattlegroundprivate
m_BgRaidsBattlegroundprivate
m_BracketIdBattlegroundprivate
m_BuffChangeBattlegroundprotected
m_CaptainAliveBattlegroundAVprivate
m_CaptainBuffTimerBattlegroundAVprivate
m_ClientInstanceIDBattlegroundprivate
m_EndTimeBattlegroundprivate
m_EventsBattlegroundprotected
m_HonorModeBattlegroundprotected
m_InstanceIDBattlegroundprivate
m_IsArenaBattlegroundprivate
m_IsInformedNearVictoryBattlegroundAVprivate
m_IsRandomBattlegroundprotected
m_IsRatedBattlegroundprivate
m_LastResurrectTimeBattlegroundprivate
m_LevelMaxBattlegroundprivate
m_LevelMinBattlegroundprivate
m_MapBattlegroundprivate
m_MapIdBattlegroundprivate
m_MaxPlayersPerTeamBattlegroundprivate
m_Mine_OwnerBattlegroundAVprivate
m_Mine_Reclaim_TimerBattlegroundAVprivate
m_Mine_TimerBattlegroundAVprivate
m_MinPlayersPerTeamBattlegroundprivate
m_NameBattlegroundprivate
m_NodesBattlegroundAVprivate
m_OfflineQueueBattlegroundprivate
m_PlayersBattlegroundprotected
m_PlayersCountBattlegroundprivate
m_PrematureCountDownBattlegroundprivate
m_PrematureCountDownTimerBattlegroundprivate
m_RandomTypeIDBattlegroundprivate
m_RealTypeIDBattlegroundprivate
m_ResetStatTimerBattlegroundprivate
m_ResurrectQueueBattlegroundprivate
m_ReviveQueueBattlegroundprotected
m_SetDeleteThisBattlegroundprivate
m_SpectatorsBattlegroundprivate
m_StartDelayTimeBattlegroundprivate
m_StartMaxDistBattlegroundprivate
m_StartTimeBattlegroundprivate
m_StatusBattlegroundprivate
m_Team_QuestStatusBattlegroundAVprivate
m_Team_ScoresBattlegroundAVprivate
m_TeamScoresBattlegroundprotected
m_ToBeTeleportedBattlegroundprivate
m_UpdateTimerBattlegroundprotected
m_ValidStartPositionTimerBattlegroundprivate
m_WinnerIdBattlegroundprivate
ModifyStartDelayTime(int32 diff)Battlegroundinline
PlayerAddedToBGCheckIfBGIsRunning(Player *player)Battlegroundprotected
PlayerCanDoMineQuest(int32 GOId, TeamId teamId)BattlegroundAV
PlayerScoresBattlegroundprotected
PlaySoundToAll(uint32 soundId)Battleground
PopulateNode(BG_AV_Nodes node)BattlegroundAVprivate
PostUpdateImpl(uint32 diff) overrideBattlegroundAVprivatevirtual
PreUpdateImpl(uint32)Battlegroundinlineprivatevirtual
PSendMessageToAll(uint32 entry, ChatMsg type, Player const *source,...)Battleground
ReadyMarkerClicked(Player *p)Battleground
readyMarkerClickedSetBattleground
RelocateDeadPlayers(ObjectGuid queueIndex)Battleground
RemoveAuraOnTeam(uint32 spellId, TeamId teamId)Battleground
RemoveFromBGFreeSlotQueue()Battleground
RemovePlayer(Player *player) overrideBattlegroundAVvirtual
RemovePlayerAtLeave(Player *player)Battlegroundvirtual
RemovePlayerFromResurrectQueue(Player *player)Battleground
RemoveSpectator(Player *p)Battlegroundinline
RemoveToBeTeleported(ObjectGuid spectator)Battlegroundinline
ResetBGSubclass() overrideBattlegroundAVvirtual
RewardHonorToTeam(uint32 honor, TeamId teamId)Battleground
RewardReputationToTeam(uint32 factionId, uint32 reputation, TeamId teamId)Battleground
RewardXPAtKill(Player *killer, Player *victim)Battleground
ScriptIdBattlegroundprivate
SendBroadcastText(uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)Battleground
SendChatMessage(Creature *source, uint8 textId, WorldObject *target=nullptr)Battleground
SendMessage2ToAll(uint32 entry, ChatMsg type, Player const *source, uint32 strId1=0, uint32 strId2=0)Battleground
SendMessageToAll(uint32 entry, ChatMsg type, Player const *source=nullptr)Battleground
SendMineWorldStates(uint32 mine)BattlegroundAVprivate
SendPacketToAll(WorldPacket const *packet)Battleground
SendPacketToTeam(TeamId teamId, WorldPacket const *packet, Player *sender=nullptr, bool self=true)Battleground
SendWarningToAll(uint32 entry,...)Battleground
SetArenaMatchmakerRating(TeamId teamId, uint32 MMR)Battlegroundinline
SetArenaorBGType(bool _isArena)Battlegroundinline
SetArenaTeamIdForTeam(TeamId teamId, uint32 ArenaTeamId)Battlegroundinline
SetArenaType(uint8 type)Battlegroundinline
SetBgMap(BattlegroundMap *map)Battlegroundinline
SetBgRaid(TeamId teamId, Group *bg_raid)Battleground
SetBgTypeID(BattlegroundTypeId TypeID)Battlegroundinline
SetBracket(PvPDifficultyEntry const *bracketEntry)Battleground
SetClientInstanceID(uint32 InstanceID)Battlegroundinline
SetDroppedFlagGUID(ObjectGuid, TeamId=TEAM_NEUTRAL)Battlegroundinlinevirtual
SetEndTime(uint32 Time)Battlegroundinline
SetHoliday(bool is_holiday)Battleground
SetInstanceID(uint32 InstanceID)Battlegroundinline
SetLastResurrectTime(uint32 Time)Battlegroundinline
SetLevelRange(uint32 min, uint32 max)Battlegroundinline
SetMapId(uint32 MapID)Battlegroundinline
SetMaxPlayersPerTeam(uint32 MaxPlayers)Battlegroundinline
SetMinPlayersPerTeam(uint32 MinPlayers)Battlegroundinline
SetName(std::string_view name)Battlegroundinline
SetRandom(bool isRandom)Battlegroundinline
SetRandomTypeID(BattlegroundTypeId TypeID)Battlegroundinline
SetRated(bool state)Battlegroundinline
SetScriptId(uint32 scriptId)Battlegroundinline
SetStartDelayTime(int32 Time)Battlegroundinline
SetStartMaxDist(float startMaxDist)Battlegroundinline
SetStartTime(uint32 Time)Battlegroundinline
SetStatus(BattlegroundStatus Status)Battlegroundinline
SetTeamStartPosition(TeamId teamId, Position const &pos)Battleground
SetupBattleground() overrideBattlegroundAVvirtual
SetWinner(PvPTeamId winner)Battlegroundinline
SpawnBGObject(uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)Battleground
SpectatorList typedefBattleground
SpectatorsSendPacket(WorldPacket &data)Battleground
StartBattleground()Battleground
StartDelayTimesBattlegroundprotected
StartingEventCloseDoors() overrideBattlegroundAVvirtual
StartingEventOpenDoors() overrideBattlegroundAVvirtual
StartMessageIdsBattlegroundprotected
StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)Battleground
ToBattlegroundAB()Battlegroundinline
ToBattlegroundAB() constBattlegroundinline
ToBattlegroundAV()Battlegroundinline
ToBattlegroundAV() constBattlegroundinline
ToBattlegroundBE()Battlegroundinline
ToBattlegroundBE() constBattlegroundinline
ToBattlegroundDS()Battlegroundinline
ToBattlegroundDS() constBattlegroundinline
ToBattlegroundEY()Battlegroundinline
ToBattlegroundEY() constBattlegroundinline
ToBattlegroundIC()Battlegroundinline
ToBattlegroundIC() constBattlegroundinline
ToBattlegroundNA()Battlegroundinline
ToBattlegroundNA() constBattlegroundinline
ToBattlegroundRL()Battlegroundinline
ToBattlegroundRL() constBattlegroundinline
ToBattlegroundRV()Battlegroundinline
ToBattlegroundRV() constBattlegroundinline
ToBattlegroundSA()Battlegroundinline
ToBattlegroundSA() constBattlegroundinline
ToBattlegroundWS()Battlegroundinline
ToBattlegroundWS() constBattlegroundinline
ToBeDeleted() constBattlegroundinline
ToBeTeleportedMap typedefBattleground
Update(uint32 diff)Battleground
UpdateNodeWorldState(BG_AV_Nodes node)BattlegroundAVprivate
UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true) overrideBattlegroundAVvirtual
UpdatePlayersCountByTeam(TeamId teamId, bool remove)Battlegroundinline
UpdateScore(TeamId teamId, int16 points)BattlegroundAV
UpdateWorldState(uint32 variable, uint32 value)Battleground
YellToAll(Creature *creature, const char *text, uint32 language)Battleground
~Battleground()Battlegroundvirtual
~BattlegroundAV() override=defaultBattlegroundAV