AzerothCore 3.3.5a
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boss_hakkar::boss_hakkarAI Struct Reference
Inheritance diagram for boss_hakkar::boss_hakkarAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_hakkarAI (Creature *creature)
 
bool CheckInRoom () override
 
void ApplyHakkarPowerStacks ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason evadeReason) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_hakkarAI()

boss_hakkar::boss_hakkarAI::boss_hakkarAI ( Creature creature)
inline
82: BossAI(creature, DATA_HAKKAR) { }
@ DATA_HAKKAR
Definition: zulgurub.h:36
Definition: ScriptedCreature.h:469

Member Function Documentation

◆ ApplyHakkarPowerStacks()

void boss_hakkar::boss_hakkarAI::ApplyHakkarPowerStacks ( )
inline
95 {
97 for (int i = DATA_JEKLIK; i < DATA_HAKKAR; i++)
98 if (instance->GetBossState(i) != DONE)
100 }
@ DONE
Definition: InstanceScript.h:60
@ SPELL_HAKKAR_POWER
Definition: zulgurub.h:84
@ DATA_JEKLIK
Definition: zulgurub.h:31
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231

References DATA_HAKKAR, DATA_JEKLIK, UnitAI::DoCastSelf(), DONE, InstanceScript::GetBossState(), BossAI::instance, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), and SPELL_HAKKAR_POWER.

Referenced by Reset().

◆ CheckInRoom()

bool boss_hakkar::boss_hakkarAI::CheckInRoom ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

85 {
86 if (me->GetPositionZ() < 52.f || me->GetPositionZ() > 57.28f)
87 {
89 return false;
90 }
91 return true;
92 }
@ EVADE_REASON_BOUNDARY
Definition: CreatureAI.h:91
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
float GetPositionZ() const
Definition: Position.h:119

References CreatureAI::EnterEvadeMode(), CreatureAI::EVADE_REASON_BOUNDARY, Position::GetPositionZ(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ EnterEvadeMode()

void boss_hakkar::boss_hakkarAI::EnterEvadeMode ( EvadeReason  evadeReason)
inlineoverridevirtual

Reimplemented from CreatureAI.

135 {
136 BossAI::EnterEvadeMode(evadeReason);
137
139 }
@ SAY_EVADE
Definition: boss_hakkar.cpp:41
Talk
Definition: boss_fathomlord_karathress.cpp:25

References CreatureAI::EnterEvadeMode(), and SAY_EVADE.

◆ JustDied()

void boss_hakkar::boss_hakkarAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

110 {
111 _JustDied();
112 }
void _JustDied()
Definition: ScriptedCreature.cpp:620

References BossAI::_JustDied().

◆ JustEngagedWith()

void boss_hakkar::boss_hakkarAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

115 {
117 events.ScheduleEvent(EVENT_BLOOD_SIPHON, 90s);
118 events.ScheduleEvent(EVENT_CORRUPTED_BLOOD, 25s);
119 events.ScheduleEvent(EVENT_CAUSE_INSANITY, 17s);
120 events.ScheduleEvent(EVENT_ENRAGE, 1min);
122 events.ScheduleEvent(EVENT_ASPECT_OF_JEKLIK, 21s);
124 events.ScheduleEvent(EVENT_ASPECT_OF_VENOXIS, 14s);
126 events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 15s);
128 events.ScheduleEvent(EVENT_ASPECT_OF_THEKAL, 10s);
130 events.ScheduleEvent(EVENT_ASPECT_OF_ARLOKK, 18s);
132 }
@ SAY_AGGRO
Definition: boss_hakkar.cpp:34
@ EVENT_CAUSE_INSANITY
Definition: boss_hakkar.cpp:65
@ EVENT_ASPECT_OF_VENOXIS
Definition: boss_hakkar.cpp:69
@ EVENT_ASPECT_OF_THEKAL
Definition: boss_hakkar.cpp:71
@ EVENT_ENRAGE
Definition: boss_hakkar.cpp:66
@ EVENT_ASPECT_OF_JEKLIK
Definition: boss_hakkar.cpp:68
@ EVENT_BLOOD_SIPHON
Definition: boss_hakkar.cpp:63
@ EVENT_ASPECT_OF_MARLI
Definition: boss_hakkar.cpp:70
@ EVENT_CORRUPTED_BLOOD
Definition: boss_hakkar.cpp:64
@ EVENT_ASPECT_OF_ARLOKK
Definition: boss_hakkar.cpp:72
@ DATA_THEKAL
Definition: zulgurub.h:35
@ DATA_ARLOKK
Definition: zulgurub.h:34
@ DATA_MARLI
Definition: zulgurub.h:33
@ DATA_VENOXIS
Definition: zulgurub.h:32
events
Definition: boss_sartura.cpp:43
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:633

References BossAI::_JustEngagedWith(), DATA_ARLOKK, DATA_JEKLIK, DATA_MARLI, DATA_THEKAL, DATA_VENOXIS, DONE, EVENT_ASPECT_OF_ARLOKK, EVENT_ASPECT_OF_JEKLIK, EVENT_ASPECT_OF_MARLI, EVENT_ASPECT_OF_THEKAL, EVENT_ASPECT_OF_VENOXIS, EVENT_BLOOD_SIPHON, EVENT_CAUSE_INSANITY, EVENT_CORRUPTED_BLOOD, EVENT_ENRAGE, InstanceScript::GetBossState(), BossAI::instance, and SAY_AGGRO.

◆ Reset()

void boss_hakkar::boss_hakkarAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

103 {
104 _Reset();
105
107 }
void _Reset()
Definition: ScriptedCreature.cpp:604
void ApplyHakkarPowerStacks()
Definition: boss_hakkar.cpp:94

References BossAI::_Reset(), and ApplyHakkarPowerStacks().

◆ UpdateAI()

void boss_hakkar::boss_hakkarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

142 {
143 if (!UpdateVictim() || !CheckInRoom())
144 return;
145
146 events.Update(diff);
147
149 return;
150
151 while (uint32 eventId = events.ExecuteEvent())
152 {
153 switch (eventId)
154 {
157 events.ScheduleEvent(EVENT_BLOOD_SIPHON, 90s);
158 break;
161 events.ScheduleEvent(EVENT_CORRUPTED_BLOOD, 30s, 40s);
162 break;
164 if (me->GetThreatMgr().GetThreatListSize() > 1)
165 {
166 if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 30.f, true))
167 {
169 }
170 }
171 events.ScheduleEvent(EVENT_CAUSE_INSANITY, 35s, 40s);
172 break;
173 case EVENT_ENRAGE:
174 if (!me->HasAura(SPELL_ENRAGE))
176 events.ScheduleEvent(EVENT_ENRAGE, 90s);
177 break;
180 events.ScheduleEvent(EVENT_ASPECT_OF_JEKLIK, 24s);
181 break;
184 events.ScheduleEvent(EVENT_ASPECT_OF_VENOXIS, 16s, 18s);
185 break;
187 if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.f, true))
188 {
189 DoCast(victim, SPELL_ASPECT_OF_MARLI, true);
190 me->GetThreatMgr().ModifyThreatByPercent(victim, -100.f);
191 }
192 events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 45s);
193 break;
196 events.ScheduleEvent(EVENT_ASPECT_OF_THEKAL, 15s);
197 break;
199 if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.f, true))
200 {
201 DoCast(victim, SPELL_ASPECT_OF_ARLOKK, true);
202 me->GetThreatMgr().ModifyThreatByPercent(victim, -100.f);
203 }
204 events.ScheduleEvent(EVENT_ASPECT_OF_ARLOKK, 10s, 15s);
205 break;
206 default:
207 break;
208 }
209 }
210
212 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_CAUSE_INSANITY
Definition: boss_hakkar.cpp:50
@ SPELL_ASPECT_OF_MARLI
Definition: boss_hakkar.cpp:55
@ SPELL_CORRUPTED_BLOOD
Definition: boss_hakkar.cpp:49
@ SPELL_ENRAGE
Definition: boss_hakkar.cpp:51
@ SPELL_BLOOD_SIPHON
Definition: boss_hakkar.cpp:46
@ SPELL_ASPECT_OF_ARLOKK
Definition: boss_hakkar.cpp:57
@ SPELL_ASPECT_OF_THEKAL
Definition: boss_hakkar.cpp:56
@ SPELL_ASPECT_OF_VENOXIS
Definition: boss_hakkar.cpp:54
@ SPELL_ASPECT_OF_JEKLIK
Definition: boss_hakkar.cpp:53
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:268
float GetThreatListSize() const
Definition: ThreatMgr.h:222
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition: ThreatMgr.cpp:508
Definition: Unit.h:1302
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
bool CheckInRoom() override
Definition: boss_hakkar.cpp:84

References CheckInRoom(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_ASPECT_OF_ARLOKK, EVENT_ASPECT_OF_JEKLIK, EVENT_ASPECT_OF_MARLI, EVENT_ASPECT_OF_THEKAL, EVENT_ASPECT_OF_VENOXIS, EVENT_BLOOD_SIPHON, EVENT_CAUSE_INSANITY, EVENT_CORRUPTED_BLOOD, EVENT_ENRAGE, ThreatMgr::GetThreatListSize(), Unit::GetThreatMgr(), Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::me, ThreatMgr::ModifyThreatByPercent(), UnitAI::SelectTarget(), SPELL_ASPECT_OF_ARLOKK, SPELL_ASPECT_OF_JEKLIK, SPELL_ASPECT_OF_MARLI, SPELL_ASPECT_OF_THEKAL, SPELL_ASPECT_OF_VENOXIS, SPELL_BLOOD_SIPHON, SPELL_CAUSE_INSANITY, SPELL_CORRUPTED_BLOOD, SPELL_ENRAGE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().