AzerothCore 3.3.5a
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boss_ignis::boss_ignisAI Struct Reference
Inheritance diagram for boss_ignis::boss_ignisAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ignisAI (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SetData (uint32 id, uint32) override
 
uint32 GetData (uint32 id) const override
 
void JustReachedHome () override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void MoveInLineOfSight (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
uint8 counter
 
bool bShattered
 
uint32 lastShatterMSTime
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_ignisAI()

boss_ignis::boss_ignisAI::boss_ignisAI ( Creature pCreature)
inline
204: ScriptedAI(pCreature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ EnterEvadeMode()

void boss_ignis::boss_ignisAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

419 {
421 me->DisableRotate(false);
423 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Creature * me
Definition: ScriptedCreature.h:282
void DisableRotate(bool apply)
Definition: Unit.cpp:18433
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192

References Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

Referenced by UpdateAI().

◆ GetData()

uint32 boss_ignis::boss_ignisAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

278 {
279 if (id == 1337)
280 return (bShattered ? 1 : 0);
281 return 0;
282 }
bool bShattered
Definition: boss_ignis.cpp:208

References bShattered.

◆ JustDied()

void boss_ignis::boss_ignisAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

296 {
298
299 if( me->GetInstanceScript() )
301
302 std::list<Creature*> icl;
304 for( std::list<Creature*>::iterator itr = icl.begin(); itr != icl.end(); ++itr )
305 if ((*itr)->IsAlive() && (*itr)->IsInCombat())
306 Unit::Kill(*itr, *itr);
307 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_ignis.cpp:68
#define NPC_IRON_CONSTRUCT
Definition: boss_ignis.cpp:56
@ TYPE_IGNIS
Definition: ulduar.h:36
Talk
Definition: boss_fathomlord_karathress.cpp:23
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3015
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DONE, WorldObject::GetCreaturesWithEntryInRange(), WorldObject::GetInstanceScript(), Unit::Kill(), ScriptedAI::me, NPC_IRON_CONSTRUCT, SAY_DEATH, ZoneScript::SetData(), and TYPE_IGNIS.

◆ JustEngagedWith()

void boss_ignis::boss_ignisAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

228 {
229 me->setActive(true);
230
231 std::list<Creature*> icl;
233 for( std::list<Creature*>::iterator itr = icl.begin(); itr != icl.end(); ++itr )
234 {
235 if (!(*itr)->IsAlive())
236 {
237 (*itr)->Respawn();
238 (*itr)->UpdatePosition((*itr)->GetHomePosition(), true);
239 (*itr)->StopMovingOnCurrentPos();
240 }
241 (*itr)->AI()->Reset();
242 if (!(*itr)->HasAura(38757))
243 (*itr)->CastSpell((*itr), 38757, true);
244 }
245
246 bShattered = false;
248 events.Reset();
249 events.ScheduleEvent(EVENT_ACTIVATE_CONSTRUCT, RAID_MODE(40000, 30000));
250 events.ScheduleEvent(EVENT_SPELL_SCORCH, 10s);
251 events.ScheduleEvent(EVENT_SPELL_FLAME_JETS, 32s);
252 events.ScheduleEvent(EVENT_GRAB, 25s);
253
256
257 if( InstanceScript* m_pInstance = me->GetInstanceScript() )
258 {
259 m_pInstance->SetData(TYPE_IGNIS, IN_PROGRESS);
260 m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_STOKIN_THE_FURNACE_EVENT);
261 m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_STOKIN_THE_FURNACE_EVENT);
262 }
263 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
#define ACHIEV_STOKIN_THE_FURNACE_EVENT
Definition: boss_ignis.cpp:72
@ EVENT_ACTIVATE_CONSTRUCT
Definition: boss_ignis.cpp:77
@ EVENT_GRAB
Definition: boss_ignis.cpp:81
@ EVENT_SPELL_SCORCH
Definition: boss_ignis.cpp:78
@ EVENT_SPELL_FLAME_JETS
Definition: boss_ignis.cpp:80
@ SAY_AGGRO
Definition: boss_ignis.cpp:62
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:116
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
Definition: InstanceScript.h:140
uint32 lastShatterMSTime
Definition: boss_ignis.cpp:209

References ACHIEV_STOKIN_THE_FURNACE_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, bShattered, CreatureAI::DoZoneInCombat(), EVENT_ACTIVATE_CONSTRUCT, EVENT_GRAB, EVENT_SPELL_FLAME_JETS, EVENT_SPELL_SCORCH, WorldObject::GetCreaturesWithEntryInRange(), WorldObject::GetInstanceScript(), IN_PROGRESS, lastShatterMSTime, ScriptedAI::me, NPC_IRON_CONSTRUCT, ScriptedAI::RAID_MODE(), SAY_AGGRO, WorldObject::setActive(), and TYPE_IGNIS.

◆ JustReachedHome()

void boss_ignis::boss_ignisAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

285 {
286 me->setActive(false);
287 }

References ScriptedAI::me, and WorldObject::setActive().

◆ KilledUnit()

void boss_ignis::boss_ignisAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

290 {
291 if (victim->GetTypeId() == TYPEID_PLAYER)
292 Talk(SAY_SLAY);
293 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_ignis.cpp:66
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void boss_ignis::boss_ignisAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

318{}

◆ Reset()

void boss_ignis::boss_ignisAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

212 {
213 events.Reset();
215 me->DisableRotate(false);
216 counter = 0;
217 bShattered = false;
219
220 if( InstanceScript* m_pInstance = me->GetInstanceScript() )
221 {
222 m_pInstance->SetData(TYPE_IGNIS, NOT_STARTED);
223 m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_STOKIN_THE_FURNACE_EVENT);
224 }
225 }
@ NOT_STARTED
Definition: InstanceScript.h:56
uint8 counter
Definition: boss_ignis.cpp:207

References ACHIEV_STOKIN_THE_FURNACE_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, bShattered, counter, Unit::DisableRotate(), WorldObject::GetInstanceScript(), lastShatterMSTime, ScriptedAI::me, NOT_STARTED, Unit::SetControlled(), TYPE_IGNIS, and UNIT_STATE_ROOT.

◆ SetData()

void boss_ignis::boss_ignisAI::SetData ( uint32  id,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

266 {
267 if (id == 1337)
268 {
271 bShattered = true;
272
274 }
275 }
uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
Definition: Timer.h:110
Milliseconds GetGameTimeMS()
Definition: GameTime.cpp:43

References bShattered, GameTime::GetGameTimeMS(), getMSTimeDiff(), and lastShatterMSTime.

◆ SpellHit()

void boss_ignis::boss_ignisAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

310 {
311 if (caster && spell->Id == SPELL_GRAB_CONTROL_2)
312 {
313 //caster->ClearUnitState(UNIT_STATE_ONVEHICLE);
314 me->CastSpell(caster, S_SLAG_POT, true);
315 }
316 }
#define SPELL_GRAB_CONTROL_2
Definition: boss_ignis.cpp:42
#define S_SLAG_POT
Definition: boss_ignis.cpp:38
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), SpellInfo::Id, ScriptedAI::me, S_SLAG_POT, and SPELL_GRAB_CONTROL_2.

◆ UpdateAI()

void boss_ignis::boss_ignisAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

321 {
322 if (!UpdateVictim())
323 return;
324
325 if( me->GetPositionX() < 490.0f || me->GetPositionX() > 690.0f || me->GetPositionY() < 130.0f || me->GetPositionY() > 410.0f )
326 {
328 return;
329 }
330
331 events.Update(diff);
332
334 return;
335
336 switch (events.ExecuteEvent())
337 {
338 case 0:
339 break;
343 if (++counter >= 20)
344 {
346 me->CastSpell(me, SPELL_BERSERK, true);
347 break;
348 }
349 events.RepeatEvent(RAID_MODE(40000, 30000));
350 break;
354 me->DisableRotate(true);
356 me->CastSpell(me->GetVictim(), S_SCORCH, false);
357 events.Repeat(20s);
358 events.RescheduleEvent(EVENT_ENABLE_ROTATE, 3s);
359 break;
362 me->DisableRotate(false);
363 break;
366 me->CastSpell(me->GetVictim(), S_FLAME_JETS, false);
367 events.Repeat(25s);
368 break;
369 case EVENT_GRAB:
370 {
371 std::list<Creature*> icl;
373
374 GuidVector playerGUIDs;
375 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
376 Player* temp = nullptr;
377
378 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
379 {
380 temp = itr->GetSource();
381 if( !temp->IsAlive() || temp->GetExactDist2d(me) > 90.0f )
382 continue;
383 if( me->GetVictim() && temp->GetGUID() == me->GetVictim()->GetGUID() )
384 continue;
385 bool found = false;
386 for (std::list<Creature*>::iterator iterator = icl.begin(); iterator != icl.end(); ++iterator)
387 {
388 if ((*iterator)->GetVictim() && (*iterator)->GetVictim()->GetGUID() == temp->GetGUID())
389 {
390 found = true;
391 break;
392 }
393 }
394
395 if( !found )
396 playerGUIDs.push_back(temp->GetGUID());
397 }
398
399 if( !playerGUIDs.empty() )
400 {
401 int8 pos = urand(0, playerGUIDs.size() - 1);
402 if( Player* pTarget = ObjectAccessor::GetPlayer(*me, playerGUIDs.at(pos)) )
403 {
405 me->CastSpell(pTarget, SPELL_GRAB, false);
406 }
407 }
408
409 events.Repeat(24s);
410 events.DelayEvents(6s);
411 }
412 break;
413 }
414
416 }
std::int8_t int8
Definition: Define.h:106
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::vector< ObjectGuid > GuidVector
Definition: ObjectGuid.h:258
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
#define S_FLAME_JETS
Definition: boss_ignis.cpp:30
#define SPELL_ACTIVATE_CONSTRUCT
Definition: boss_ignis.cpp:34
@ EVENT_ENABLE_ROTATE
Definition: boss_ignis.cpp:79
@ EMOTE_JETS
Definition: boss_ignis.cpp:69
@ SAY_SCORCH
Definition: boss_ignis.cpp:65
@ SAY_SUMMON
Definition: boss_ignis.cpp:63
@ SAY_BERSERK
Definition: boss_ignis.cpp:67
@ SAY_SLAG_POT
Definition: boss_ignis.cpp:64
#define SPELL_BERSERK
Definition: boss_ignis.cpp:39
#define SPELL_GRAB
Definition: boss_ignis.cpp:40
#define S_SCORCH
Definition: boss_ignis.cpp:33
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:92
bool UpdateVictim()
Definition: CreatureAI.cpp:269
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Map * GetMap() const
Definition: Object.h:517
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Player.h:1046
Definition: Unit.h:1290
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
bool IsAlive() const
Definition: Unit.h:1808
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16878
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void EnterEvadeMode(EvadeReason why) override
Definition: boss_ignis.cpp:418

References MapRefMgr::begin(), Unit::CastCustomSpell(), Unit::CastSpell(), counter, Unit::DisableRotate(), UnitAI::DoMeleeAttackIfReady(), EMOTE_JETS, MapRefMgr::end(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_ACTIVATE_CONSTRUCT, EVENT_ENABLE_ROTATE, EVENT_GRAB, EVENT_SPELL_FLAME_JETS, EVENT_SPELL_SCORCH, WorldObject::GetCreaturesWithEntryInRange(), Position::GetExactDist2d(), Object::GetGUID(), WorldObject::GetMap(), ObjectAccessor::GetPlayer(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsAlive(), ScriptedAI::me, NPC_IRON_CONSTRUCT, ScriptedAI::RAID_MODE(), S_FLAME_JETS, S_SCORCH, SAY_BERSERK, SAY_SCORCH, SAY_SLAG_POT, SAY_SUMMON, Unit::SendMovementFlagUpdate(), Unit::SetControlled(), SPELL_ACTIVATE_CONSTRUCT, SPELL_BERSERK, SPELL_GRAB, SPELLVALUE_MAX_TARGETS, UNIT_STATE_CASTING, UNIT_STATE_ROOT, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ bShattered

bool boss_ignis::boss_ignisAI::bShattered

◆ counter

uint8 boss_ignis::boss_ignisAI::counter

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_ignis::boss_ignisAI::events

◆ lastShatterMSTime

uint32 boss_ignis::boss_ignisAI::lastShatterMSTime

Referenced by JustEngagedWith(), Reset(), and SetData().