AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
GenericGameObjectScript< AI > Class Template Reference

#include "ScriptMgr.h"

Inheritance diagram for GenericGameObjectScript< AI >:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 GenericGameObjectScript (char const *name)
 
GameObjectAIGetAI (GameObject *me) const override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

template<class AI>
class GenericGameObjectScript< AI >

Constructor & Destructor Documentation

◆ GenericGameObjectScript()

template<class AI >
GenericGameObjectScript< AI >::GenericGameObjectScript ( char const *  name)
inline
2688: GameObjectScript(name) { }
Definition: ScriptMgr.h:759

Member Function Documentation

◆ GetAI()

template<class AI >
GameObjectAI * GenericGameObjectScript< AI >::GetAI ( GameObject me) const
inlineoverridevirtual

Reimplemented from GameObjectScript.

2689{ return new AI(me); }