AzerothCore 3.3.5a
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boss_felblood_kaelthas::boss_felblood_kaelthasAI Struct Reference
Inheritance diagram for boss_felblood_kaelthas::boss_felblood_kaelthasAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_felblood_kaelthasAI (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void InitializeAI () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void MoveInLineOfSight (Unit *who) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void LapseAction (uint8 action)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
EventMap events
 
EventMap events2
 
SummonList summons
 
bool introSpeak
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_felblood_kaelthasAI()

boss_felblood_kaelthas::boss_felblood_kaelthasAI::boss_felblood_kaelthasAI ( Creature creature)
inline
91 : ScriptedAI(creature), summons(me)
92 {
93 instance = creature->GetInstanceScript();
94 introSpeak = false;
95 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SummonList summons
Definition: boss_felblood_kaelthas.cpp:100
InstanceScript * instance
Definition: boss_felblood_kaelthas.cpp:97
bool introSpeak
Definition: boss_felblood_kaelthas.cpp:101

References WorldObject::GetInstanceScript(), instance, and introSpeak.

Member Function Documentation

◆ DamageTaken()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

158 {
159 if (damage >= me->GetHealth())
160 {
161 damage = me->GetHealth() - 1;
163 {
166 me->SetImmuneToAll(true);
167 me->CombatStop();
170 events.Reset();
173 }
174 }
175 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_FLAG_DISABLE_MOVE
Definition: Unit.h:450
@ SAY_DEATH
Definition: boss_felblood_kaelthas.cpp:31
@ EVENT_FINISH_TALK
Definition: boss_felblood_kaelthas.cpp:69
@ ACTION_REMOVE_FLY
Definition: boss_felblood_kaelthas.cpp:74
events
Definition: boss_sartura.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:23
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void SetRegeneratingHealth(bool c)
Definition: Creature.h:310
void SetReactState(ReactStates st)
Definition: Creature.h:89
bool isRegeneratingHealth()
Definition: Creature.h:309
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10401
uint32 GetHealth() const
Definition: Unit.h:1440
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
void LapseAction(uint8 action)
Definition: boss_felblood_kaelthas.cpp:177
EventMap events2
Definition: boss_felblood_kaelthas.cpp:99

References ACTION_REMOVE_FLY, Unit::CombatStop(), EVENT_FINISH_TALK, events2, Unit::GetHealth(), Creature::isRegeneratingHealth(), LapseAction(), ScriptedAI::me, REACT_PASSIVE, SAY_DEATH, EventMap::ScheduleEvent(), Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), and UNIT_FLAG_DISABLE_MOVE.

◆ InitializeAI()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

121 {
123 me->SetImmuneToAll(true);
124 }
virtual void InitializeAI()
Definition: UnitAI.h:193

References UnitAI::InitializeAI(), ScriptedAI::me, and Unit::SetImmuneToAll().

◆ JustDied()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

127 {
129 }
@ DONE
Definition: InstanceScript.h:59
@ DATA_KAELTHAS_EVENT
Definition: magisters_terrace.h:34
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_KAELTHAS_EVENT, DONE, instance, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

132 {
135
136 events.ScheduleEvent(EVENT_SPELL_FIREBALL, 0);
137 events.ScheduleEvent(EVENT_SPELL_PHOENIX, 15000);
138 events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 22000);
139 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
140
141 if (IsHeroic())
142 events.ScheduleEvent(EVENT_SPELL_SHOCK_BARRIER, 50000);
143 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ EVENT_SPELL_FLAMESTRIKE
Definition: boss_felblood_kaelthas.cpp:60
@ EVENT_SPELL_FIREBALL
Definition: boss_felblood_kaelthas.cpp:58
@ EVENT_SPELL_PHOENIX
Definition: boss_felblood_kaelthas.cpp:59
@ EVENT_CHECK_HEALTH
Definition: boss_felblood_kaelthas.cpp:62
@ EVENT_SPELL_SHOCK_BARRIER
Definition: boss_felblood_kaelthas.cpp:61
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void SetInCombatWithZone()
Definition: Creature.cpp:2723

References DATA_KAELTHAS_EVENT, EVENT_CHECK_HEALTH, EVENT_SPELL_FIREBALL, EVENT_SPELL_FLAMESTRIKE, EVENT_SPELL_PHOENIX, EVENT_SPELL_SHOCK_BARRIER, IN_PROGRESS, instance, ScriptedAI::IsHeroic(), ScriptedAI::me, ZoneScript::SetData(), and Creature::SetInCombatWithZone().

◆ JustSummoned()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

113 {
114 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
115 if (*itr == summon->GetGUID())
116 return;
117 summons.Summon(summon);
118 }
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
iterator end()
Definition: ScriptedCreature.h:60
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References SummonList::begin(), SummonList::end(), Object::GetGUID(), SummonList::Summon(), and summons.

◆ LapseAction()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::LapseAction ( uint8  action)
inline
178 {
179 uint8 counter = 0;
180 Map::PlayerList const& playerList = me->GetMap()->GetPlayers();
181 for (Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr, ++counter)
182 if (Player* player = itr->GetSource())
183 {
184 if (action == ACTION_TELEPORT_PLAYERS)
185 me->CastSpell(player, SPELL_GRAVITY_LAPSE_PLAYER + counter, true);
186 else if (action == ACTION_KNOCKUP)
187 player->CastSpell(player, SPELL_GRAVITY_LAPSE_DOT, true, nullptr, nullptr, me->GetGUID());
188 else if (action == ACTION_ALLOW_FLY)
189 player->CastSpell(player, SPELL_GRAVITY_LAPSE_FLY, true, nullptr, nullptr, me->GetGUID());
190 else if (action == ACTION_REMOVE_FLY)
191 {
192 player->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY);
193 player->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT);
194 }
195 }
196 }
std::uint8_t uint8
Definition: Define.h:110
@ ACTION_TELEPORT_PLAYERS
Definition: boss_felblood_kaelthas.cpp:71
@ ACTION_KNOCKUP
Definition: boss_felblood_kaelthas.cpp:72
@ ACTION_ALLOW_FLY
Definition: boss_felblood_kaelthas.cpp:73
@ SPELL_GRAVITY_LAPSE_DOT
Definition: boss_felblood_kaelthas.cpp:50
@ SPELL_GRAVITY_LAPSE_FLY
Definition: boss_felblood_kaelthas.cpp:49
@ SPELL_GRAVITY_LAPSE_PLAYER
Definition: boss_felblood_kaelthas.cpp:48
Definition: LinkedList.h:139
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1046
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References ACTION_ALLOW_FLY, ACTION_KNOCKUP, ACTION_REMOVE_FLY, ACTION_TELEPORT_PLAYERS, MapRefMgr::begin(), Unit::CastSpell(), MapRefMgr::end(), Object::GetGUID(), WorldObject::GetMap(), Map::GetPlayers(), ScriptedAI::me, SPELL_GRAVITY_LAPSE_DOT, SPELL_GRAVITY_LAPSE_FLY, and SPELL_GRAVITY_LAPSE_PLAYER.

Referenced by DamageTaken(), and UpdateAI().

◆ MoveInLineOfSight()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

146 {
147 if (!introSpeak && me->IsWithinDistInMap(who, 40.0f) && who->GetTypeId() == TYPEID_PLAYER)
148 {
150 introSpeak = true;
152 }
153
155 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_AGGRO
Definition: boss_felblood_kaelthas.cpp:25
@ EVENT_INIT_COMBAT
Definition: boss_felblood_kaelthas.cpp:57
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158
TypeID GetTypeId() const
Definition: Object.h:121
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321

References EVENT_INIT_COMBAT, events2, Object::GetTypeId(), introSpeak, WorldObject::IsWithinDistInMap(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), SAY_AGGRO, EventMap::ScheduleEvent(), and TYPEID_PLAYER.

◆ Reset()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

104 {
105 events.Reset();
109 me->SetImmuneToAll(false);
110 }
@ NOT_STARTED
Definition: InstanceScript.h:56
@ SPELL_EFFECT_INTERRUPT_CAST
Definition: SharedDefines.h:818
@ IMMUNITY_EFFECT
Definition: SharedDefines.h:1366
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13300

References Unit::ApplySpellImmune(), DATA_KAELTHAS_EVENT, SummonList::DespawnAll(), IMMUNITY_EFFECT, instance, ScriptedAI::me, NOT_STARTED, ZoneScript::SetData(), Unit::SetImmuneToAll(), SPELL_EFFECT_INTERRUPT_CAST, and summons.

◆ UpdateAI()

void boss_felblood_kaelthas::boss_felblood_kaelthasAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

199 {
200 events2.Update(diff);
201 switch (events2.ExecuteEvent())
202 {
204 me->SetImmuneToAll(false);
205 if (Unit* target = SelectTargetFromPlayerList(50.0f))
206 AttackStart(target);
207 return;
209 me->KillSelf();
210 return;
211 }
212
213 if (!UpdateVictim())
214 return;
215
216 events.Update(diff);
218 return;
219
220 switch (uint32 eventId = events.ExecuteEvent())
221 {
224 events.ScheduleEvent(EVENT_SPELL_FIREBALL, urand(3000, 4500));
225 break;
227 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
228 {
229 me->CastSpell(target, SPELL_FLAMESTRIKE_SUMMON, true);
231 }
232 events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 25000);
233 break;
237 events.ScheduleEvent(EVENT_SPELL_SHOCK_BARRIER, 50000);
238 break;
241 me->CastSpell(me, SPELL_PHOENIX, false);
242 events.ScheduleEvent(EVENT_SPELL_PHOENIX, 60000);
243 break;
245 if (HealthBelowPct(50))
246 {
249 events.Reset();
250
251 me->StopMoving();
254
255 events.SetPhase(1);
256 events.ScheduleEvent(EVENT_GRAVITY_LAPSE_1_1, 0);
257 break;
258 }
259 events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
260 break;
265 events.ScheduleEvent(EVENT_GRAVITY_LAPSE_2, 2000);
266 break;
269 events.ScheduleEvent(EVENT_GRAVITY_LAPSE_3, 1000);
270 break;
273 events.ScheduleEvent(EVENT_GRAVITY_LAPSE_4, 1000);
274 break;
277 for (uint8 i = 0; i < 3; ++i)
279
281 events.ScheduleEvent(EVENT_GRAVITY_LAPSE_5, 30000);
282 break;
288 events.ScheduleEvent(EVENT_GRAVITY_LAPSE_1_2, 10000);
289 break;
290 }
291
292 if (events.GetPhaseMask() == 0)
294 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ SAY_RECAST_GRAVITY
Definition: boss_felblood_kaelthas.cpp:30
@ SAY_PHOENIX
Definition: boss_felblood_kaelthas.cpp:26
@ SAY_FLAMESTRIKE
Definition: boss_felblood_kaelthas.cpp:27
@ SAY_TIRED
Definition: boss_felblood_kaelthas.cpp:29
@ SAY_GRAVITY_LAPSE
Definition: boss_felblood_kaelthas.cpp:28
@ EVENT_GRAVITY_LAPSE_1_2
Definition: boss_felblood_kaelthas.cpp:64
@ EVENT_GRAVITY_LAPSE_2
Definition: boss_felblood_kaelthas.cpp:65
@ EVENT_GRAVITY_LAPSE_5
Definition: boss_felblood_kaelthas.cpp:68
@ EVENT_GRAVITY_LAPSE_3
Definition: boss_felblood_kaelthas.cpp:66
@ EVENT_GRAVITY_LAPSE_1_1
Definition: boss_felblood_kaelthas.cpp:63
@ EVENT_GRAVITY_LAPSE_4
Definition: boss_felblood_kaelthas.cpp:67
@ SPELL_POWER_FEEDBACK
Definition: boss_felblood_kaelthas.cpp:52
@ SPELL_PHOENIX
Definition: boss_felblood_kaelthas.cpp:40
@ SPELL_SHOCK_BARRIER
Definition: boss_felblood_kaelthas.cpp:41
@ SPELL_FIREBALL_N
Definition: boss_felblood_kaelthas.cpp:37
@ SPELL_GRAVITY_LAPSE_CHANNEL
Definition: boss_felblood_kaelthas.cpp:51
@ SPELL_SUMMON_ARCANE_SPHERE
Definition: boss_felblood_kaelthas.cpp:45
@ SPELL_FLAMESTRIKE_SUMMON
Definition: boss_felblood_kaelthas.cpp:39
@ SPELL_FIREBALL_H
Definition: boss_felblood_kaelthas.cpp:38
@ SPELL_TELEPORT_CENTER
Definition: boss_felblood_kaelthas.cpp:46
@ SPELL_GRAVITY_LAPSE_INITIAL
Definition: boss_felblood_kaelthas.cpp:47
@ SPELL_PYROBLAST
Definition: boss_felblood_kaelthas.cpp:42
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:388
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
Definition: Unit.h:1290
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
void StopMoving()
Definition: Unit.cpp:16824
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1551
void MoveIdle()
Definition: MotionMaster.cpp:231
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References ACTION_ALLOW_FLY, ACTION_KNOCKUP, ACTION_REMOVE_FLY, ACTION_TELEPORT_PLAYERS, Unit::ApplySpellImmune(), ScriptedAI::AttackStart(), Unit::CastCustomSpell(), Unit::CastSpell(), MotionMaster::Clear(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DUNGEON_MODE(), EVENT_CHECK_HEALTH, EVENT_FINISH_TALK, EVENT_GRAVITY_LAPSE_1_1, EVENT_GRAVITY_LAPSE_1_2, EVENT_GRAVITY_LAPSE_2, EVENT_GRAVITY_LAPSE_3, EVENT_GRAVITY_LAPSE_4, EVENT_GRAVITY_LAPSE_5, EVENT_INIT_COMBAT, EVENT_SPELL_FIREBALL, EVENT_SPELL_FLAMESTRIKE, EVENT_SPELL_PHOENIX, EVENT_SPELL_SHOCK_BARRIER, events2, EventMap::ExecuteEvent(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), IMMUNITY_EFFECT, Unit::InterruptNonMeleeSpells(), Unit::KillSelf(), LapseAction(), ScriptedAI::me, MotionMaster::MoveIdle(), SAY_FLAMESTRIKE, SAY_GRAVITY_LAPSE, SAY_PHOENIX, SAY_RECAST_GRAVITY, SAY_TIRED, UnitAI::SelectTarget(), ScriptedAI::SelectTargetFromPlayerList(), Unit::SetImmuneToAll(), SPELL_EFFECT_INTERRUPT_CAST, SPELL_FIREBALL_H, SPELL_FIREBALL_N, SPELL_FLAMESTRIKE_SUMMON, SPELL_GRAVITY_LAPSE_CHANNEL, SPELL_GRAVITY_LAPSE_INITIAL, SPELL_PHOENIX, SPELL_POWER_FEEDBACK, SPELL_PYROBLAST, SPELL_SHOCK_BARRIER, SPELL_SUMMON_ARCANE_SPHERE, SPELL_TELEPORT_CENTER, SPELLVALUE_MAX_TARGETS, Unit::StopMoving(), UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_felblood_kaelthas::boss_felblood_kaelthasAI::events

◆ events2

EventMap boss_felblood_kaelthas::boss_felblood_kaelthasAI::events2

◆ instance

InstanceScript* boss_felblood_kaelthas::boss_felblood_kaelthasAI::instance

◆ introSpeak

bool boss_felblood_kaelthas::boss_felblood_kaelthasAI::introSpeak

◆ summons

SummonList boss_felblood_kaelthas::boss_felblood_kaelthasAI::summons

Referenced by JustSummoned(), and Reset().