308 {
313
317 if (
Player* player = i->GetSource())
318 {
321 }
322
324 }
@ SPELL_SPIRIT_CHAINS
Definition: boss_teron_gorefiend.cpp:50
@ SPELL_SPIRIT_LANCE
Definition: boss_teron_gorefiend.cpp:49
@ SPELL_BRIEF_STUN
Definition: boss_teron_gorefiend.cpp:47
@ SPELL_SPIRIT_VOLLEY
Definition: boss_teron_gorefiend.cpp:51
@ IMMUNITY_ALLOW_ID
Definition: SharedDefines.h:1373
@ IMMUNITY_SCHOOL
Definition: SharedDefines.h:1368
@ SPELL_SCHOOL_MASK_NORMAL
Definition: SharedDefines.h:269
Definition: LinkedList.h:139
void SetInCombatWithZone()
Definition: Creature.cpp:2723
Creature * ToCreature()
Definition: Object.h:197
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1046
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13300
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
Unit * GetUnitOwner() const
Definition: SpellScript.cpp:1030