504 {
508 {
511
513 {
514 if (count >= 3)
515 {
518 }
519
521 }
523 }
524
525 return true;
526 }
std::uint8_t uint8
Definition: Define.h:110
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ ACTION_REMOVE_SKADI
Definition: boss_skadi.cpp:63
@ SPELL_LAUNCH_HARPOON
Definition: boss_skadi.cpp:51
@ ACTION_MYGIRL_ACHIEVEMENT
Definition: boss_skadi.cpp:65
@ DATA_SKADI_THE_RUTHLESS
Definition: utgarde_pinnacle.h:32
@ DATA_GRAUF
Definition: utgarde_pinnacle.h:34
@ SKADI_HITS
Definition: utgarde_pinnacle.h:44
@ SKADI_IN_RANGE
Definition: utgarde_pinnacle.h:45
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
void CastSpell(Unit *target, uint32 spell)
Definition: GameObject.cpp:2073
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: InstanceScript.h:140
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53