AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_flame_leviathan_seat::boss_flame_leviathan_seatAI Struct Reference
Inheritance diagram for boss_flame_leviathan_seat::boss_flame_leviathan_seatAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 boss_flame_leviathan_seatAI (Creature *creature)
 
void EnterEvadeMode (EvadeReason) override
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void AttackStart (Unit *) override
 
void PassengerBoarded (Unit *who, int8 seatId, bool apply) override
 == Fields =======================================
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

Vehiclevehicle
 
uint32 _despawnTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_flame_leviathan_seatAI()

boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::boss_flame_leviathan_seatAI ( Creature creature)
inline
715 : VehicleAI(creature), vehicle(creature->GetVehicleKit())
716 {
719 }
#define ASSERT
Definition: Errors.h:68
@ REACT_PASSIVE
Definition: Unit.h:1035
Definition: CombatAI.h:99
Creature *const me
Definition: CreatureAI.h:73
void SetReactState(ReactStates st)
Definition: Creature.h:90
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
Vehicle * vehicle
Definition: boss_flame_leviathan.cpp:721

References ASSERT, and REACT_PASSIVE.

Member Function Documentation

◆ AttackStart()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from VehicleAI.

751{ }

◆ EnterEvadeMode()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

725 {
727 }
void InstallAllAccessories(bool evading)
Definition: Vehicle.cpp:85

References Vehicle::InstallAllAccessories().

◆ PassengerBoarded()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

754 {
755 if (who->GetTypeId() != TYPEID_PLAYER || !me->GetVehicle())
756 return;
757
758 who->ApplySpellImmune(63847, IMMUNITY_ID, 63847, apply); // SPELL_FLAME_VENTS_TRIGGER
759 who->ApplySpellImmune(SPELL_MISSILE_BARRAGE, IMMUNITY_ID, SPELL_MISSILE_BARRAGE, apply);
760 who->ApplySpellImmune(SPELL_BATTERING_RAM, IMMUNITY_ID, SPELL_BATTERING_RAM, apply);
761
762 if (seatId == SEAT_PLAYER)
763 {
764 if (Unit* turret = me->GetVehicleKit()->GetPassenger(SEAT_TURRET))
765 {
766 if (apply)
767 {
768 turret->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
769 turret->GetAI()->AttackStart(who);
770 if (Creature* leviathan = me->GetVehicleCreatureBase())
771 leviathan->AI()->Talk(FLAME_LEVIATHAN_SAY_PLAYER_RIDING);
772 }
773 else
774 {
775 turret->ReplaceAllUnitFlags(UNIT_FLAG_NOT_SELECTABLE);
776 turret->SetImmuneToAll(true);
777 if (turret->GetTypeId() == TYPEID_UNIT)
778 turret->ToCreature()->AI()->EnterEvadeMode();
779 }
780 }
781 }
782 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ UNIT_FLAG_NONE
Definition: Unit.h:447
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_BATTERING_RAM
Definition: boss_flame_leviathan.cpp:41
@ SPELL_MISSILE_BARRAGE
Definition: boss_flame_leviathan.cpp:43
@ SEAT_PLAYER
Definition: boss_flame_leviathan.cpp:162
@ SEAT_TURRET
Definition: boss_flame_leviathan.cpp:163
@ FLAME_LEVIATHAN_SAY_PLAYER_RIDING
Definition: boss_flame_leviathan.cpp:134
@ IMMUNITY_ID
Definition: SharedDefines.h:1400
Definition: Creature.h:46
Definition: Unit.h:1302
Vehicle * GetVehicle() const
Definition: Unit.h:2368
Creature * GetVehicleCreatureBase() const
Definition: Unit.cpp:19011
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:226

References Unit::ApplySpellImmune(), FLAME_LEVIATHAN_SAY_PLAYER_RIDING, Vehicle::GetPassenger(), Object::GetTypeId(), Unit::GetVehicleCreatureBase(), Unit::GetVehicleKit(), IMMUNITY_ID, SEAT_PLAYER, SEAT_TURRET, SPELL_BATTERING_RAM, SPELL_MISSILE_BARRAGE, TYPEID_PLAYER, TYPEID_UNIT, UNIT_FLAG_NONE, and UNIT_FLAG_NOT_SELECTABLE.

◆ Reset()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

730 {
732 }
Map * GetMap() const
Definition: Object.h:517
bool Is25ManRaid() const
Definition: Map.h:453
uint32 _despawnTimer
Definition: boss_flame_leviathan.cpp:722

◆ UpdateAI()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from VehicleAI.

735 {
736 if (_despawnTimer)
737 {
738 _despawnTimer += diff;
739 if (_despawnTimer >= 2000)
740 {
741 _despawnTimer = 0;
742 if (Vehicle* veh = me->GetVehicle())
743 if (veh->GetPassenger(0) == me || veh->GetPassenger(1) == me)
745 }
746 }
747
749 }
void UpdateAI(uint32 diff) override
Definition: CombatAI.cpp:275
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
Definition: Vehicle.h:30

References VehicleAI::UpdateAI().

Member Data Documentation

◆ _despawnTimer

uint32 boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::_despawnTimer

◆ vehicle

Vehicle* boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::vehicle