AzerothCore 3.3.5a
OpenSource WoW Emulator
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BattlegroundRL.h File Reference
#include "Arena.h"

Go to the source code of this file.

Classes

class  BattlegroundRL
 

Enumerations

enum  BattlegroundRLObjectTypes {
  BG_RL_OBJECT_DOOR_1 = 0 ,
  BG_RL_OBJECT_DOOR_2 = 1 ,
  BG_RL_OBJECT_BUFF_1 = 2 ,
  BG_RL_OBJECT_BUFF_2 = 3 ,
  BG_RL_OBJECT_READY_MARKER_1 = 4 ,
  BG_RL_OBJECT_READY_MARKER_2 = 5 ,
  BG_RL_OBJECT_MAX = 6
}
 
enum  BattlegroundRLObjects {
  BG_RL_OBJECT_TYPE_DOOR_1 = 185918 ,
  BG_RL_OBJECT_TYPE_DOOR_2 = 185917 ,
  BG_RL_OBJECT_TYPE_BUFF_1 = 184663 ,
  BG_RL_OBJECT_TYPE_BUFF_2 = 184664
}
 

Enumeration Type Documentation

◆ BattlegroundRLObjects

Enumerator
BG_RL_OBJECT_TYPE_DOOR_1 
BG_RL_OBJECT_TYPE_DOOR_2 
BG_RL_OBJECT_TYPE_BUFF_1 
BG_RL_OBJECT_TYPE_BUFF_2 
35{
40};
@ BG_RL_OBJECT_TYPE_DOOR_2
Definition: BattlegroundRL.h:37
@ BG_RL_OBJECT_TYPE_DOOR_1
Definition: BattlegroundRL.h:36
@ BG_RL_OBJECT_TYPE_BUFF_2
Definition: BattlegroundRL.h:39
@ BG_RL_OBJECT_TYPE_BUFF_1
Definition: BattlegroundRL.h:38

◆ BattlegroundRLObjectTypes

Enumerator
BG_RL_OBJECT_DOOR_1 
BG_RL_OBJECT_DOOR_2 
BG_RL_OBJECT_BUFF_1 
BG_RL_OBJECT_BUFF_2 
BG_RL_OBJECT_READY_MARKER_1 
BG_RL_OBJECT_READY_MARKER_2 
BG_RL_OBJECT_MAX 
24{
32};
@ BG_RL_OBJECT_READY_MARKER_2
Definition: BattlegroundRL.h:30
@ BG_RL_OBJECT_READY_MARKER_1
Definition: BattlegroundRL.h:29
@ BG_RL_OBJECT_BUFF_2
Definition: BattlegroundRL.h:28
@ BG_RL_OBJECT_BUFF_1
Definition: BattlegroundRL.h:27
@ BG_RL_OBJECT_MAX
Definition: BattlegroundRL.h:31
@ BG_RL_OBJECT_DOOR_2
Definition: BattlegroundRL.h:26
@ BG_RL_OBJECT_DOOR_1
Definition: BattlegroundRL.h:25