AzerothCore 3.3.5a
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npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI Struct Reference
Inheritance diagram for npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_rizzle_sprysprocketAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *who) override
 
void sGossipSelect (Player *player, uint32, uint32) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid PlayerGUID
 
uint32 SpellEscapeTimer
 
uint32 TeleportTimer
 
uint32 CheckTimer
 
uint32 GrenadeTimer
 
uint32 MustDieTimer
 
uint32 CurrWP
 
bool MustDie
 
bool Escape
 
bool ContinueWP
 
bool Reached
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_rizzle_sprysprocketAI()

npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::npc_rizzle_sprysprocketAI ( Creature creature)
inline
221: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ AttackStart()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

243 {
244 if (!who || PlayerGUID)
245 return;
246
247 Player* player = who->ToPlayer();
248
250 {
251 PlayerGUID = who->GetGUID();
253 DoCast(who, SPELL_RIZZLE_BLACKJACK, false);
254 return;
255 }
256 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ SAY_RIZZLE_START
Definition: zone_azshara.cpp:144
@ QUEST_CHASING_THE_MOONSTONE
Definition: zone_azshara.cpp:133
@ SPELL_RIZZLE_BLACKJACK
Definition: zone_azshara.cpp:137
Talk
Definition: boss_fathomlord_karathress.cpp:23
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Player * ToPlayer()
Definition: Object.h:195
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Definition: Player.h:1046
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
ObjectGuid PlayerGUID
Definition: zone_azshara.cpp:371

References UnitAI::DoCast(), Object::GetGUID(), Player::GetQuestStatus(), PlayerGUID, QUEST_CHASING_THE_MOONSTONE, QUEST_STATUS_INCOMPLETE, SAY_RIZZLE_START, SPELL_RIZZLE_BLACKJACK, and Object::ToPlayer().

◆ JustEngagedWith()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

240{ }

◆ MovementInform()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

267 {
268 if (type != POINT_MOTION_TYPE)
269 return;
270
271 if (id == 57)
272 {
274 return;
275 }
276
277 ++CurrWP;
278 ContinueWP = true;
279 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
Creature * me
Definition: ScriptedCreature.h:282
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
bool ContinueWP
Definition: zone_azshara.cpp:380
uint32 CurrWP
Definition: zone_azshara.cpp:377

References ContinueWP, CurrWP, Creature::DespawnOrUnsummon(), ScriptedAI::me, and POINT_MOTION_TYPE.

◆ Reset()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

224 {
225 SpellEscapeTimer = 1300;
226 TeleportTimer = 3500;
227 CheckTimer = 10000;
228 GrenadeTimer = 30000;
229 MustDieTimer = 3000;
230 CurrWP = 0;
231
233
234 MustDie = false;
235 Escape = false;
236 ContinueWP = false;
237 Reached = false;
238 }
void Clear()
Definition: ObjectGuid.h:140
uint32 MustDieTimer
Definition: zone_azshara.cpp:376
bool Reached
Definition: zone_azshara.cpp:381
uint32 CheckTimer
Definition: zone_azshara.cpp:374
bool Escape
Definition: zone_azshara.cpp:379
uint32 TeleportTimer
Definition: zone_azshara.cpp:373
uint32 SpellEscapeTimer
Definition: zone_azshara.cpp:372
bool MustDie
Definition: zone_azshara.cpp:378
uint32 GrenadeTimer
Definition: zone_azshara.cpp:375

References CheckTimer, ObjectGuid::Clear(), ContinueWP, CurrWP, Escape, GrenadeTimer, MustDie, MustDieTimer, PlayerGUID, Reached, SpellEscapeTimer, and TeleportTimer.

◆ sGossipSelect()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::sGossipSelect ( Player player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

259 {
260 CloseGossipMenuFor(player);
262 MustDieTimer = 3000;
263 MustDie = true;
264 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ SPELL_GIVE_SOUTHFURY_MOONSTONE
Definition: zone_azshara.cpp:142
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), CloseGossipMenuFor(), ScriptedAI::me, MustDie, MustDieTimer, and SPELL_GIVE_SOUTHFURY_MOONSTONE.

◆ UpdateAI()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

282 {
283 if (MustDie)
284 {
285 if (MustDieTimer <= diff)
286 {
288 return;
289 }
290 else MustDieTimer -= diff;
291 }
292
293 if (!Escape)
294 {
295 if (!PlayerGUID)
296 return;
297
298 if (SpellEscapeTimer <= diff)
299 {
301 SpellEscapeTimer = 10000;
302 }
303 else SpellEscapeTimer -= diff;
304
305 if (TeleportTimer <= diff)
306 {
307 // temp solution - unit can't be teleported by core using spelleffect 5, only players
308 me->NearTeleportTo(3706.39f, -3969.15f, 35.9118f, me->GetOrientation());
309
310 //begin swimming and summon depth charges
312 if (!player)
313 return;
314
315 Talk(MSG_ESCAPE_NOTICE, player);
317 me->SetHover(true);
318 me->SetSwim(true);
319 me->SetSpeed(MOVE_RUN, 0.85f, true);
322 Escape = true;
323 }
324 else TeleportTimer -= diff;
325
326 return;
327 }
328
329 if (ContinueWP)
330 {
332 ContinueWP = false;
333 }
334
335 if (GrenadeTimer <= diff)
336 {
338 {
339 Talk(SAY_RIZZLE_GRENADE, player);
340 DoCast(player, SPELL_RIZZLE_FROST_GRENADE, true);
341 }
342 GrenadeTimer = 30000;
343 }
344 else GrenadeTimer -= diff;
345
346 if (CheckTimer <= diff)
347 {
349 if (!player)
350 {
352 return;
353 }
354
355 if (me->IsWithinDist(player, 10) && me->GetPositionX() > player->GetPositionX() && !Reached)
356 {
362 Reached = true;
363 }
364
365 CheckTimer = 1000;
366 }
367 else CheckTimer -= diff;
368 }
NPCFlags
Non Player Character flags.
Definition: Unit.h:514
@ MOVE_RUN
Definition: Unit.h:379
Position const WPs[58]
Definition: zone_azshara.cpp:152
@ SPELL_RIZZLE_ESCAPE
Definition: zone_azshara.cpp:138
@ SAY_RIZZLE_FINAL
Definition: zone_azshara.cpp:146
@ SPELL_RIZZLE_FROST_GRENADE
Definition: zone_azshara.cpp:139
@ SPELL_PERIODIC_DEPTH_CHARGE
Definition: zone_azshara.cpp:141
@ SAY_RIZZLE_GRENADE
Definition: zone_azshara.cpp:145
@ MSG_ESCAPE_NOTICE
Definition: zone_azshara.cpp:147
@ FACTION_FRIENDLY
Definition: SharedDefines.h:173
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3257
bool SetSwim(bool enable) override
Definition: Creature.cpp:3129
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1316
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14323
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20148
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:1649
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:178
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
void MoveIdle()
Definition: MotionMaster.cpp:231

References CheckTimer, ContinueWP, CurrWP, Creature::DespawnOrUnsummon(), UnitAI::DoCast(), Escape, FACTION_FRIENDLY, Unit::GetMotionMaster(), Position::GetOrientation(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), GrenadeTimer, WorldObject::IsWithinDist(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveIdle(), MotionMaster::MovementExpired(), MotionMaster::MovePoint(), MSG_ESCAPE_NOTICE, MustDie, MustDieTimer, Unit::NearTeleportTo(), PlayerGUID, Reached, Unit::RemoveAurasDueToSpell(), Unit::ReplaceAllNpcFlags(), SAY_RIZZLE_FINAL, SAY_RIZZLE_GRENADE, Unit::SetFaction(), Creature::SetHover(), Unit::SetSpeed(), Creature::SetSwim(), SPELL_PERIODIC_DEPTH_CHARGE, SPELL_RIZZLE_ESCAPE, SPELL_RIZZLE_FROST_GRENADE, SpellEscapeTimer, TeleportTimer, and WPs.

Member Data Documentation

◆ CheckTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::CheckTimer
private

Referenced by Reset(), and UpdateAI().

◆ ContinueWP

bool npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::ContinueWP
private

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ CurrWP

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::CurrWP
private

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ Escape

bool npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::Escape
private

Referenced by Reset(), and UpdateAI().

◆ GrenadeTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::GrenadeTimer
private

Referenced by Reset(), and UpdateAI().

◆ MustDie

bool npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::MustDie
private

Referenced by Reset(), sGossipSelect(), and UpdateAI().

◆ MustDieTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::MustDieTimer
private

Referenced by Reset(), sGossipSelect(), and UpdateAI().

◆ PlayerGUID

ObjectGuid npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::PlayerGUID
private

Referenced by AttackStart(), Reset(), and UpdateAI().

◆ Reached

bool npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::Reached
private

Referenced by Reset(), and UpdateAI().

◆ SpellEscapeTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::SpellEscapeTimer
private

Referenced by Reset(), and UpdateAI().

◆ TeleportTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::TeleportTimer
private

Referenced by Reset(), and UpdateAI().