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npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI Struct Reference
Inheritance diagram for npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_rizzle_sprysprocketAI (Creature *creature)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *who) override
void sGossipSelect (Player *player, uint32, uint32) override
void MovementInform (uint32 type, uint32 id) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

ObjectGuid PlayerGUID
uint32 SpellEscapeTimer
uint32 TeleportTimer
uint32 CheckTimer
uint32 GrenadeTimer
uint32 MustDieTimer
uint32 CurrWP
bool MustDie
bool Escape
bool ContinueWP
bool Reached

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_rizzle_sprysprocketAI()

npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::npc_rizzle_sprysprocketAI ( Creature creature)
221: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ AttackStart()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::AttackStart ( Unit who)

Reimplemented from ScriptedAI.

243 {
244 if (!who || PlayerGUID)
245 return;
247 Player* player = who->ToPlayer();
250 {
251 PlayerGUID = who->GetGUID();
253 DoCast(who, SPELL_RIZZLE_BLACKJACK, false);
254 return;
255 }
256 }
Definition: QuestDef.h:103
Definition: zone_azshara.cpp:144
Definition: zone_azshara.cpp:133
Definition: zone_azshara.cpp:137
Definition: boss_fathomlord_karathress.cpp:23
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Player * ToPlayer()
Definition: Object.h:195
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Definition: Player.h:1046
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
ObjectGuid PlayerGUID
Definition: zone_azshara.cpp:371


◆ JustEngagedWith()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

240{ }

◆ MovementInform()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::MovementInform ( uint32  type,
uint32  id 

Reimplemented from ScriptedAI.

267 {
268 if (type != POINT_MOTION_TYPE)
269 return;
271 if (id == 57)
272 {
274 return;
275 }
277 ++CurrWP;
278 ContinueWP = true;
279 }
Definition: MotionMaster.h:46
Creature * me
Definition: ScriptedCreature.h:282
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
bool ContinueWP
Definition: zone_azshara.cpp:380
uint32 CurrWP
Definition: zone_azshara.cpp:377

References ContinueWP, CurrWP, Creature::DespawnOrUnsummon(), ScriptedAI::me, and POINT_MOTION_TYPE.

◆ Reset()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::Reset ( )

Reimplemented from ScriptedAI.

224 {
225 SpellEscapeTimer = 1300;
226 TeleportTimer = 3500;
227 CheckTimer = 10000;
228 GrenadeTimer = 30000;
229 MustDieTimer = 3000;
230 CurrWP = 0;
234 MustDie = false;
235 Escape = false;
236 ContinueWP = false;
237 Reached = false;
238 }
void Clear()
Definition: ObjectGuid.h:140
uint32 MustDieTimer
Definition: zone_azshara.cpp:376
bool Reached
Definition: zone_azshara.cpp:381
uint32 CheckTimer
Definition: zone_azshara.cpp:374
bool Escape
Definition: zone_azshara.cpp:379
uint32 TeleportTimer
Definition: zone_azshara.cpp:373
uint32 SpellEscapeTimer
Definition: zone_azshara.cpp:372
bool MustDie
Definition: zone_azshara.cpp:378
uint32 GrenadeTimer
Definition: zone_azshara.cpp:375

References CheckTimer, ObjectGuid::Clear(), ContinueWP, CurrWP, Escape, GrenadeTimer, MustDie, MustDieTimer, PlayerGUID, Reached, SpellEscapeTimer, and TeleportTimer.

◆ sGossipSelect()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::sGossipSelect ( Player player,
uint32  ,

Reimplemented from UnitAI.

259 {
260 CloseGossipMenuFor(player);
262 MustDieTimer = 3000;
263 MustDie = true;
264 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
Definition: zone_azshara.cpp:142
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), CloseGossipMenuFor(), ScriptedAI::me, MustDie, MustDieTimer, and SPELL_GIVE_SOUTHFURY_MOONSTONE.

◆ UpdateAI()

void npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

282 {
283 if (MustDie)
284 {
285 if (MustDieTimer <= diff)
286 {
288 return;
289 }
290 else MustDieTimer -= diff;
291 }
293 if (!Escape)
294 {
295 if (!PlayerGUID)
296 return;
298 if (SpellEscapeTimer <= diff)
299 {
301 SpellEscapeTimer = 10000;
302 }
303 else SpellEscapeTimer -= diff;
305 if (TeleportTimer <= diff)
306 {
307 // temp solution - unit can't be teleported by core using spelleffect 5, only players
308 me->NearTeleportTo(3706.39f, -3969.15f, 35.9118f, me->GetOrientation());
310 //begin swimming and summon depth charges
312 if (!player)
313 return;
315 Talk(MSG_ESCAPE_NOTICE, player);
317 me->SetHover(true);
318 me->SetSwim(true);
319 me->SetSpeed(MOVE_RUN, 0.85f, true);
322 Escape = true;
323 }
324 else TeleportTimer -= diff;
326 return;
327 }
329 if (ContinueWP)
330 {
332 ContinueWP = false;
333 }
335 if (GrenadeTimer <= diff)
336 {
338 {
339 Talk(SAY_RIZZLE_GRENADE, player);
340 DoCast(player, SPELL_RIZZLE_FROST_GRENADE, true);
341 }
342 GrenadeTimer = 30000;
343 }
344 else GrenadeTimer -= diff;
346 if (CheckTimer <= diff)
347 {
349 if (!player)
350 {
352 return;
353 }
355 if (me->IsWithinDist(player, 10) && me->GetPositionX() > player->GetPositionX() && !Reached)
356 {
362 Reached = true;
363 }
365 CheckTimer = 1000;
366 }
367 else CheckTimer -= diff;
368 }
Non Player Character flags.
Definition: Unit.h:514
Definition: Unit.h:379
Position const WPs[58]
Definition: zone_azshara.cpp:152
Definition: zone_azshara.cpp:138
Definition: zone_azshara.cpp:146
Definition: zone_azshara.cpp:139
Definition: zone_azshara.cpp:141
Definition: zone_azshara.cpp:145
Definition: zone_azshara.cpp:147
Definition: SharedDefines.h:173
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3257
bool SetSwim(bool enable) override
Definition: Creature.cpp:3129
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1316
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14323
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20148
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:1649
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:178
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
void MoveIdle()
Definition: MotionMaster.cpp:231

References CheckTimer, ContinueWP, CurrWP, Creature::DespawnOrUnsummon(), UnitAI::DoCast(), Escape, FACTION_FRIENDLY, Unit::GetMotionMaster(), Position::GetOrientation(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), GrenadeTimer, WorldObject::IsWithinDist(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveIdle(), MotionMaster::MovementExpired(), MotionMaster::MovePoint(), MSG_ESCAPE_NOTICE, MustDie, MustDieTimer, Unit::NearTeleportTo(), PlayerGUID, Reached, Unit::RemoveAurasDueToSpell(), Unit::ReplaceAllNpcFlags(), SAY_RIZZLE_FINAL, SAY_RIZZLE_GRENADE, Unit::SetFaction(), Creature::SetHover(), Unit::SetSpeed(), Creature::SetSwim(), SPELL_PERIODIC_DEPTH_CHARGE, SPELL_RIZZLE_ESCAPE, SPELL_RIZZLE_FROST_GRENADE, SpellEscapeTimer, TeleportTimer, and WPs.

Member Data Documentation

◆ CheckTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::CheckTimer

Referenced by Reset(), and UpdateAI().

◆ ContinueWP

bool npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::ContinueWP

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ CurrWP

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::CurrWP

Referenced by MovementInform(), Reset(), and UpdateAI().

◆ Escape

bool npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::Escape

Referenced by Reset(), and UpdateAI().

◆ GrenadeTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::GrenadeTimer

Referenced by Reset(), and UpdateAI().

◆ MustDie

bool npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::MustDie

Referenced by Reset(), sGossipSelect(), and UpdateAI().

◆ MustDieTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::MustDieTimer

Referenced by Reset(), sGossipSelect(), and UpdateAI().

◆ PlayerGUID

ObjectGuid npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::PlayerGUID

Referenced by AttackStart(), Reset(), and UpdateAI().

◆ Reached

bool npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::Reached

Referenced by Reset(), and UpdateAI().

◆ SpellEscapeTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::SpellEscapeTimer

Referenced by Reset(), and UpdateAI().

◆ TeleportTimer

uint32 npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::TeleportTimer

Referenced by Reset(), and UpdateAI().