AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_floon Class Reference
Inheritance diagram for npc_floon:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_floonAI
 

Public Member Functions

 npc_floon ()
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_floon()

npc_floon::npc_floon ( )
inline
501: CreatureScript("npc_floon") { }
Definition: ScriptMgr.h:719

Member Function Documentation

◆ GetAI()

CreatureAI * npc_floon::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

531 {
532 return new npc_floonAI(creature);
533 }

◆ OnGossipHello()

bool npc_floon::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

522 {
525
526 SendGossipMenuFor(player, 9442, creature->GetGUID());
527 return true;
528 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
#define GOSSIP_FLOON1
Definition: zone_terokkar_forest.cpp:484
@ QUEST_CRACK_SKULLS
Definition: zone_terokkar_forest.cpp:495
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414

References AddGossipItemFor(), Object::GetGUID(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_FLOON1, GOSSIP_ICON_CHAT, GOSSIP_SENDER_MAIN, QUEST_CRACK_SKULLS, QUEST_STATUS_INCOMPLETE, and SendGossipMenuFor().

◆ OnGossipSelect()

bool npc_floon::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

504 {
505 ClearGossipMenuFor(player);
506 if (action == GOSSIP_ACTION_INFO_DEF)
507 {
509 SendGossipMenuFor(player, 9443, creature->GetGUID());
510 }
511 if (action == GOSSIP_ACTION_INFO_DEF + 1)
512 {
513 CloseGossipMenuFor(player);
514 creature->SetFaction(FACTION_ARAKKOA);
515 creature->AI()->Talk(SAY_FLOON_ATTACK, player);
516 creature->AI()->AttackStart(player);
517 }
518 return true;
519 }
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
#define GOSSIP_FLOON2
Definition: zone_terokkar_forest.cpp:485
@ SAY_FLOON_ATTACK
Definition: zone_terokkar_forest.cpp:489
@ FACTION_ARAKKOA
Definition: SharedDefines.h:202
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
CreatureAI * AI() const
Definition: Creature.h:135
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029

References AddGossipItemFor(), Creature::AI(), UnitAI::AttackStart(), ClearGossipMenuFor(), CloseGossipMenuFor(), FACTION_ARAKKOA, Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_FLOON2, GOSSIP_ICON_CHAT, GOSSIP_SENDER_MAIN, SAY_FLOON_ATTACK, SendGossipMenuFor(), Unit::SetFaction(), and CreatureAI::Talk().