AzerothCore 3.3.5a
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boss_azgalor::boss_azgalorAI Struct Reference
Inheritance diagram for boss_azgalor::boss_azgalorAI:
hyjal_trashAI npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_azgalorAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *) override
 
void WaypointReached (uint32 waypointId) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from hyjal_trashAI
 hyjal_trashAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *done_by, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 RainTimer
 
uint32 DoomTimer
 
uint32 HowlTimer
 
uint32 CleaveTimer
 
uint32 EnrageTimer
 
bool enraged
 
bool go
 
- Public Attributes inherited from hyjal_trashAI
InstanceScriptinstance
 
bool IsEvent
 
uint32 Delay
 
uint32 LastOverronPos
 
bool IsOverrun
 
bool SetupOverrun
 
uint32 OverrunType
 
uint8 faction
 
bool useFlyPath
 
uint32 damageTaken
 
float DummyTarget [3]
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_azgalorAI()

boss_azgalor::boss_azgalorAI::boss_azgalorAI ( Creature creature)
inline
56 : hyjal_trashAI(creature)
57 {
58 instance = creature->GetInstanceScript();
59 go = false;
60 }
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool go
Definition: boss_azgalor.cpp:69
Definition: hyjal_trash.h:27
InstanceScript * instance
Definition: hyjal_trash.h:37

References WorldObject::GetInstanceScript(), go, and hyjal_trashAI::instance.

Member Function Documentation

◆ JustDied()

void boss_azgalor::boss_azgalorAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from npc_escortAI.

109 {
111 if (IsEvent)
114 }
@ DONE
Definition: InstanceScript.h:60
@ SAY_ONDEATH
Definition: boss_azgalor.cpp:38
@ DATA_AZGALOREVENT
Definition: hyjal.h:42
Talk
Definition: boss_fathomlord_karathress.cpp:25
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void JustDied(Unit *) override
Definition: hyjal_trash.cpp:397
bool IsEvent
Definition: hyjal_trash.h:38

References DATA_AZGALOREVENT, DONE, hyjal_trashAI::instance, hyjal_trashAI::IsEvent, hyjal_trashAI::JustDied(), SAY_ONDEATH, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_azgalor::boss_azgalorAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

86 {
87 if (IsEvent)
89
91 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ SAY_ONAGGRO
Definition: boss_azgalor.cpp:41

References DATA_AZGALOREVENT, IN_PROGRESS, hyjal_trashAI::instance, hyjal_trashAI::IsEvent, SAY_ONAGGRO, and ZoneScript::SetData().

◆ KilledUnit()

void boss_azgalor::boss_azgalorAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

94 {
96 }
@ SAY_ONSLAY
Definition: boss_azgalor.cpp:39

References SAY_ONSLAY.

◆ Reset()

void boss_azgalor::boss_azgalorAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

72 {
73 damageTaken = 0;
74 RainTimer = 20000;
75 DoomTimer = 50000;
76 HowlTimer = 30000;
77 CleaveTimer = 10000;
78 EnrageTimer = 600000;
79 enraged = false;
80
81 if (IsEvent)
83 }
@ NOT_STARTED
Definition: InstanceScript.h:57
uint32 HowlTimer
Definition: boss_azgalor.cpp:64
bool enraged
Definition: boss_azgalor.cpp:67
uint32 CleaveTimer
Definition: boss_azgalor.cpp:65
uint32 DoomTimer
Definition: boss_azgalor.cpp:63
uint32 RainTimer
Definition: boss_azgalor.cpp:62
uint32 EnrageTimer
Definition: boss_azgalor.cpp:66
uint32 damageTaken
Definition: hyjal_trash.h:46

References CleaveTimer, hyjal_trashAI::damageTaken, DATA_AZGALOREVENT, DoomTimer, enraged, EnrageTimer, HowlTimer, hyjal_trashAI::instance, hyjal_trashAI::IsEvent, NOT_STARTED, RainTimer, and ZoneScript::SetData().

◆ UpdateAI()

void boss_azgalor::boss_azgalorAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

117 {
118 if (IsEvent)
119 {
120 //Must update npc_escortAI
122 if (!go)
123 {
124 go = true;
125 AddWaypoint(0, 5492.91f, -2404.61f, 1462.63f);
126 AddWaypoint(1, 5531.76f, -2460.87f, 1469.55f);
127 AddWaypoint(2, 5554.58f, -2514.66f, 1476.12f);
128 AddWaypoint(3, 5554.16f, -2567.23f, 1479.90f);
129 AddWaypoint(4, 5540.67f, -2625.99f, 1480.89f);
130 AddWaypoint(5, 5508.16f, -2659.2f, 1480.15f);
131 AddWaypoint(6, 5489.62f, -2704.05f, 1482.18f);
132 AddWaypoint(7, 5457.04f, -2726.26f, 1485.10f);
133 Start(false, true);
134 SetDespawnAtEnd(false);
135 }
136 }
137
138 //Return since we have no target
139 if (!UpdateVictim())
140 return;
141
142 if (RainTimer <= diff)
143 {
144 DoCast(SelectTarget(SelectTargetMethod::Random, 0, 30, true), SPELL_RAIN_OF_FIRE);
145 RainTimer = 20000 + rand() % 15000;
146 }
147 else RainTimer -= diff;
148
149 if (DoomTimer <= diff)
150 {
151 DoCast(SelectTarget(SelectTargetMethod::Random, 1, 100, true), SPELL_DOOM);//never on tank
152 DoomTimer = 45000 + rand() % 5000;
153 }
154 else DoomTimer -= diff;
155
156 if (HowlTimer <= diff)
157 {
159 HowlTimer = 30000;
160 }
161 else HowlTimer -= diff;
162
163 if (CleaveTimer <= diff)
164 {
166 CleaveTimer = 10000 + rand() % 5000;
167 }
168 else CleaveTimer -= diff;
169
170 if (EnrageTimer < diff && !enraged)
171 {
173 DoCast(me, SPELL_BERSERK, true);
174 enraged = true;
175 EnrageTimer = 600000;
176 }
177 else EnrageTimer -= diff;
178
180 }
@ SPELL_CLEAVE
Definition: boss_azgalor.cpp:28
@ SPELL_RAIN_OF_FIRE
Definition: boss_azgalor.cpp:25
@ SPELL_DOOM
Definition: boss_azgalor.cpp:26
@ SPELL_HOWL_OF_AZGALOR
Definition: boss_azgalor.cpp:27
@ SPELL_BERSERK
Definition: boss_azgalor.cpp:29
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Creature * me
Definition: ScriptedCreature.h:282
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:240
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:396
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081

References npc_escortAI::AddWaypoint(), CleaveTimer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), DoomTimer, enraged, EnrageTimer, go, HowlTimer, Unit::InterruptNonMeleeSpells(), hyjal_trashAI::IsEvent, ScriptedAI::me, RainTimer, UnitAI::SelectTarget(), npc_escortAI::SetDespawnAtEnd(), SPELL_BERSERK, SPELL_CLEAVE, SPELL_DOOM, SPELL_HOWL_OF_AZGALOR, SPELL_RAIN_OF_FIRE, npc_escortAI::Start(), npc_escortAI::UpdateAI(), and CreatureAI::UpdateVictim().

◆ WaypointReached()

void boss_azgalor::boss_azgalorAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

99 {
100 if (waypointId == 7 && instance)
101 {
103 if (target && target->IsAlive())
104 me->AddThreat(target, 0.0f);
105 }
106 }
@ DATA_THRALL
Definition: hyjal.h:48
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
Definition: Unit.h:1302
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639
bool IsAlive() const
Definition: Unit.h:1822
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References Unit::AddThreat(), DATA_THRALL, InstanceScript::GetGuidData(), ObjectAccessor::GetUnit(), hyjal_trashAI::instance, Unit::IsAlive(), and ScriptedAI::me.

Member Data Documentation

◆ CleaveTimer

uint32 boss_azgalor::boss_azgalorAI::CleaveTimer

Referenced by Reset(), and UpdateAI().

◆ DoomTimer

uint32 boss_azgalor::boss_azgalorAI::DoomTimer

Referenced by Reset(), and UpdateAI().

◆ enraged

bool boss_azgalor::boss_azgalorAI::enraged

Referenced by Reset(), and UpdateAI().

◆ EnrageTimer

uint32 boss_azgalor::boss_azgalorAI::EnrageTimer

Referenced by Reset(), and UpdateAI().

◆ go

bool boss_azgalor::boss_azgalorAI::go

Referenced by boss_azgalorAI(), and UpdateAI().

◆ HowlTimer

uint32 boss_azgalor::boss_azgalorAI::HowlTimer

Referenced by Reset(), and UpdateAI().

◆ RainTimer

uint32 boss_azgalor::boss_azgalorAI::RainTimer

Referenced by Reset(), and UpdateAI().