736 {
740 return;
741
742 static uint32 const spellPlayer[5] =
743 {
744 45674,
745 45675,
746 45678,
747 45682,
748 45684
749 };
750
751 static uint32 const spellTarget[5] =
752 {
753 45673,
754 45672,
755 45677,
756 45681,
757 45673
758 };
759
762 else
764 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
bool roll_chance_i(int chance)
Definition: Random.h:59
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
TypeID GetTypeId() const
Definition: Object.h:121
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
Unit * GetCaster()
Definition: SpellScript.cpp:401